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Old 01/29/11, 6:13 AM   #23641
Omedus
Glass Joe
 
Omedus's Avatar
 
Orc Death Knight
 
Thrall
After reading some of the previous posts concerning Darkmoon Card:Hurricane and Crushing Weight I couldn't tell which was actually better. Is Hurricane superior for 2H Unholy? Obviously if/when I can get a Heart of Rage to drop from Chimaeron (have yet to see one after several kills -_-) it won't matter. Any definitive answer would be appreciated.

Last edited by Omedus : 01/29/11 at 6:19 AM.

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Old 01/29/11, 7:51 AM   #23642
ufeek
Glass Joe
 
Orc Warrior
 
Agamaggan (EU)
Originally Posted by Yotka View Post
Haven't played or theorycrafted since Naxxramas at LK, but I was curious and checked some WoL/WMO parses, is it normal that Arms warriors don't use rend/thunderclap on "AoE heavy" fights?

Has anyone given a 31/5/5 a try? Sorry if it's been used/mentioned or w.e, but I didn't have the patience to go through the previous pages.
Yes they do, but 31/7/3 Is better for single target dps.

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Old 01/29/11, 8:43 AM   #23643
zuuz
Glass Joe
 
Draenei Shaman
 
Illidan
Originally Posted by stoke View Post
I think my goal is to get people to stop thinking that the 916 haste breakpoint is this magical number that every shaman needs to obtain.
People are discussing the 916 haste break-point because it is easy to obtain in current gear levels and provides a noticeable gain in HPS and HPM.

While you may argue that the additional tick of ELW contributes solely to overheal (which is unrealistic and not my personal experience on many fights), to argue that shaman should reforge all their haste away and run around with 0 haste, casting Chain Heal at 2.5 seconds, GHW/HW/HR at 2 seconds, and HS at 1.5 seconds is naive at best.

I can understand extending this argument to future breakpoints which are near unobtainable in current gear levels, but to say that we should ignore the current 916 haste break-point based on your interpretation of other players combat logs... it is ridiculous.

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Old 01/29/11, 9:24 AM   #23644
Pendabear
 
Human Paladin
 
Silver Hand
Has anyone run the match on the Darkmoon Card: Hurricane? Is it still as good as it is on live, even with the changes? I ask due to the upcoming Darkmoon Faire and potentially acquiring this item. The other epic trinket options seem so lackluster and didn't seem to be a lot of info in this thread on how they break down for us as far as potency.

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Old 01/29/11, 11:27 AM   #23645
 MagdalenaDK
Von Kaiser
 
MagdalenaDK's Avatar
 
Worgen Death Knight
 
Whisperwind
Although the BiS lists have not been updated yet, I expect that Band of Bees will remain one of our pre-hardmode BiS rings since it has two of our most valuable stats on it (Mastery and Haste).

It's worth noting that Blauvelt's Family Crest also has the same stats, but is a BoE item.
My question is: Does Blauvelt's Family Crest therefore displace Ring of Rivalry as another pre-hardmode BiS? Using it is pretty much like being able to wear two Band of Bees, which will be quite useful post-patch.

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Old 01/29/11, 1:25 PM   #23646
Moifern
Glass Joe
 
Dwarf Warrior
 
Frostwolf
Does anyone have any ideas about how to go about this post 4.06?

In 4.06 HS damage will be nerfed to take it out of our rotation, and adding slam instead.

Arms

* Heroic Strike now scales from 60% of Attack Power, down from 93%.


Fury

* Slam now deals 175% weapon damage plus 748. Up from 125% weapon damage plus 538.


Slam is 15 rage cheaper than HS, and 5 rage cheaper than RB and BT. No rage cost on slam is going to be a necessary spell in our rotation if we are to do a low hit build.

I'll test out my rotation replacing HS with slam to see rage consumption.

EDIT: I just took HS out of my regular rotation and only used it above 70 rage, incite procs, or if slam does not proc after 2-3 BS.

I actually gained stable DPS around 12k, and I assume it will be more next patch.

While haste WILL scale with slam cast speed, I believe that crit/mastery will be more important than haste.

Last edited by Moifern : 01/29/11 at 5:44 PM.

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Old 01/29/11, 2:11 PM   #23647
Naeis
Glass Joe
 
Blood Elf Paladin
 
Arthas
Diamondtear, I've noticed you taking Pursuit of Justice lately. How does the HP gained from that talent (stun, fear, immobilize) compare to 1 point in Blessed Life? Or are you purely taking that talent for the run-speed increase vs taking a talent like Eternal Glory?

I've been playing with the spec lately, and the run-speed is especially nice on fights like Atramedes or the twins, and losing Eternal Glory doesn't hurt too bad in 25mans. On certain fights though, like Chimaeron, I can see picking up Eternal Glory for an extra instant every now and then being advantageous.

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Old 01/29/11, 2:37 PM   #23648
applefence
 
Orc Shaman
 
Blackwater Raiders
Haste vs Mastery

I'm having trouble deciding whether to reforge for haste or mastery. I've read some articles that say haste is not important for Elemental Shaman and others that say haste is more important. Also how will the 359 set bonus, "Reduce cast time of your lightening bolt spell by 10%" affect this decision?

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Old 01/29/11, 2:53 PM   #23649
Akiie
 
Gnome Mage
 
Nordrassil (EU)
Wondering if anyone has some stat weights from Simcraft using PTR build 13561 lieing around?

