License to Slay: 367 str (per Lorayth's calcs on p24), 321 hit -> 367*2.32 + 321*1.75 = 1413, of course assuming you're using all the hit rating. Str component drops on fights with extended periods with nothing to hit, as you need to rebuild stacks. The other trinkets have similar problems, so this is not unique to LtS.
If you don't have access to raiding gear, are any of the epic plate/str tanking items from rep factions worth getting for dps/fury if you reforge them, since they have more +str than the blue ilvl346 items?
As Derzorvadur said above, my guild is currently working through the heroic content, and I was wondering; would it be worth using Heroic Pauldrons of the Great Ettin and Regular Tier gloves, or Regular Tier Shoulders and the Vicious Gloves?
first of all, i can only recommend using redcapes/exemplars spreadsheets to optimize and plan your equip.
to your question, in my opinion you are right. with the lack of hit on most 359 and 372 items, LtS and Ashkandi are the best source for hit.
here are my results for the heroic trinkets to compare with my posting above. i assume the exp on heart of rage reforged to mastery (with the resulting 217 exp needed to cap) because there should be no lack of exp items.
so even CW heroic is worse than Fury used under AW.
I can't test it right now, but they should stack.
Haste modifiers from external sources do not stack but at the end of WotLK I tested various things with PI:
A mage with IV got the haste increase from PI but with BL already up he didn't gain any additional benefit.
A shaman on the other hand still got PI's haste even with BL up!
So BL (external) + PI (own) should stack.
There are only 10 types of people... those who understand binary and those who don't.
Based on the formula I found in the forums for haste break points, to get 3 extra ticks, with no haste, you need 2287 haste. With 5% haste buff you need 2440 for 4 extra ticks or 1569 for 3 extra ticks.
So it seems fairly easy to get a 14.28% increase in damage without a haste buff, 2 extra ticks with 3 easily attainable as well, or 28.57% increase in BoA damage with 5% haste. It would take over 3300 haste to get 5 ticks though.
I wasn't asking about how haste affects BoA. I already got that from the threads here. What I was wondering is how the Glyph of BoA affects this formula. I have never been a fan of nightfall procs when you're stacking haste as it doesn't give you all that much of a increase, but have always been a fan of talents/glyphs that do more damage or extend durations. I assumed that the glyph of BoA is better than corruption, but I wondered if anyone had done some naked testing as well as gear testing to see how haste affects BoA when BoA is glyphed. If the glyph of BoA is better than corruption I'm definitely going that route, or even if it's a wash as I'd rather have a defined benefit than a proc benefit.
I guess they were just fixing the tooltip (it says 25% on live but its 20%) and lowered it too much.
So yeah, DS was not nerfed
Its simple glass half empty view from myself, but I would not raise the bunting and call out the parade just yet. As you said, "they where just fixing the toolip". Now forgive me for being silly here, but if you are going to fix something, correcting it from 25% to 15% instead of 20% on a tooltip just seems like its a bit of a retarded mistake to make. Trying to correct a tooltip and then get it compleatly wrong unless there was something in the planning to change it in the 1st place. Lets just put a little cavet to your last line
I apologize for sort of repeating myself but I just want to make sure I have an understanding.
If I were to more or less following the -normal- list that was posted and upgraded it with heroic gear. " Ring from Sinestra being one of the variants " the two trinkets to use would be: License to Slay and Fury of Angerforge? This is with the understanding that it's a fight where I can keep the stack rolling continuously and make full use of the hit rating it gives. Which means not reforging the haste and other secondary stats as the list posted suggested. This, if I'm not mistaken, would also require the acquisition of Ashkandi from Nefarion to supplement any left over hit.
Also, only one person mentioned it, but after the patch will the Hurricane trinket not be a factor as well anymore?
And, one last question. I believe it was Redcape in a previous post that mentioned how that despite one of the secondary stats having a higher weight " crit rating before information about the patch " that purely stacking it only increased the value of the other stats " in this case being haste " Which meant that you more or less had to have a closer balance between the two, rather than purely stacking one over the others. With the changes coming for Mastery, will it follow that same mold? That stacking it over all else and scaling it to much higher percentages than the others, makes the other stats worth more than the general stat weights show and should require us to have more of a balance?