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Old 01/27/11, 12:35 PM   #23551
ReĆ nholt
Glass Joe
 
Blood Elf Paladin
 
Cho'gall
Conviction
Right, kind of. We discovered that Conviction (which can give up to a 9% healing bonus) was broken. It affected paladin self heals, but not healing other targets. Since we think that paladin healing throughput is in an overall good place we didn't want a 9% bonus sticking around. So we fixed Conviction and reduced the Holy passive, Walk in the Light, from 15% to 10%. Which actually does end up with a net 4% gain overall, assuming Conviction has near 100% uptime, which isn't too unreasonable.

Since it was applied in a hotfix the Walk in the Light tooltip won't be updated until 4.0.6.
This is from wednesday, I am assuming it is a typo from the latest update given they are wording the same thing in both posts.

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Old 01/27/11, 12:38 PM   #23552
tangedyn
Piston Honda
 
Tauren Druid
 
Thaurissan
Originally Posted by Bzerker22 View Post
I have read over alot of posts and havnt seen anything specificly talk about the better of the two stats .. I downloaded the newest rawr first time sence LK. And it is telling me to reforge to Dodge. Talking to other tanks in game they are saying Mastery is better for bear tanking .. I dont understand all the Calculation formula and all that. Is there a plain and simple or not so simple answer to this
You can check the spreadsheet in my sig, Dodge is clearly far better than Mastery.
The fun thing about dodge is that it has a effect on increasing Savage Defense uptime too.


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Old 01/27/11, 12:43 PM   #23553
R h Y
Banned
 
Human Paladin
 
Azshara
ya so i read here all the time but have run into a issue im geard ( very well) and raid all the time but i think there somthing wrong here been down the grab hit /exper cap both still had the same ctc but now it seems that ive always done the math wrong ( thx blizz for teaching me math is w/e i want it to be ) but no really i have stat wise hit 3.7% exper (glyphed) 24 ( dodge 9.73) parry 14.89 ( block 48.45) mastry is 18% so ive tryd the macros that ive found (cant get them to work the way i want the too) so i came here im getting somthing like 77 ctc but cap is 102.4 so...... my ilvl is 359 so.... wtf im sooooo lost so any help with the semi questions ive asked would be very helpfull my toons name is Rhy /us/ azshara thx

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Old 01/27/11, 12:59 PM   #23554
rarrais
 
rarrais's Avatar
 
Human Mage
 
Suramar
Originally Posted by Scottilol View Post
Take into consideration that the glyph, used with MA, increases the critical strike chance of ALL spells by 2%, making it the best prime glyph. Glyph of LB can be considered situationally for fights that you will have LB constantly on more then one target. For single target fights, glyph of LB falls very short of the other ones.
He was saying about dropping Glyph of Pyroblast for Glyph of Living Bomb, not Glyph of Molten Armor.

I suppose 100% agree that those 2 Prime Glyphs are a must for Fire Mage Raiding:

Glyph of Fireball (or FFB if you prefer)
Glyph of Molten Armor

BUT the third recommended Glyph, the Glyph of Pyroblast, doesn't seens to be that much better than Glyph of Living Bomb.

Checking my Damage Meters I would say that for any fight that you can consistently cast LB at least on 2 targets (like Halfus fight), Glyph of LB is already better than Pyroblast, at least for iLevel lesser than 352 or such, when you won't get that many Hot Streaks for Pyroblast! casts...

What do you think?

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Old 01/27/11, 1:17 PM   #23555
htaed
Glass Joe
 
Draenei Death Knight
 
Thrall
Originally Posted by Gallathus View Post
ok i was reading the latest patch notes and it didn't say anything about the DS nerf, only that it was able to stack. is this true or is the nerf still going to happen?

I did some tests on the PTR on the 25th because of the update on the 24th that removed the reduction in healing. As of right now, the healing is still reduced.

This was after doing 6 heroic just to get some damage coming at me for test purpose. It appeared to still have the reduction to 15%.

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Old 01/27/11, 1:48 PM   #23556
kidpreacher
Von Kaiser
 
Dwarf Rogue
 
Emerald Dream
Originally Posted by furbydentarg View Post
It is expected that we will use WF/FT, yes. Blizzard has made suggestions that the setup is their intention and that they do not like Enhancement using caster weapons. The current PTR changes to WF/FT balance out but could once again have side effects they do not intend. The burst of shaman in a PvP situation will be quite high with an extra attack of Windfurry. In PvE snagging the WF glyph will be a higher priority as glyph.

We'll see for sure once changes hit live.

The burst from the extra WF attack for pvp is going to be more of an issue in BG's and rated BG's where it will combine with Heroism/BLoodlust/Time Warp. However, with the removal of Heroism, etc from Arena's will lessen the burst complaints especially at the higher levels where some shamans are currently using FT/FB on weapons due to resilience and armor mitigation. With the removal of Heroism, etc., we may become more RNG reliant in pvp.

In PVE I can see the WF glyph taking a slightly higher priority over Stormstrike glyph, but I believe more testing and sims need to be done before we can say for sure that it will. From what I have read all testing says we gain a slight increase in dps with the change. I am eager for it to be live so we can get some serious testing and fine tuning done. Has any testing been done on PTR to see what our possible dps increase would be?

