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Old 01/28/11, 11:39 AM   #23611
Wes5288
 
Human Paladin
 
Stormrage
Haste

So with th changes on the ptr to stat weights especially haste, are we going to be just using 1 filler or 2 between crusader strikes? How are most people doing it now, new to ret sorry if this has been answered already

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Old 01/28/11, 11:57 AM   #23612
jeremyz303
 
Draenei Death Knight
 
Silver Hand
Hit/Expertise Caps etc

First reply/post here, but been a lurker for several years, and EJ has never steered me wrong when it comes to excellent discussion and theorycrafting.

That being said, I have questions regarding the hit/expertise caps with DK tanks. I have been a tank since vanilla, and have tried out all the classes. Mostly Warrior, but since LK I've strictly tanked with the DK. Now aside from all other stats, I read back awhile that hit was the most important stat to cap, because a miss = no threat. Next, expertise to 26, and then everything else.

However, I'm noticing on almost all the 359 gear I've seen (including tier) there is almost no hit rating. Is Blizz trying to tell me something? I know we can reforge, and I do to reach the cap, but it still seems I'm sacrificing a good deal of other useful stats on gear just to get capped. As it is, I'm a Dranei with the racial AND hit food just to get capped, and my exp is exactly 26.

Does anyone else have thoughts on this? Is getting all the way capped negligible? Is EXP still important, or can I skimp on it under 26?

Edit : I also locked something I read into my brain awhile back *not* to gem for Hit, so I never do, but lately I almost have to...

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Old 01/28/11, 12:05 PM   #23613
Maestre
Glass Joe
 
Human Paladin
 
Darkmoon Faire (EU)
What is the general thought on professions with 4.0.6 looming? It seems to me tailoring and engineering pull ahead of the other professions now right? Or is JC still better than one of those 2?

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Old 01/28/11, 12:09 PM   #23614
nahz
Glass Joe
 
nahz's Avatar
 
Undead Mage
 
The Venture Co
Originally Posted by Iskra View Post
I'm always really wary of using stat weights to determine a "best stat". As someone said previously, these statements tend to get taken out of context (BiS 372 gear), and interpreted as "stack X".
I think this is a good point, and that it'd be a good idea to give the stat weights for the 359 data set, as well:
Stat 359 372
Int  3.3528  3.1468
SP  2.2767  2.4011
Hit  2.0435  2.2689
Crit  1.1578  1.2664
Haste  1.0628  1.6104
Mastery  .9993  1.1239
That's a pretty big swing for haste.

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Old 01/28/11, 12:19 PM   #23615
Stahn
 
Orc Death Knight
 
Turalyon
Originally Posted by jeremyz303 View Post
First reply/post here, but been a lurker for several years, and EJ has never steered me wrong when it comes to excellent discussion and theorycrafting.

That being said, I have questions regarding the hit/expertise caps with DK tanks. I have been a tank since vanilla, and have tried out all the classes. Mostly Warrior, but since LK I've strictly tanked with the DK. Now aside from all other stats, I read back awhile that hit was the most important stat to cap, because a miss = no threat. Next, expertise to 26, and then everything else.

However, I'm noticing on almost all the 359 gear I've seen (including tier) there is almost no hit rating. Is Blizz trying to tell me something? I know we can reforge, and I do to reach the cap, but it still seems I'm sacrificing a good deal of other useful stats on gear just to get capped. As it is, I'm a Dranei with the racial AND hit food just to get capped, and my exp is exactly 26.

Does anyone else have thoughts on this? Is getting all the way capped negligible? Is EXP still important, or can I skimp on it under 26?

Edit : I also locked something I read into my brain awhile back *not* to gem for Hit, so I never do, but lately I almost have to...
There is quite a bit of discussion on this issue within the thread. My personal experience is this - because of vengeance; once it gets rolling, threat is less of an issue which makes hit in general unimportant.

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Old 01/28/11, 12:31 PM   #23616
Fuqup
Glass Joe
 
Orc Warlock
 
Dark Iron
On live servers, is the haste of a DoT such as Immolate determined at the start of its cast, or when the DoT is applied to the target? ISF and Immolate occasionally overlap in such a way that when I begin to cast Immolate I do not have the ISF buff, but by the end of the cast I do (due to a SF being mid-air when I begin the cast).

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Old 01/28/11, 12:33 PM   #23617
Swiftblade13
Glass Joe
 
Dwarf Rogue
 
Steamwheedle Cartel
Thanks for the replies. Based on your info I'll keep things as they are and not bother playing with exchanging haste for expertise.

