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Old 02/07/11, 11:01 AM   #24001
khayah
 
Night Elf Hunter
 
Burning Blade (EU)
Hell:o) to all,

I would like to ask for few things.

Im raid healer in ours 10/25man raids, in some critical situations helping on tanks. Is it Mastery usefull stat for me? If not can I reforge it for any more usefull stat?Probably Haste? If I understood right, Mastery is useful in case of tank healing, isnt it?

Could anyone post supposed talents for 4.0.6. raid healing Rdruid?

Sorry for my bad english. its not my main language.

Thaks a lot

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Old 02/07/11, 11:40 AM   #24002
kameelyan
Von Kaiser
 
Tauren Druid
 
Kil'Jaeden
Originally Posted by khayah View Post
Hell:o) to all,

I would like to ask for few things.

Im raid healer in ours 10/25man raids, in some critical situations helping on tanks. Is it Mastery usefull stat for me? If not can I reforge it for any more usefull stat?Probably Haste? If I understood right, Mastery is useful in case of tank healing, isnt it?

Could anyone post supposed talents for 4.0.6. raid healing Rdruid?

Sorry for my bad english. its not my main language.

Thaks a lot
In 10 man, mastery is a very good stat, because WG will hit 60% of the raid, 80% in ToL. If you consider that LB is on your tank, that means you have 70%/90% of the raid covered in hots. Thus, it's REALLY easy to benefit from mastery.

25 man is quite a bit different, but depending on how you heal, mastery can still be a very good stat.

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Old 02/07/11, 12:02 PM   #24003
drakonslair
Von Kaiser
 
Orc Shaman
 
Azjol-Nerub (EU)
Originally Posted by FantomPJ View Post
I'm an item level 352 Resto Shaman and I am completely lost. I can't keep up heals with any other classes and quite frankly I am getting utterly frustrated. I figured I would check here to see what I can alter and change to make myself a better healer. Any opinions will help out thoroughly!

Originally I though Spirit was our best stat, so I stacked the living heck out of it, only to find that reading through this thread it looks like Intellect is. What should I look like with my numbers? I know the schools of thoughts are different on the way we can heal, but I originally was a Riptide+HW until the damage was too great and then pop GHW. I rarely used Chain Heal as it does at best 8-9k per person which in the grand scheme of things is useless on a 110k person. So after reading this thread I switched over to Riptide+ HS and sprinkling in some HW's here and there. I feel like I'm even worse of a healer now even though I switched over to more intelect at the cost of some of my stacked spirit.

Can anyone fill this in for me in order of importance? (There is no right or wrong so please any opinion will help as I am scrounging around for answers.)

Intellect (How much should I have?)
Spirit (#)
Haste (#)
Crit (#)

-Seronis
(Bleeding Hollow)
I am in the exact same position. We are currently only doing 10 man raiding and while we haven't progressed very far its becoming just frustrating healing it as a shaman. Fights where people can just stand in the healing rain I can keep up by only using HR, CH, RT. Everything else just doesn't seem to work or I run oom halfway through the fight. All the other healers are ahead on healing and don't seem to struggle with mana as much either. There is nearly no point healing the tank beside putting ES and RT on him as I end up burning mana to do it.

I am utterly confused on gearing and preferred spells at this point partly as the conversation is focusing more on 25 man than on 10 man so what works in one might not work in the other and partly as whatever I try just seems situational or ineffectual. With the change to MTT my regen is going to be even worse than it currently is.

Healing Wave and Chain Heal are the most horribly disappointing spells to cast, requiring spamming just to break even on inc damage. I feel more like a Healing Stream Totem instead of a healer to be honest applying a pitance of healing while someone else handles the real damage.

I am not sure I like the idea of a TC build, the idea of having to DPS just to heal when others do not just seems like there is a core problem to be addressed. Id prefer if they made it so you couldn't miss with LB but it was free to cast instead of potentially giving mana back so you could contribute to dps without using it as a crutch.

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Old 02/07/11, 12:19 PM   #24004
letsas
 
Goblin Warlock
 
Lightning's Blade (EU)
im also curious as to whether it is a dps gain to pop felhunter at the last 25% so as to gain the benefit from demon soul or is it better to keep the imp and use SB's when u pop demon soul even though u are at less than 25% of the boss.If someone is willing to run the sims or do the math and post it here would be appreciated.

