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Old 02/02/11, 2:04 AM   #23761
Darkalia
Glass Joe
 
Tauren Druid
 
The Maelstrom (EU)
Originally Posted by Kalaghata View Post
hey all i am new to posting...
Anyways i having trouble with mana is there something i should be doing that can keep my mana up am pre heroic geared but going oom really fast. Or if i get better gear with more + spirit mana pool will become more effective?
ty
Character audit :
8 unenchanted item
Missing Ebonsteel Belt Buckle

Understandable. But this :

Reforge :
No items have been reforged.


'nuf said ...

Reforge crit and a bit of mastery to spirit until you feel safe (I used to heal HC with 1800-2K combat regen, but less can be good as soon as your group understand mechanism of the fight, which should be more the case than the first week of cataclysm).

As a mana efficient way, classic "rotation" is keeping LB up and a rejuvenation on tank, casting nourish to refresh if low damages, healing touch if at 50%, LB, if the hots are enough, swiftmend on CD if at 75% or less. You should never use regrowth except if someone make a mistake (stand in fire or stuff like that). Don't forget your tree, which is a mana CD plus a healing boost on bosses.

Simple rule : if everyone dies and your not near oom with all your CD up, try to use them next time.

I heal a very similar group (2 Priests, 2 Paladins & 1 Shaman) and handle it with just Rejuvenation mainly. Now that the mana cost is reduced you can pick up Genesis which makes this somewhat easier too.
You should try and focus on the Shamans and Priests before the Paladins due to PoTI. For healing a tri-blast if you have a massacre incoming then use RJ - RJ/SM - NS/HT else you can usually get by with RJ - RJ - RJ/SM.

It is usually quite rare for someone in my group to die using this strategy although I feel it was never 100% secure if I was unlucky and had several multiple hits in my group consecutively.
I used to do that, but sadly, I had two "bad luck slimes target" in a row and two of my group died (I don't have NS though) in 2 try.

Last edited by Darkalia : 02/02/11 at 2:13 AM.

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Old 02/02/11, 2:15 AM   #23762
Lightflower
Von Kaiser
 
Tauren Druid
 
Dath'Remar
Originally Posted by DemisedOne View Post
Hey guys 1st time posting in the druid section here. I’m having a very hard time trying to nail down the stat variance and values for my stats. It seems to me that you could possibly just get a full PVP healing set because the value of sprit and INT are very high as appose to regular heroic gear. Could someone else chime in here on these two different stat builds?
Spell power 5461 Haste 928 Combat regen 2101 mastery 13.74
With a mana pool of 87947

Spell power 5764 Haste 915 Combat regen 2057 mastery 9.87
With a mana pool of 92750
Resilience takes up the full budget of one of the secondary stats on an item. I do understand that many PvP pieces are ilvl 265 and thus have slightly higher Int & Spirit, but that minor gain is simply not worth losing half of the secondary stat item budget on every item you wear. On that note, I do question your totals above.

Additionally, the 4 set bonus for the raid set is extremely good and not worth sacrificing.

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Old 02/02/11, 3:10 AM   #23763
Kalaghata
 
Kalaghata's Avatar
 
Human Death Knight
 
Khaz'goroth
Originally Posted by Darkalia View Post
Character audit :
8 unenchanted item
Missing Ebonsteel Belt Buckle

Understandable. But this :

Reforge :
No items have been reforged.


'nuf said ...

Reforge crit and a bit of mastery to spirit until you feel safe (I used to heal HC with 1800-2K combat regen, but less can be good as soon as your group understand mechanism of the fight, which should be more the case than the first week of cataclysm).

As a mana efficient way, classic "rotation" is keeping LB up and a rejuvenation on tank, casting nourish to refresh if low damages, healing touch if at 50%, LB, if the hots are enough, swiftmend on CD if at 75% or less. You should never use regrowth except if someone make a mistake (stand in fire or stuff like that). Don't forget your tree, which is a mana CD plus a healing boost on bosses.

Simple rule : if everyone dies and your not near oom with all your CD up, try to use them next time.


I used to do that, but sadly, I had two "bad luck slimes target" in a row and two of my group died (I don't have NS though) in 2 try.
Yeah armory must not of updated i reforged the items to + spirit to get more mana regen and yeah don't really want to enchant up till i have better gear (heroic gear) thankyou for the tips.

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Old 02/02/11, 3:11 AM   #23764
duiwelkind
Glass Joe
 
Undead Mage
 
Twilight's Hammer (EU)
Does the latency tolerance setting only affect GCD or can I queue up spells with a long cast time also?

