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Old 02/03/11, 11:20 AM   #23836
Lakryma
 
Orc Death Knight
 
Hakkar (EU)
With the new patch incoming would be a DPS increase or loss to stack RP till 90 and spam heal your ghoul to trigger a very fast DT and stack runic corruption?
Five DC cost 170 RP, but if used to heal only 70 RP. So you will save 100 RP for a dark transformation and "waste" 70 RP that are 2 DC.
In this way you will have like 95% up time of your DT and you'll save 100 RP every DT.
What do you think?

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Old 02/03/11, 11:28 AM   #23837
Akumos
Glass Joe
 
Akumos's Avatar
 
Human Death Knight
 
Black Dragonflight
Originally Posted by Lakryma View Post
With the new patch incoming would be a DPS increase or loss to stack RP till 90 and spam heal your ghoul to trigger a very fast DT and stack runic corruption?
Five DC cost 170 RP, but if used to heal only 70 RP. So you will save 100 RP for a dark transformation and "waste" 70 RP that are 2 DC.
In this way you will have like 95% up time of your DT and you'll save 100 RP every DT.
What do you think?
I think this question was asked a few pages back and someone did the math to say that it wasn't worth it.

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Old 02/03/11, 11:41 AM   #23838
Mantria
Glass Joe
 
Night Elf Hunter
 
Misha
If I found myself having two [Fang of Twilight] for weapons should I enchant accuracy to boost the crit and allowing me to remove hit elsewhere or should I add agility?

P.S. I do know I want a [Malevolence] ideally but loot bylaws may prevent this for a bit.

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Old 02/03/11, 11:52 AM   #23839
Helza
Glass Joe
 
Troll Hunter
 
Skullcrusher (EU)
From the opening post:

Originally Posted by Esoth View Post
This is the thread for Survival hunter discussion for Cataclysm.

[top]Enchants



...
Legs: [Dragonscale Leg Armor]
....
Don't forget to add Dragonbone Leg Reinforcements for Leatherworkers. It has exactly the same stats except it costs only 2x Blackened Dragonscale

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Old 02/03/11, 12:10 PM   #23840
fele1
 
Undead Mage
 
Nera'thor (EU)
Mastery Question

Hey,

i hope that i don't ask a question which has been asked a lot more times in the past, but i didn't found what i was looking for yet.

the mastery for fire mages says: you get additional 2,5% damage, for every Masterypoint, on your dots (not exactly like this, but i think that's the meaning).

So, what if i have, lets say: 11,78 Mastery. Do the 0,78 Mastery make any sense or is it necessary to reach the next masterypoint (12) to get additional dot-damage?

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Old 02/03/11, 12:10 PM   #23841
Smancer
 
Undead Warrior
 
Shattered Hand
Hi I am curious about tanking instances as a DK while leveling up. I am looking for some good advice. I don't have outbreak yet, so when pulling a larger group I generally D&D, then Heart Strike, then try to apply diseases with Icy touch and Plague strike, then I try to spread them.

Does this sound correct?

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Old 02/03/11, 12:16 PM   #23842
Aevitas
Glass Joe
 
Aevitas's Avatar
 
Troll Hunter
 
Xavius (EU)
Originally Posted by Mantria View Post
If I found myself having two [Fang of Twilight] for weapons should I enchant accuracy to boost the crit and allowing me to remove hit elsewhere or should I add agility?

P.S. I do know I want a [Malevolence] ideally but loot bylaws may prevent this for a bit.
Enchanting your two weapons with 26 agility each will gain you 52 agility, whereas a regular gem slot is only 40.
You would gain 50 hit rating and 50 crit rating from enchanting Accuracy, which comes down to 1.25 hit gems, and some crit.

Even though enchanting accuracy and removing a hit gem from your gear, and replacing it with an agility gem would gain you a bit of crit, I am almost sure that the 12 agility you get extra here outweighs it.

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Old 02/03/11, 12:53 PM   #23843
Ptwelve
Banned
 
Undead Warlock
 
Outland (EU)
Hey, just wondering if there's come up any changes with 4.0.6. Will it still be worth hard casting Soul Fire for example? Can't figure anything else been changed, but I'm not very good at theorycrafting so :p

Thanks!

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Old 02/03/11, 1:15 PM   #23844
Ragin
Glass Joe
 
Gnome Mage
 
Bronzebeard
fireblast

From anecdotal evidence if I use fireblast with impact up immediately following fireball, I am getting the pb! proc higher than 50% of the time. Is there a mechanic that I'm not aware of causing this or am I just imagining it? Note that I am not specced into improved fireblast but am considering doing so and including fireblast into my rotation depending on advice from here.

