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Old 02/02/11, 9:12 AM   #23776
Lichloathe
Von Kaiser
 
Orc Death Knight
 
Darkspear
Originally Posted by janodandre View Post
6.5% blood shield equals 1% avoidance, because 1 mastery mitigates nearly same dmg or more than 1% avoidance. The specific value of DS is irrelevant because it is % based.
Mitigation from blood shield: .20 * 1.45 * 0.5 = .29 * 0.5 = 0.145 (14.5%) of damage taken
Mitigation from blood shield with 1 more mastery point: .20 * 1.45 * 0.5 * 1.065 = 0.154 (15.4%)
You are DSing every 5 seconds, so you can view it as nearly 1% mitigation. Its value increases with magic damage taken, which may be around 1/5 for a fight (or so it seems looking at worldoflogs).
Just about everything you have said here is wrong.
- The mitigation from Blood Shield is not "20% of damage taken times a 45% increase times 50% base Mastery Shield equals 14.5% of damage taken". That is not even remotely how you calculate the value of Mastery or its contribution in damage reduction, for a lot of reasons, the most important being that it clips itself.
- Unless you are stacking Haste to ridiculous levels and have perpetual Bloodlust, you are not Death Striking every 5 seconds. Runes recharge every 8.3 seconds. If you're lucky, you'll get good RE procs and be able to throw a DS out between Rune recharges sometimes. It is not a static value and treating it like one is incredibly inaccurate.
- If you're claiming 6.5% Blood Shield equals 1% avoidance because of my sim results earlier in this thread, you need to go back and read them again. They were found roughly equivalent on a per rating basis. Rating is not percentage, Mastery requires more than Avoidance and does not have DR.

But, most importantly:
- An increase of 1 Mastery is not "20% of damage taken times a 45% increase times 50% base Mastery shield times 6.5%". It's additive. Gaining 1 Mastery doesn't multiply your base of 50% by 1.065. It adds 6.5%. 50 + 6.5 is 56.5. Even if your equation prior to that point was correct (and it's not), by doing what you did you are cutting the actual value of Mastery in half.

Author of BloodSim

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Old 02/02/11, 9:17 AM   #23777
adam_maned
 
Dwarf Paladin
 
Magtheridon (EU)
Help healing HCs

Hi first of all thanks for all the great info.

I've been a fan of your forums for a long time (dunno why I never bothered to register until now).

I have read the info regarding holy paladins and also checked other forums and still can't manage to heal heroics all to well.

Since I am a new member I am not allowed to make my own thread so hoping to find some help here.

So far I have only managed to heal two heroics entirely through, I don't really know if I am the one failing or if it is tank/cc, but it's really hard for me healing heroics.

Any advice or tips would be welcome, I don't want to post a link to my armory profile since I am not sure of the rules of posting links to other pages but my char is "Grizmond" on Magtheridon (notice the ´ symbol on the i in Grizmond).

I can't find any issue with the build, so don't think it is that, also gear is decent and plenty to heal heroics, the biggest issue I had at first was lack of mp5 and speed, but I fixed that by changing my stat priorities so basically got it setup like this 1) Intellect 2) Spirit 3) Haste, so have about 3,5k int 2k spirit and as much haste as I can spare from the other two stats.

I have played holy paladin since BC so am experienced healer.. and I am using the rotation mentioned here so am primarly sticking to Holy Shock, Holy Light and Divine Light (if I really must which I pretty much do all the time in HC), Flash of light I do have on my bar but I refuse to rely on it since its a mana guzzler.

Anyways hopefully I am not overstepping any boundries since this is a holy paladin thread, and please feel free to msg me about tips and "tricks" on improving my healing.

Kind Regards

Adam

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Old 02/02/11, 9:27 AM   #23778
eirikpunsvik
 
Night Elf Druid
 
Kazzak (EU)
personally i use darkmoon card: Tsunami and Tyrande's Favorit Doll(obtained by archaeology) which ive found to be a great combo so far atleast, doubt i will be changing any before heroic Fall of mortality (Cho'gall) or maybe heroic Jar of Ancient Rememdies (maloriak).

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Old 02/02/11, 9:29 AM   #23779
gwhorn
Glass Joe
 
Tauren Druid
 
Sargeras (EU)
Originally Posted by jockeftw View Post
Hi!

Im sitting trying on nef on 10 man and I wonder what role is the best for a druid in that fight. We are using a holy priest on raid and assisting nef and a pally on nef, leaving me alone on ony tank.

Atm im healing the ony tank with full LB and reju up. But I need to spamm healing touch to keep him up and that makes me end up with 10-30% mana when p2 starts(thjs is very weak?). From what I've read here ppl usally end up with 80-100%? My tank is popping cds on every crackle. Im currently reforging to master with me ending up on 1171 mastery.

p2 is ofc very easy since I only heal 3 targets, rolling lifeblooms with nourish rotation, topping them with HT before crackle.

Also, is there a way for a resto druid to beat a holy paladin in healing?

I would love some feedback on my gear since there is so much discussion going on with what stat is the best atm.

Jockeftw @ Twisting Nether - Game - World of Warcraft
It's not about beating a holy pal, it's about the best configuration to beat Nefarian

Healing the ony tank is a good option because of hots healing when you are taillashed. Also ask the Pala to put his beacon on your tank. Him + the priest in assist are enough to keep the nef tank alive, and it's safier for you, especially with the crackles. Be sure to use innervation as soon as possible, and stay in range of the other heals, because they will have to heal you sometimes when you get taillashed juste before a crackle and your tank is not high hp enough.

