Elitist Jerks Thread of Ultimate Stupidity

02/02/11, 9:12 AM   #23776
Lichloathe
Von Kaiser

Orc Death Knight

Darkspear
 Originally Posted by janodandre 6.5% blood shield equals 1% avoidance, because 1 mastery mitigates nearly same dmg or more than 1% avoidance. The specific value of DS is irrelevant because it is % based. Mitigation from blood shield: .20 * 1.45 * 0.5 = .29 * 0.5 = 0.145 (14.5%) of damage taken Mitigation from blood shield with 1 more mastery point: .20 * 1.45 * 0.5 * 1.065 = 0.154 (15.4%) You are DSing every 5 seconds, so you can view it as nearly 1% mitigation. Its value increases with magic damage taken, which may be around 1/5 for a fight (or so it seems looking at worldoflogs).
Just about everything you have said here is wrong.
- The mitigation from Blood Shield is not "20% of damage taken times a 45% increase times 50% base Mastery Shield equals 14.5% of damage taken". That is not even remotely how you calculate the value of Mastery or its contribution in damage reduction, for a lot of reasons, the most important being that it clips itself.
- Unless you are stacking Haste to ridiculous levels and have perpetual Bloodlust, you are not Death Striking every 5 seconds. Runes recharge every 8.3 seconds. If you're lucky, you'll get good RE procs and be able to throw a DS out between Rune recharges sometimes. It is not a static value and treating it like one is incredibly inaccurate.
- If you're claiming 6.5% Blood Shield equals 1% avoidance because of my sim results earlier in this thread, you need to go back and read them again. They were found roughly equivalent on a per rating basis. Rating is not percentage, Mastery requires more than Avoidance and does not have DR.

But, most importantly:
- An increase of 1 Mastery is not "20% of damage taken times a 45% increase times 50% base Mastery shield times 6.5%". It's additive. Gaining 1 Mastery doesn't multiply your base of 50% by 1.065. It adds 6.5%. 50 + 6.5 is 56.5. Even if your equation prior to that point was correct (and it's not), by doing what you did you are cutting the actual value of Mastery in half.

Author of BloodSim

 02/02/11, 9:27 AM #23778 eirikpunsvik   Evul Night Elf Druid   Kazzak (EU) personally i use darkmoon card: Tsunami and Tyrande's Favorit Doll(obtained by archaeology) which ive found to be a great combo so far atleast, doubt i will be changing any before heroic Fall of mortality (Cho'gall) or maybe heroic Jar of Ancient Rememdies (maloriak).
02/02/11, 9:29 AM   #23779
gwhorn
Glass Joe

Tauren Druid

Sargeras (EU)
 Originally Posted by jockeftw Hi! Im sitting trying on nef on 10 man and I wonder what role is the best for a druid in that fight. We are using a holy priest on raid and assisting nef and a pally on nef, leaving me alone on ony tank. Atm im healing the ony tank with full LB and reju up. But I need to spamm healing touch to keep him up and that makes me end up with 10-30% mana when p2 starts(thjs is very weak?). From what I've read here ppl usally end up with 80-100%? My tank is popping cds on every crackle. Im currently reforging to master with me ending up on 1171 mastery. p2 is ofc very easy since I only heal 3 targets, rolling lifeblooms with nourish rotation, topping them with HT before crackle. Also, is there a way for a resto druid to beat a holy paladin in healing? I would love some feedback on my gear since there is so much discussion going on with what stat is the best atm. Jockeftw @ Twisting Nether - Game - World of Warcraft
It's not about beating a holy pal, it's about the best configuration to beat Nefarian

Healing the ony tank is a good option because of hots healing when you are taillashed. Also ask the Pala to put his beacon on your tank. Him + the priest in assist are enough to keep the nef tank alive, and it's safier for you, especially with the crackles. Be sure to use innervation as soon as possible, and stay in range of the other heals, because they will have to heal you sometimes when you get taillashed juste before a crackle and your tank is not high hp enough.

Good luck with the fight !