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Old 01/27/11, 2:36 PM   #23557
Pirateking
Glass Joe
 
Orc Warrior
 
Stormscale
Originally Posted by Alexxcri View Post
Also it's very likely you'll be taking some damage in that 10 sec timeframe and generate even more rage. Doubt it's going to be as substantial as it was in Wrath but since it has no downside I don't see why not
To be honest, I would rather use Berserker Rage at roughly 2/3 seconds left on Deathwish, to ensure that my rotation can continue seamlessly for that little bit longer. If you use them in conjunction, it is possible you could miss a small amount of time on your Raging Blow, as Berserker comes off cooldown, and Deathwish drops off.

7/8 rage is in my eyes of lesser value to the continued (smooth) use of Raging Blow. I often find that some times, while the Raging Blow button is lit and ready to cast, if my enrage has less than a second. I will end up hitting the button and wasting half a GCD to find out that enrage dropped off server side, and so my cast didn't go through. If this happens at the end of a Deathwish, this could provide more of a DPS loss than a gain of 7/8 rage at the start of the Deathwish.

Again, I could be wrong, but doing it this way just feels "right".

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Old 01/27/11, 2:36 PM   #23558
Liamxsquee
 
Night Elf Druid
 
Stormscale (EU)
Pre Raid BIS list

My friend is currently new to World of Warcraft and i want him to be 100% prepared gear wise so that he can be competitive on the DEEPz meter. Is there any list of gear which he can look at so that he can farm those specific pieces?? Would be a great help

Liamxsquee Moonkin Auchindoun EU

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Old 01/27/11, 2:49 PM   #23559
Flin
Glass Joe
 
Troll Death Knight
 
Burning Legion
If you read the OP, you'll find a link to 'askmrrobot,' which is a gear optimizer for heroic five mans. There is also a BiS list for raids, both heroic and regular.

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Old 01/27/11, 4:04 PM   #23560
mkultra55
Von Kaiser
 
Goblin Shaman
 
Emerald Dream
Originally Posted by stoke View Post
Let's get my personal bias out of the way here: Reaching the haste breakpoint of 916 is not very useful.

While there's a lot of good information on the haste breakpoints for getting extra ticks on RT, EL, and HR, I've seen nothing on how reaching these points would effect HPS. Here's my attempt.

I've taken a 10man Atramedes fight as an example, chosen at random.

5:24 fight
RT cast 33 times (30.4% over-healing)
EL procs 43 times (44.6% over-healing)
HR cast 14 times, reaching an average of 5 raiders each cast (42.4% over-healing)

Having 0 haste would have resulted in a 284 HPS loss (3.2%) in this example.

Of course, every fight is different, but bear in mind that HOTs are highly susceptible to turn into over-healing.
Now I just need to figure out HPS differences if haste had been reforged to crit or mastery.

Edit: another example, Magmaw 10m
3:55 fight
RT cast 18 times (12.5% over-healing)
EL procs 34 times (24.7% over-healing)
HR cast 8 times, reaching an average of 7 raiders each cast (36.9% over-healing)

Having 0 haste would have resulted in a 441 HPS loss (3.7%) in this example.
You're forgetting that Haste will also have a huge impact on your overall throughput especially if you are making smart use out of Chain Heal.

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Old 01/27/11, 4:14 PM   #23561
initium
Glass Joe
 
Dwarf Shaman
 
Elune
Originally Posted by stoke View Post
Let's get my personal bias out of the way here: Reaching the haste breakpoint of 916 is not very useful.
Is your statement based solely on HPS, or are you considering HPM as well?

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Old 01/27/11, 4:20 PM   #23562
stoke
Glass Joe
 
Tauren Shaman
 
Shattered Hand
Originally Posted by mkultra55 View Post
You're forgetting that Haste will also have a huge impact on your overall throughput especially if you are making smart use out of Chain Heal.
This, for sure, was true in Wrath when stacking haste meant you could cast 20 extra chain heals through the course of the fight. Now, sure, haste lowers the cast times, but we aren't spamming heals in the same way that would allow extra casts to be fit in from a reduction in time.

My numbers assume that haste has no impact on the number of casts you make, which I believe is a fair assumption to make this expansion.

Originally Posted by initium View Post
Is your statement based solely on HPS, or are you considering HPM as well?
This looks at HPS only. The extra ticks cost zero mana.

Last edited by stoke : 01/27/11 at 4:29 PM.

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Old 01/27/11, 4:50 PM   #23563
Alexxcri
Von Kaiser
 
Tauren Warrior
 
Jaedenar (EU)
Deathwish has a 30 second duration and Berserker Rage has a 24 second cooldown (provided it's talented but I doubt there's anyone that wouldn't take that talent) so berserker rage comes off cooldown 5-6 seonde before DW ends.

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Old 01/27/11, 5:06 PM   #23564
emesis
Glass Joe
 
Human Mage
 
Bonechewer
From Patch 4.0.6 PTR Build 13580:

Fire

Fireball now costs 9% of base mana, down from 12%.
Frostfire Bolt now costs 9% of base mana, down from 16%.


So Frostfire Bolt would have a mana cost reduction in accordance with that of Fireball.

I can pretty much guarantee, with appropriate bribery of our locks, that I'll have Dark Intent. With the mastery buffs coming, I'm thinking this combination ought to push Frostfire filler ahead of Fireball.

AFAIK, the sims don't suppport Dark Intent or the new mastery values. Anyone with math skills able to provide some input?

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Old 01/27/11, 5:12 PM   #23565
Deman
Glass Joe
 
Human Warrior
 
Balnazzar (EU)
Cloudburst ring of.......... versions are unique equip so you can use only one of them at a time had to shard a landslide since im using the earthshaker version

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