Would help much with gearing and gemming myself up

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Old 01/29/11, 4:04 PM   #23650
Makpowr
Glass Joe
 
Tauren Shaman
 
Quel'Thalas
About the haste disccusoin might be only play style but in a 10 man raiding enviroment I have tried staking mastery and stacking crit and didnt give me (for my play style probably) the best result, even if im assigned to tank healing haste provides faster HW casts to keep the tank toped off in my expirience.
When I stacked mastery was the worst, on paper look well you say if I have to use normaly 3 heals to top off someone then I will need 2 heals with strong mastery to top them off but dosent work like that beacuse 1) you arent the only healer 2) any overhealing you do will be punished severly and 3) it dosent give you any type of regen like crit.
When I stacked Crit for tank healing is great no doubt about it bacuse raising your base crit + TW+ HS you are above 50% crit casting HS so you are abel to gain alot of mana back , but in my case I´m raiding on a 10 man enviroment where you dont have like in 25 man 6-8 healers so basicly all the healers should be abel to tank heal, raid heal or a mix of both and stacking crit wont provide that flexibiltiy.
On other topic today I got my 4 pice set bonus and whanted to track the 4 pice proc, noticed that the buff dosent have a timer it last only 6 sec as state on the tooltip so I started wondering if it will be counted for the new MTT totem mechanic being a temporary buff but with no timer on it.

Last edited by Makpowr : 01/29/11 at 4:47 PM. Reason: I`m not that good at english =D

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Old 01/29/11, 4:32 PM   #23651
Rage1986
Glass Joe
 
Blood Elf Paladin
 
Arathor (EU)
.I'm wondering if this would be mod-related (using grid for raid frames), latency-related, or some other devious variable that I haven't yet considered.
Anyone else experiencing the same issue?
Should be an addon issue, I have absolutely no problems with mouseovers. I use VuhDo, might be a bug with Grid then, or another addon makes it do funny things.

edit: quoted post

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Old 01/29/11, 4:38 PM   #23652
Moojah
 
Dwarf Shaman
 
Dragonblight (EU)
Originally Posted by Makpowr View Post
About the haste disccusoin might be only play style but in a 10 man raiding enviroment I have tried staking mastery and stacking crit and didnt give me (for my play style probably) the best result, even if im assigned to tank healing haste provides faster HW casts to keep the tank toped off in my expirience.
When I stacked mastery was the worst, on paper look well you say if I have to use normaly 3 heals to top off someone then I will need 2 heals with strong mastery to top them off but dosent work like that beacuse 1) you arent the only healer 2) any overhealing you do will be punished severly and 3) it dosent give you any type of regen like crit.
When I stacked Crit for tank healing is great no doubt about it bacuse raising your base crit + TW+ HS you are above 50% crit casting HS so you are abel to gain alot of mana back , but in my case I´m raiding on a 10 man enviroment where you dont have like in 25 man 6-8 healers so basicly all the healers should be abel to tank heal, raid heal or a mix of both and stacking crit wont provide taht flexibiltiy.
On other topic today I got my 4 pice set bonus and whanted to track the 4 pice proc, noticed that the buff dosent have a timer it last only 6 sec as state on the tooltip so I started wondering if it will be counted for the new MTT totem mechanic being a temporary buff but with no timer on it.
I too find reforging to haste (and spirit if there's already haste on the piece) from crit and mastery very useful. I've tried both a combination of crit and mastery and solely reforging for either, but haste seems to me like the greatest choice in the current 10M environment. I have not yet reached the 2k break point for an extra riptide tick, but the faster heals simply seem to be worth it to me when assigned to raid healing. Also, while mastery and haste are both more or less reliable throughput stats, crit is not, and that's definitely something we should take in consideration as well.

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Old 01/29/11, 4:39 PM   #23653
smittyboi
 
Night Elf Hunter
 
Korgath
So then in most encounters it is going to be most beneficial to use RF in the first 20% of the fight?

If LnL does proc during the RF currently I will use the rotation ES>KC>ES>CS>ES then back to shooting CS until ES is back up is there a better rotation or is what i am doing proper?

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Old 01/29/11, 5:03 PM   #23654
ParamountDruid
Glass Joe
 
Worgen Druid
 
Crushridge
Is it possible for Skull Bash to be dodged? I seem to remember something about mobs being unable to dodge while casting, and if that is the case, would it make sense to prioritize hit over expertise when dealing in terms of interrupt viability?

Since hit and expertise are equal from a purely DPS standpoint, I feel as though I should choose a piece with hit over an identical piece with expertise. Any insight is appreciated.

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Old 01/29/11, 6:01 PM   #23655
Morkai_ba
Glass Joe
 
Human Warrior
 
The Venture Co (EU)
Hello, I did a short search and didn't find anything on it, so I thought I'd add it here, excuse me if it's covered somewhere else:

Anyway, here's my question:

How important is weapon speed for a warrior? Is the importance the same on arms and fury trees?

To give a specific example: I have the Blade of the Fearless and the Arced War Axe. They have the same stats but different weapon speed(3.8 for the sword, 3.5 for the axe) and my warrior is an orc. Does the weapon speed matter more than the little expertise bonus? Also is there any difference on the PvE and the PvP view of it?

I haven't played for a couple of years, so I'm just redoing my homework from scratch.

Thanks.

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