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Old 02/03/11, 1:23 PM   #23845
aquais
 
Night Elf Death Knight
 
Arathor
I have to say that I have been following this thread very closely. You all have given some great information and that spreadsheet recently posted still leaves many of us with questions. A lot of those questions, I know, can't be answered right now. Aka avoid vs mastery, hit cap/exp cap vs avoid, etc.. My gemming choices and reforging options leave me still undecieded. My guild is not cutting edge, but my goal is to be able to MT for 25mans without falling on my face or making healers freak out due to incomming damage taken. My role also includes being able to interrupt. I constantly check Vargoth's profile, and several other posters from this thread, to see how they are gemming and reforging. At this point I have decieded to find a middle ground in this discussion, push avoidance over 30%, obtain expertise cap, and then bring Mastery over 100% as well. I feel that this might be a good compromise until we get a bit more data based on how rolling/stacking shields will work.

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Old 02/03/11, 2:13 PM   #23846
Fujitive
 
Orc Warrior
 
Shattered Hand
what to buy first?

What should I buy first with my valor points? Save for the chest, or get the trinket or gloves?

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Old 02/03/11, 2:22 PM   #23847
rarrais
 
rarrais's Avatar
 
Human Mage
 
Suramar
Originally Posted by Ragin View Post
From anecdotal evidence if I use fireblast with impact up immediately following fireball, I am getting the pb! proc higher than 50% of the time. Is there a mechanic that I'm not aware of causing this or am I just imagining it? Note that I am not specced into improved fireblast but am considering doing so and including fireblast into my rotation depending on advice from here.
I just dropped Pyromaniac for Improved Fireblast (since I was really disappointed with Pyromaniac overall, it's a really rare proc and doesn't last long, at least on boss fights) and my main intention was to benefict from the +8% crit to fish for Pyroblast! procs at the start of fights (trying to use combustion with Pyroblast dots on as early as possible on a boss fight) and during "burn it all" phases.

I've noticed a considerable ammount of Pyroblast! procs from this. It's really hard to parse data on that, but with 40%+ fireblast crit rate during a boss fight (my gear level isn't even that great, only 354 or such, but I reforge alot to crit), if you are fast enough to throw a fireblast after a fireball crit or a LB explosion crit, you surely will notice more Pyroblast! procs...

It's also nice to throw fireblasts between scorches during movement, since you can't cast Fireball anyway. As long as you are good on mana, this may be alot of fun since you will be procing more Pyroblasts! on the run.

Well, at least I'm almost sure 2/2 Improved Fireblast is more useful than 2/2 Pyromaniac. Will be even better as gear scale and we have less mana issues and more crit %.

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Old 02/03/11, 3:04 PM   #23848
killeric
Glass Joe
 
Blood Elf Mage
 
Llane
Originally Posted by rarrais View Post
if you are fast enough to throw a fireblast after a fireball crit or a LB explosion crit, you surely will notice more Pyroblast! procs...
I think the idea is to only cast fireblast in lue of scorch during movement. Casting fireblast instead of fireball is probably still a dps loss.

Last edited by killeric : 02/03/11 at 3:54 PM.

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Old 02/03/11, 3:26 PM   #23849
Rynok
Dancing Monkey
 
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Rynokism
Human Warrior
 
Non-US/EU Server
Originally Posted by Dragoth12 View Post
After reading through this thread I realized that I may have had too high a ratio between Parry and Dodge (as in I would be losing mitigation due to diminishing returns on the parry because it was nearly 50% higher than dodge). I decided to see how much I was losing by reforging all my dodge to parry.

I was sitting at 8.76% Dodge and 14.47% Parry, so a combined mitigation of 23.23%. I removed the reforging on everything that I had reforged Dodge --> Parry. This brought my total mitigation combined (sorry, forgot to write down the exact values of the two, but it brought Dodge up to around 10% and Parry down to around 13%) to only 23.38%, so while I was definitely losing a very small amount of overall mitigation (0.15% to be exact) the loss in Parry and subsequent loss of Hold the Line up time was definitely not worth it.

Do we have a definitive point where you would want to stop reforging Dodge to Parry due to diminishing returns? I know data shows that it is wise to keep the two fairly close, but at what point do the DR of Parry out weigh the benefits of additional Hold the Line procs?
That point will largely be determined by the gear you're in- if you're in full T11 / Heroic, you'll want to try to balance your avoidance stats to become un-hittable (I believe the actual "unhittable" total is 102.4%, please correct me if I'm wrong), or as close to it as possible. Until you reach that point, however, Parry > Dodge seems to be the best option due to Hold the Line procs.

That being said, Mastery is currently > both Dodge and Parry due to the fact that it does not suffer from diminishing returns.

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Old 02/03/11, 3:59 PM   #23850
Richyc
Glass Joe
 
Dwarf Warrior
 
Greymane
So with the new patch with you being staying DW or going 2h? Discuss..

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