Originally Posted by vileguy View Post
If SnD falls off after you get 2 failed envenoms, you should probably be quicker to notice or envenom when SnD has more duration remaining. Any concerns over haste vs expertise is moot if you have SnD fall off on a regular basis and then spend CP on putting it up again mid fight, that should be a much more significant dps loss to be concerned with.
I had been working under the assumption that casting envenom sooner would often result in a little lost up time on rupture. I trust you guys implicitly and will adjust my rotation and make it work the way it should.

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Old 01/28/11, 1:30 PM   #23618
Danaris
 
Night Elf Druid
 
Eldre'Thalas
Originally Posted by spanctimony View Post
Anybody else use the PVP gloves (10 less energy/rage to skull bash) in 10m raids when you're required to interrupt?

I find it lets me ride the dps line pretty hard while still maintaining primary focus on the interrupt rotation.

The DPS gain isn't primarily from the 10 extra energy...the DPS gain comes from being able to be more aggressive in your rotation because of the huge decrease in time spent unable to skull bash. Remember, DPS is heavily affected by raid mechanics, so "number theory" is only so valid, and I strongly suspect that while the blue PVP gloves would do worse than the epic rep gloves in rawr (obviously), in real world on interrupting fights (obviously not in 25 man situations) they will come out ahead for all but the people who have flawless rotation.

Thoughts?
I setup a macro for Skull Bash that uses Tigers Fury before it's cast. I've found this one especially helpful on fights like Halfus Wyrmbreaker. I can spend less time focusing on my energy and more time on my rotation.

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Old 01/28/11, 1:58 PM   #23619
GIMADRUID
Banned
 
Tauren Druid
 
Skullcrusher
Ok I read everything that Hamelt said and i was wondering if there is a balance addon that I can get from curse client. Since cataclysm squak and aw and moiontime are way out of date any ideas
send me a message thank you

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Old 01/28/11, 2:01 PM   #23620
 Wizeowel
old and slow
 
Wizeowel's Avatar
 
Human Mage
 
Nordrassil (EU)
Originally Posted by elluminea View Post
I'd love to see a revised BiS set according to the new listed stat weights run through simcraft.
When will you have it ready?

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Old 01/28/11, 2:49 PM   #23621
Kirosete
 
Human Paladin
 
Sanguino (EU)
Paladin
The Glyph of Seal of Vengeance does not account for the EXPERTISE value. +10 expertise.

Last edited by Kirosete : 01/30/11 at 7:39 AM.

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Old 01/28/11, 3:11 PM   #23622
lufe
Glass Joe
 
lufe's Avatar
 
Blood Elf Priest
 
Ursin
Originally Posted by Agatha View Post
6. Divine Aegis is not stacking on the PTR, which is obviously a bug. In fact any divine aegis that procs while you have divine aegis is completely lost (including the auto aegis from Prayer of Healing).
Guys, there is a bug in which I can't copy any character or premade character to the PTR (I believe it happens to everyone who joined the Beta).. But I'd really like some news about this DA bug.

So, is DA still not stacking on PTR?

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Old 01/28/11, 3:16 PM   #23623
drake_rocket
Glass Joe
 
Orc Hunter
 
Black Dragonflight
Understanding, of course, that no changes are final until a patch goes live, are there any solid bottom line estimates as to how the current PTR changes impact unholy overall DPS? How much of a decrease it might end up being?

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Old 01/28/11, 3:30 PM   #23624
Lordquas
 
Worgen Warrior
 
Auchindoun (EU)
Originally Posted by Pirateking View Post
I do not understand at ALL why you would want to do this. Berserker Rage is basically a way to gain enrage and enable the use of Raging Blow, when you have no other options. Deathwish IS an enrage, and therefore allows the use of Raging Blow any way. By using Berserker Rage during DW, I would think you gain NOTHING.

I would be happily proved wrong though.
Your able to ragepump with it aswell, besides dont think you will achive more DPS by using any of the other glyphs. (Rage = more abillities = more dps). The other glyphs got some nice effects aswell but nothing that will increase damage.

Last edited by Lordquas : 01/28/11 at 7:09 PM.

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Old 01/28/11, 3:55 PM   #23625
Downright
 
Worgen Death Knight
 
Illidan
Loving this site so much... I got a couple of concerns I have changed my gems/socket bonuses to the following below. In your opinions would this net me a DPS increase(seems yes according to the stat weight), not sure why but I feel I kind of lost DPS.

Battleplate of Ancient Kings
40str
20 str + 20 haste
Socket Bonus: 20 haste

changed yellow to 40 str.
Gain of 20str over 40 haste.

---------------------------------
Corefire Legplates
20 str + 20 haste
20 str + 20 haste
Socket Bonus: 20 haste

changed both yellows to 2 x 40Str gems
Gain of 40Str over 60 haste.

So overall I gained 60 Str and lost 100 haste.

Appreciate the help.

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