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Old 02/02/11, 3:24 AM   #23765
raloth
 
Draenei Mage
 
Muradin
Originally Posted by givr View Post
I've read mixed opinions on when to use combustion. This thread states that at a bare minimum Ignite and LB should be on the target, which makes sense given that there is minimum wait time for these spells. My concerns are regarding a Hot Streak proc. At the beginning of the fight, I've played around with waiting for Hot Streak to proc vs using combustion with only LB and ignite present. Sometimes you can wait a long time for Hot Streak to proc, and I'm concerned that this makes us only more reliant on if we get two critical strikes in a row. What I have been doing is opening with a Pyroblast to get the Pyroblast (minus !) on the target, and using my combustion then, as well as whenever the 2 minute cooldown is up. I know that the original post states it doesn't hurt to wait to use combustion for when more DoTs are on the target, but I'm curious if anyone else is doing this, and if anyone has looked into the math to see if it is worth it?
I find it best to treat combustion more like you would icy veins or arcane power. It needs to be used during the effects of TW, volcanic potion, and any on use trinkets at least once during the fight. It also needs to be used at least twice total during the fight as do your other cool downs. even when its off cooldown and all the dots needed are rolling you still may need to save it to synch up with other cooldowns and fight mechanics.

Scenario 1 – pre-pop burn strategy
Pop potion seconds before the pull to get second drink
Cast scorch as running towards the boss to get in position
Cast time warp, use trinkets
Hard cast pyroblast if this crits this is the best possible combustion
If pyroblast does not crit cast one fireball
If fireball does not crit cast one fire blast(or one more fireball depending on your haste)
If fire blast does not crit you must move on as the pyroblast dot is about to expire and you don’t have enough time left on potions/trinkets to chase it
If hot streak procs on one of the lesser spell crits (fireball/fire blast) use it to try and overwrite the weaker ignite
Cast living bomb, no ignite munching is possible because you will do combustion right after
Cast combustion
Cast flame orb this needs to be up at the same time as TW and trinkets also. You need to do FO again right on cool down at the 1 min mark so it’s ready for the second burn.

Scenario 2 – delayed burn
If the tank needs time to grab agro or the fight mechanics dictate it you can delay the first burn phase usually by up to 1 min. while still allowing for a second burn phase before the fight is over

Scenario 3 – end of fight burn
Do scenario 1 without TW at the beginning; be sure to have everything ready including TW for the final push (35% health). This is by far the best scenario for the fire spec because of the way Molten Fury will interact with the other cool downs, but many fights call for a starting burn and lots of other specs are better at starting burns (arcane mage, hunter)

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Old 02/02/11, 4:54 AM   #23766
TeddyTauren
Glass Joe
 
TeddyTauren's Avatar
 
Tauren Warrior
 
Blackrock
Originally Posted by Darian_TruBlade View Post
Anything beyond 26 Expertise and 8% Hit is essentially surplus post-4.0.6, which means all Haste is surplus. Between Flurry, shouts, Battle Trance and glyphed Berserker Rage we have more rage generation than is required to keep Bloodthirst, Raging Blow and Colossus Smash on cooldown. This doesn't even account for rage from damage taken, Windfury, or any period where Raging Blow can't be used.

The random number generator might step in occasionally to try and make life difficult, but it shouldn't be hard to maintain the rotation so long as we avoid Heroic Strike like the plague.
I've been reading this thread, but I haven't seen anything to suggest that we want to suddenly turn away from getting the hit hard cap, which is what you seem to be saying here. Am I reading this wrong or am I missing something that makes hit nowhere near current value in post-4.0.6?

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Old 02/02/11, 5:35 AM   #23767
janodandre
Glass Joe
 
Human Mage
 
Terenas (EU)
Originally Posted by Nev View Post
I think it's fairly clear that 1% mastery isn't directly comparable to 1% avoidance... It would actually be worth something less than 14% mastery, as all DS heals will not be min heals.
6.5% blood shield equals 1% avoidance, because 1 mastery mitigates nearly same dmg or more than 1% avoidance. The specific value of DS is irrelevant because it is % based.
Mitigation from blood shield: .20 * 1.45 * 0.5 = .29 * 0.5 = 0.145 (14.5%) of damage taken
Mitigation from blood shield with 1 more mastery point: .20 * 1.45 * 0.5 * 1.065 = 0.154 (15.4%)
You are DSing every 5 seconds, so you can view it as nearly 1% mitigation. Its value increases with magic damage taken, which may be around 1/5 for a fight (or so it seems looking at worldoflogs).

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Old 02/02/11, 6:23 AM   #23768
dorkknight
 
Tauren Death Knight
 
Anub'arak
Hi fellow DK tanks. Our second group didn't start raiding until 4 weeks ago. We are currently 10/12 and going to make Nefarian attempts tomorrow. Here is my current stats with BP/HoW.

160k
12.55% dodge/parry (almost equal)
1974 Mastery (117% absorbs)
30500 (with SSG)
Almost 4% hit with 12 expertise (My threat isn't an issue and I don't miss with DS all that often)

I am wondering if this is okay for Nefarian or should I be trying to maximize my avoidance? Currently I'm trying to keep my mastery high while not neglecting my avoidance. Also should I respec to make sure I'm hit capped? Any insight would be appreciated, thanks.