 02/02/11, 10:08 AM #23780 Atsey   Unplugged Orc Death Knight   Nefarian (EU) Can anybody tell me if the SS Bug (not being affected by the new Mastery) has already been cleared out? Unfortunatelly i`m not able to join the PTR and test it myself!
02/02/11, 10:12 AM   #23781
Kurg
Von Kaiser

Draenei Death Knight

Greymane
 Originally Posted by TeddyTauren I've been reading this thread, but I haven't seen anything to suggest that we want to suddenly turn away from getting the hit hard cap, which is what you seem to be saying here. Am I reading this wrong or am I missing something that makes hit nowhere near current value in post-4.0.6?
Trying to reach the hit hard cap isn't advisable now, let alone in 4.0.6. The "base" rotation of BT, RB and Slam is easily maintained by 8% hit when raid buffed. Additional hit past this simply feeds HS, which admittedly is a very strong attack right now. However HS still doesn't hit as hard as RB (for TG) when considering both weapons, and though it does hit harder than BT the benefit of Battle trance and Bloodsurge procs push BT ahead in the priority list, leaving HS in 3rd place. Even with HS being as good as it is currently, 15% hit is enough to have it on CD quite often while still prioritizing BT and RB. I would rather reforge/enchant/gem for critical strike, which affects all of your attacks, rather than hit which will only increase white damage. After 4.0.6 hits and HS loses so much of its damage, especially when considering the buffs to BT and RB, it really will be just a rage dump. Moving another point from Incite to Deep Wounds (which will be more beneficial) will further lower the critical chance on HS, so it even loses some of it utility in keeping Flurry up-time elevated. There will really be no reason whatsoever to reforge/gem/enchant for hit when critical strike is so much more valuable and even mastery becomes more attractive by comparison.

 02/02/11, 10:47 AM #23782 Aquance Banned   Aquance Blood Elf Paladin   Frostmane (EU) Trinkets Is there a BiS list for trinkets anywhere? (Including jar hc, tsunami and doll)
 02/02/11, 11:34 AM #23783 syn3rgyz   Vicariousz Blood Elf Death Knight   Mannoroth does anyone know if leatherworking will still be the best profession for dps come 4.0.6? I just maxed my JC and plan to drop mining and pick up either alchemy, blacksmithing or leatherworking. I heard changes about the alchemist stones and other stuff and I dont know if LW will still be far ahead.
 02/02/11, 12:02 PM #23784 Thusly Glass Joe   Meinhof Goblin Mage   Uldaman Looking over the WoL data for top cho'gall dps, I noticed that they are mages who are purposely gaining 100% corrupted blood and staying alive for the duration of the fight. Is there any special trick to this, or is it just reliant on a cauterize every minute and reliable PWS from your priests? For instance, on this fight, Hyped is alive and active for the entire ~10 minute kill, and has Corruption: Absolute uptime of almost 90%.
 02/02/11, 12:48 PM #23785 GnomerTerp Glass Joe   Terp Gnome Mage   Windrunner So, in looking at the latest Simc results run by lhivera - should we be learning towards frost as the primary dps spec (outside of gimmicky talents for some fights)? Why did fire drop so much? Was it the modeling of ignite munching? Last edited by GnomerTerp : 02/02/11 at 1:09 PM. Reason: misread output
02/02/11, 12:51 PM   #23786
dedmonwakeen
Bald Bull

dedmonwakeen

No WoW Account
 Originally Posted by GnomerTerp So, in looking at the latest Simc results run by lhivera - should we be learning towards frost as the primary dps spec (outside of gimmicky talents for some fights)? Why did fire drop so much? Was it the modeling of ignite munching (and if so, why did frostfire stay ahead)?
Please remember to understand the context of the simulation runs. Our support for AoE and Multi-Target is very weak at present.

02/02/11, 1:08 PM   #23787
GnomerTerp
Glass Joe

Gnome Mage

Windrunner
 Originally Posted by dedmonwakeen Please remember to understand the context of the simulation runs. Our support for AoE and Multi-Target is very weak at present.
Noted... but unless I'm misinterpretting something, the "basic" sims are run without adds. And these are showing fire at the bottom.

02/02/11, 1:12 PM   #23788
Glimpse
Glass Joe

Orc Death Knight

Tichondrius
 Originally Posted by syn3rgyz does anyone know if leatherworking will still be the best profession for dps come 4.0.6? I just maxed my JC and plan to drop mining and pick up either alchemy, blacksmithing or leatherworking. I heard changes about the alchemist stones and other stuff and I dont know if LW will still be far ahead.
It will not be. It will be back to an 80 strength gain as there is a new bracer enchant for 50 strength.

02/02/11, 1:17 PM   #23789
syn3rgyz

Blood Elf Death Knight

Mannoroth
 Originally Posted by Glimpse It will not be. It will be back to an 80 strength gain as there is a new bracer enchant for 50 strength.
will alchemy blacksmithing leatherworking or enchanting be better now? I'm leaning towards alchemy atm because of the gold making potential but i want to maximize my dps.

 02/02/11, 1:31 PM #23790 mutilateor   mutilateor Human Death Knight   Stormscale mastery i was wondering if there is a cap to mastery or if its just the more the merrier

 Elitist Jerks Thread of Ultimate Stupidity