Good luck with the fight !

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Old 02/02/11, 10:08 AM   #23780
Atsey
 
Orc Death Knight
 
Nefarian (EU)
Can anybody tell me if the SS Bug (not being affected by the new Mastery) has already been cleared out? Unfortunatelly i`m not able to join the PTR and test it myself!

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Old 02/02/11, 10:12 AM   #23781
Kurg
Von Kaiser
 
Draenei Death Knight
 
Greymane
Originally Posted by TeddyTauren View Post
I've been reading this thread, but I haven't seen anything to suggest that we want to suddenly turn away from getting the hit hard cap, which is what you seem to be saying here. Am I reading this wrong or am I missing something that makes hit nowhere near current value in post-4.0.6?
Trying to reach the hit hard cap isn't advisable now, let alone in 4.0.6. The "base" rotation of BT, RB and Slam is easily maintained by 8% hit when raid buffed. Additional hit past this simply feeds HS, which admittedly is a very strong attack right now. However HS still doesn't hit as hard as RB (for TG) when considering both weapons, and though it does hit harder than BT the benefit of Battle trance and Bloodsurge procs push BT ahead in the priority list, leaving HS in 3rd place. Even with HS being as good as it is currently, 15% hit is enough to have it on CD quite often while still prioritizing BT and RB. I would rather reforge/enchant/gem for critical strike, which affects all of your attacks, rather than hit which will only increase white damage. After 4.0.6 hits and HS loses so much of its damage, especially when considering the buffs to BT and RB, it really will be just a rage dump. Moving another point from Incite to Deep Wounds (which will be more beneficial) will further lower the critical chance on HS, so it even loses some of it utility in keeping Flurry up-time elevated. There will really be no reason whatsoever to reforge/gem/enchant for hit when critical strike is so much more valuable and even mastery becomes more attractive by comparison.

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Old 02/02/11, 10:47 AM   #23782
Aquance
Banned
 
Blood Elf Paladin
 
Frostmane (EU)
Trinkets

Is there a BiS list for trinkets anywhere? (Including jar hc, tsunami and doll)

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Old 02/02/11, 11:34 AM   #23783
syn3rgyz
 
Blood Elf Death Knight
 
Mannoroth
does anyone know if leatherworking will still be the best profession for dps come 4.0.6?
I just maxed my JC and plan to drop mining and pick up either alchemy, blacksmithing or leatherworking. I heard changes about the alchemist stones and other stuff and I dont know if LW will still be far ahead.

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Old 02/02/11, 12:02 PM   #23784
Thusly
Glass Joe
 
Goblin Mage
 
Uldaman
Looking over the WoL data for top cho'gall dps, I noticed that they are mages who are purposely gaining 100% corrupted blood and staying alive for the duration of the fight. Is there any special trick to this, or is it just reliant on a cauterize every minute and reliable PWS from your priests?

For instance, on this fight, Hyped is alive and active for the entire ~10 minute kill, and has Corruption: Absolute uptime of almost 90%.

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Old 02/02/11, 12:48 PM   #23785
GnomerTerp
Glass Joe
 
Gnome Mage
 
Windrunner
So, in looking at the latest Simc results run by lhivera - should we be learning towards frost as the primary dps spec (outside of gimmicky talents for some fights)? Why did fire drop so much? Was it the modeling of ignite munching?

Last edited by GnomerTerp : 02/02/11 at 1:09 PM. Reason: misread output

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Old 02/02/11, 12:51 PM   #23786
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by GnomerTerp View Post
So, in looking at the latest Simc results run by lhivera - should we be learning towards frost as the primary dps spec (outside of gimmicky talents for some fights)? Why did fire drop so much? Was it the modeling of ignite munching (and if so, why did frostfire stay ahead)?
Please remember to understand the context of the simulation runs. Our support for AoE and Multi-Target is very weak at present.


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Old 02/02/11, 1:08 PM   #23787
GnomerTerp
Glass Joe
 
Gnome Mage
 
Windrunner
Originally Posted by dedmonwakeen View Post
Please remember to understand the context of the simulation runs. Our support for AoE and Multi-Target is very weak at present.
Noted... but unless I'm misinterpretting something, the "basic" sims are run without adds. And these are showing fire at the bottom.

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Old 02/02/11, 1:12 PM   #23788
Glimpse
Glass Joe
 
Orc Death Knight
 
Tichondrius
Originally Posted by syn3rgyz View Post
does anyone know if leatherworking will still be the best profession for dps come 4.0.6?
I just maxed my JC and plan to drop mining and pick up either alchemy, blacksmithing or leatherworking. I heard changes about the alchemist stones and other stuff and I dont know if LW will still be far ahead.
It will not be. It will be back to an 80 strength gain as there is a new bracer enchant for 50 strength.

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Old 02/02/11, 1:17 PM   #23789
syn3rgyz
 
Blood Elf Death Knight
 
Mannoroth
Originally Posted by Glimpse View Post
It will not be. It will be back to an 80 strength gain as there is a new bracer enchant for 50 strength.
will alchemy blacksmithing leatherworking or enchanting be better now? I'm leaning towards alchemy atm because of the gold making potential but i want to maximize my dps.

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Old 02/02/11, 1:31 PM   #23790
mutilateor
 
Human Death Knight
 
Stormscale
mastery

i was wondering if there is a cap to mastery or if its just the more the merrier

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