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Old 02/07/11, 12:49 PM   #24005
doctorhay53
Glass Joe
 
Draenei Shaman
 
Cenarius
edit: Please ignore/delete this post. Not the proper place for this type of discussion.

Last edited by doctorhay53 : 02/07/11 at 3:43 PM. Reason: useless post

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Old 02/07/11, 1:26 PM   #24006
FantomPJ
 
Tauren Shaman
 
Bleeding Hollow
That being said, I feel like it would be in my best interest to stack as follows. Please rip me apart and get me on the right page if I am wrong.

Int (Is there a negative return on this? Can I have too much?)
Haste (What is the cap on this? It will help the HW spam and any quick big heal as well as my HoT's)
Crit (This will effectively help out my spamming in dropping a couple bigger heals with smaller spells even if it's not trustworthy.)
Spirit (What is the least spirit I can have to be an effective 10 main healer spamming HW with Riptide and some HR and HS sprinkled throughout?)

If you ask me having Shaman so far behind on the charts is embarrassing to be a shaman. I almost want to give up my spot as a healer and go DPS. I have to figure something out to be effective or I'm going DPS to help the raid out.

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Old 02/07/11, 1:30 PM   #24007
Pewpewfurie
Glass Joe
 
Draenei Shaman
 
Haomarush
Originally Posted by doctorhay53 View Post
There is no question that Shaman healers are behind on the meters at this point, but I still believe that Shaman are 'right' in Blizzard's mind, and the other classes are too strong and are being brought back into the proper place. Our almost total lack of changes in 4.0.6 confirms this idea, unless we see further buffs beyond CH in the near future.
I do not think Resto Shamans in its current incarnation with the incoming patch changes is 'right' at all, even Blizzard should be able to see why, I hope they are in the works for either a class overhaul or next patch to add some desperately needed changes.

The most lacking aspect of Resto Shaman is that we have no burst healing whatsoever. It's a thing that druids complain about also... Except they have tree of life and tranquility. We have no such cooldowns, easist way is simply to do first boss of SFK, if your dps is just good enough to phase him right after 2nd asphyxiation. You'll start the phase with everyone at very low health. Every other healing class can without too much trouble heal everyone through without anyone dying, it's close to impossible for a resto shaman to keep all 5 party members alive, we have no cooldowns to help us with burst healing when we need it.

Honestly how hard can it be to give us a water elemental or an air elemental to compliment our fire/earth ones, or at least a useful cooldown unlike the current nature's swiftness (may prove to be worth a 2min CD with the GHW change).

Edit: On second thought, please remove this post, it's just taking up space, I have stated nothing we don't already know, it contributes very little to actual theorycrafting.

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Old 02/07/11, 1:44 PM   #24008
LAiDBaQ21
 
Orc Warrior
 
Skullcrusher
Trinket question

Currently, I am using crushing weight and license to slay as these are the only epic trinkets I've seen fall (and won)... I am an alchemist and I am wondering where the new strength alchemy trinket will fall in comparison to the other trinkets that I can get or am currently using

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Old 02/07/11, 1:54 PM   #24009
drakonslair
Von Kaiser
 
Orc Shaman
 
Azjol-Nerub (EU)
I dont know I feel there are a bunch of things that just do not feel right with shaman healing. We have most of the tools but a lot of them feel as if they could do with adjustments.
  • Shorten the cast time on HW with talents by 0.5s and leave it as the spam spell and remove it from being affected by Tidal Waves. Basically increase its HPM by shortening the cast time. It just feels too slow atm for what you get out.
  • Increase the duration of Tidal Waves to match riptide possibly with the Riptide Glyph so you can use HS/GHW for emergencies and remove Chain Heal procing Tidal Waves.
  • Normalise the healing on each jump of Chain heal so divides heal equally among those hit up to the maximum amount of jumps ( lets be fair here its only being used on AoE situations where everyone is taking about the same damage anyway) instead of this sliding scale of pointlessness and increase its healing + mana cost. Glyph to add an additional jump or increase the Total CH amount by X%.
  • Fix UE so its doesnt cause a GCD and remove the heal part and the mana cost', so you get a boosted heal every 30s or so. That to me is a useful healer CD which is something we are lacking. Add a new CD 1min guaranteed Crit on next direct heals spell.
  • Regen wise I have no idea how you would go about fixing it since the proc of WS relies on us using HW GHW or CH often and also having high crit. Reducing the Cast time on HW above might help here but its cheap anyway. GHW should be 100% chance. Its a bit pointless including RT due to the CD and duration its returns from shield will be situational at best again another candidate for 100%. Replace the HW with HS on water shield and give it 60% chance. I can see how this helps make Crit a useful stat but I would prefer if the amount of regen from the shield was based on spirit instead and took advantage of trinket procs etc. Change the Watershield glyph to the same as the Lightning one, cant drop before 3 stacks and apply its current affect to the base regen.