Raid Makeup:

Shaman x 2 (resto/enh)
Frost DK
Blood DK
Holy Paladin
Holy Priest
Feral Druid (dps)
Protection Warrior
Fire Mage
Survival Hunter

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Old 02/02/11, 6:32 AM   #23769
Fatekeeper
 
Tauren Warrior
 
Azshara (EU)
off hand enchant

Can somebody explain me, why should we use 40 int enchant on the offhand? on live i got the 100 int enchant.
Also all the ptr profile using the 40 int enchant aswell

off_hand=book_of_binding_will,ilevel=359,quality=epic,stats=127haste_127hit_190int_ 286sta,enchant=40int?

Originally Posted by Lexter View Post
Public Test Realm Patch 4.0.6 Notes - Updated Jan. 28 - World of Warcraft
Enchant Off-Handed - Superior Intellect now increases Intellect by 40, down from 100.
ohh... i missed that change thank you

Last edited by Fatekeeper : 02/02/11 at 7:11 AM.

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Old 02/02/11, 6:55 AM   #23770
Lexter
Glass Joe
 
Lexter's Avatar
 
Gnome Warlock
 
Frostwolf (EU)
Originally Posted by Fatekeeper View Post
Can somebody explain me, why should we use 40 int enchant on the offhand? on live i got the 100 int enchant.
Also all the ptr profile using the 40 int enchant aswell

off_hand=book_of_binding_will,ilevel=359,quality=epic,stats=127haste_127hit_190int_ 286sta,enchant=40int?
Public Test Realm Patch 4.0.6 Notes - Updated Jan. 28 - World of Warcraft
Enchant Off-Handed - Superior Intellect now increases Intellect by 40, down from 100.

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Old 02/02/11, 7:17 AM   #23771
vivante
Glass Joe
 
Draenei Warrior
 
Steamwheedle Cartel (EU)
Originally Posted by TeddyTauren View Post
I've been reading this thread, but I haven't seen anything to suggest that we want to suddenly turn away from getting the hit hard cap, which is what you seem to be saying here. Am I reading this wrong or am I missing something that makes hit nowhere near current value in post-4.0.6?
Heroic Strike nerf.

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Old 02/02/11, 8:29 AM   #23772
Kelzorrr
Banned
 
Human Death Knight
 
Bronze Dragonflight (EU)
Hurricane or wrath 63 SP chant for MH , untill I have access to power torrent?
P.S. I am playing Fire spec mostly, haste soft caped.

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Old 02/02/11, 8:38 AM   #23773
jockeftw
 
Troll Druid
 
Twisting Nether (EU)
Hi!

Im sitting trying on nef on 10 man and I wonder what role is the best for a druid in that fight. We are using a holy priest on raid and assisting nef and a pally on nef, leaving me alone on ony tank.

Atm im healing the ony tank with full LB and reju up. But I need to spamm healing touch to keep him up and that makes me end up with 10-30% mana when p2 starts(thjs is very weak?). From what I've read here ppl usally end up with 80-100%? My tank is popping cds on every crackle. Im currently reforging to master with me ending up on 1171 mastery.

p2 is ofc very easy since I only heal 3 targets, rolling lifeblooms with nourish rotation, topping them with HT before crackle.

Also, is there a way for a resto druid to beat a holy paladin in healing?

I would love some feedback on my gear since there is so much discussion going on with what stat is the best atm.

Jockeftw @ Twisting Nether - Game - World of Warcraft

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Old 02/02/11, 8:43 AM   #23774
fubarius
 
fubarius's Avatar
 
Tauren Druid
 
Draenor
need some help

hello to all , someone can help me with this , i will gt the trinkt of tsunami , give intel and the prc is spirit , and the second one that i was thinking to get is the one of rep in hellscrem , im still haing problems with my mana regen.
the another option is the trinkt of intel with points i will get more mana , more crits.

im not a pro like other players also im in a usa server with my spanglish , i just know this , i like to heal , and like to hear advices

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Old 02/02/11, 9:01 AM   #23775
Synced
 
Tauren Warrior
 
Doomhammer (EU)
I'm a bit confused regarding the haste/mastery prio.

I've been gearing up my warlock according to the prios I've read here but now that I've been getting decent gear I seem to gain more from getting Mastery over Haste.

For me I currently go for:

Int > Hit (to cap) > Crit > Mastery > Haste

I always try to keep myself at around 10 - 12% haste self buffed but it seems to start being a waste to go for Haste rather then Mastery at this point.

I can't really tell what's what in a Spreadsheet so no point in telling me to do one.

Otherwise it's a great guide, I've learned alot from it!

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