Unleashed elements is a prime example of what I consider is wrong with shamans in general. Its an interesting new ability that could be useful but is just crippled with a very obvious fix, no gcd, no damage, no mana cost, keep effect, that is unlikely to be fixed.

Edit: Doh remove this as well if you like. I am just at the stage where I don't think it will be possible to theory craft our way out of the position we are currently in without prompting for changes in some of the underlying mechanics and I am getting tired of shamans constantly falling behind when we hit raid content until some belated bandaid is applied and blizzard keep telling us we are "in the right place".

Last edited by drakonslair : 02/07/11 at 2:28 PM.

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Old 02/07/11, 2:04 PM   #24010
Knova
Glass Joe
 
Worgen Warrior
 
Stormrage
Ahh.. to me it sounded as if Valtiel meant the next patch was actually going to change something in regards to getting the loot.

On another note, especially with the ease of obtaining Unheeded Warning lately (pre-buff), has anyone ran numbers on it to see where it will stack up for us 4.0.6? With the low-hit build, I am thinking it would be a significant dps increase from my heroic hit/str trinkets, but I could be wrong there.

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Old 02/07/11, 2:17 PM   #24011
VoroX
Glass Joe
 
Troll Druid
 
Norgannon (EU)
So I'm sorry to ask this "stupid" question:
Check my gear:
Florox @ Norgannon - Game - World of Warcraft
How much of a dps increase is the 4pc t11 set bonus (screwing up the rotation)?
I got pretty good off set peices (helm, chest) with crit+mastery (perfect) while our t11 set has pretty crapp stats on it (hit/haste).

Please forgive me if I've missed a post about this concern.

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Old 02/07/11, 2:53 PM   #24012
Azoot
Glass Joe
 
Draenei Mage
 
Antonidas
What's the deal with DMC: Volcano?

It seems like it averages out to about a 420 SP on average but when it procs, it just increases your total max mana, not your current mana pool. Has there been any math done to see if there's a breakpoint in mastery where this becomes a dps loss?

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Old 02/07/11, 3:07 PM   #24013
Quon
Glass Joe
 
Tauren Death Knight
 
The Maelstrom (EU)
what would you guys say is Best in Slot for elemental when it comes to weapon?

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Old 02/07/11, 3:18 PM   #24014
tag33
 
Worgen Hunter
 
Auchindoun (EU)
Thought I would have a crack at a couple of solo attempts myself as couldn't find them already on youtube but heard people mention that they were possible on the forums.
Tbh wasn't expecting to get a Cataclysm Heroic Boss down first attempt as wiped several times with a full group first time I did the instance! He is actually a simple straight forward tank & spank even in just 346/333 blues - any 85 hunter should be able to manage him. Leo just requires knowing his range and staying out of his way as much as possible letting your pet take the beating!

So here is first boss solo in Heroic Vortex Pinnacle: Grand Vizier Ertan
And: Leotheras from SSC

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Old 02/07/11, 3:29 PM   #24015
KergeKacsa
Piston Honda
 
Troll Hunter
 
Ragnaros (EU)
Originally Posted by Thrabuco View Post
Aside from what Whitefyst said, I simply can't reproduce the scenario you described, using Arcane Shot Glyph + AiS hard-cast and attain a better dps in theory, than AiS hard-cast + AiS Glyph without Arcane Shot in rotation.
Even on your public template you're not using Arcane Shot at all, and your third active glyph is Aimed.
Eh, thats because I miss-wrote. Instead of Arnce I thought of Aimed shot glyph ofc.

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