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Old 02/09/11, 1:02 AM   #24136
gingertonic
Glass Joe
 
Worgen Rogue
 
Laughing Skull
Originally Posted by Implement View Post
Has anyone else noticed a significant drop in DPS since the patch or is this just me?
We didn't get nerfed, other classes got buffed.

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Old 02/09/11, 1:05 AM   #24137
gingertonic
Glass Joe
 
Worgen Rogue
 
Laughing Skull
edit: i should read the blue post thread...

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Old 02/09/11, 1:13 AM   #24138
the grinder
 
Human Paladin
 
Jaedenar
I have 6.04 haste or 773 ,and 10.06 crit and 14.24 or 1118 mastery,should i nerf more crit for mastery?
and yes hit and exp are capped

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Old 02/09/11, 1:19 AM   #24139
Broken89
Glass Joe
 
Human Warrior
 
Kargath
After reading through this thread. Would my conclusion be correct if I was to say that sub 20% our rotation would look like this. Stack executioner up to 5x CS>BT>RB>Execute tell dead ?

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Old 02/09/11, 1:21 AM   #24140
glick
Von Kaiser
 
Goblin Warlock
 
Illidan
Doing that won't actually affect the monstrosity's hp in phase 3

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Old 02/09/11, 2:18 AM   #24141
Origins
 
Blood Elf Death Knight
 
Stormscale (EU)
So Haste does indeed seem to be better than crit. I'd noticed this with another frost DK with similar gear putting out quite more dps than me and I couldn't figure out the reason.

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Old 02/09/11, 2:21 AM   #24142
vo1os
Banned
 
Human Warlock
 
Черный Шрам (EU)
Originally Posted by Estha View Post
I disagree. This usually depends on your guilds strategy. Our 3 warlocks pull the infernal in the second black phase. Immolation should be quite powerful against the vile swills (meta is not ready in most cases), while it seems to be a complete multitarget damage loss (in terms of critical damage needed) when the important 15 seconds in the green phase are over. 9-10 Infernal awakening hits plus 40% wont make up 60s of immolation against 5 targets, where damage is necessary - and hence you have only one infernal per attempt your raid dps should be high enough to deal the aberrations without it (and in most cases, it does). Don't forget you will lose some hellfire ticks as well while casting infernal.
From yesterday log:
Infernal awakening 532846 Damage 7hits 3crits

It' a HALF_MILLION_DAMAGE from a GCD-length-cast.

Don't forger that 15 sec of Infernal's immolate on 10 targets with +100% damage debuff is like 15 * 2 * 2 = 60 sec on 5 normal targets + it still lives 30 more seconds.
Just showing you the best way to use infernal. If your guild tactic doesn't allow you to use it best way then it's very sad (

Also used Immolate on slime in this log. And meta+Immolate on abberations 10 sec before the green phase.

p.s. 36k dps yesterday. I know what i'm talking about.

Last edited by vo1os : 02/09/11 at 8:50 AM.

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Old 02/09/11, 2:23 AM   #24143
Cangiz
Glass Joe
 
Gnome Warlock
 
Shu'halo
Originally Posted by glick View Post
Doing that won't actually affect the monstrosity's hp in phase 3
Is this confirmed? From my understanding, the monstrosity takes the "final" hp of all four targets added together.

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Old 02/09/11, 2:43 AM   #24144
Assassynd
Banned
 
Tauren Warrior
 
Whisperwind
Guide for Fury DPS

Hi,
I am new to the forum so please excuse me if I ask a dum question. I am trying to learn the INS and outs of the fury warrior and I am way behind where I think my DPS should be. I have noticed on other classes there is a very in depth guide for how to run the character. Ranging from talent build to rotation priority to glyphs, enchants and so on. I have not found one yet for us fury warriors. If there is one, where could I locate it? Also what stats are most important to us out of hit, haste, crit strike rating, mastery and so on

Thanks

Assassynd

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Old 02/09/11, 2:44 AM   #24145
Humadrgnbane
 
Tauren Paladin
 
Misha
Hey guys, I was just wondering what the general stance on the new alchemy trinket is compared to the other available 359s? 351 strength and 194 mastery would seem to be quite good comparatively.

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Old 02/09/11, 2:52 AM   #24146
kottonmouth
Glass Joe
 
Tauren Paladin
 
Korgath
Had [Fury of Angerforge] fall of on 4 stacks right before I pop AW and had it fall off multiple times with 5 stacks. The trinket seems too rng atm or im super unlucky. It needs to be changed to just On use or On hit. Anyone else had anything like this since the patch?

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Old 02/09/11, 2:55 AM   #24147
Oldj
Glass Joe
 
Orc Rogue
 
Balnazzar (EU)
Originally Posted by Oldj View Post

Its just that I get a couple of errors:
When i run it the first time it says "Config::General The file "reforger.cfg" does not exist! at /Users/Johan/reforger/reforger.pl line 68"
But if i change this line "my $config_file = "/Users/Johan/reforger/reforger.cfg";" I get a new error.


Use of uninitialized value $ARGV[0] in string eq at /Users/Johan/reforger/reforger.pl line 255.
Use of uninitialized value in addition (+) at /Users/Johan/reforger/reforger.pl line 288.
.
.
.

Use of uninitialized value in numeric eq (==) at /Users/Johan/reforger/reforger.pl line 411.
.
.
.
Use of uninitialized value in subroutine entry at /Users/Johan/reforger/reforger.pl line 713.

What i can read out of it is that im not allowed to add the correct adress to reforger.cfg in reforger.pl. How do i fix this?
No ideas?????

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Old 02/09/11, 2:56 AM   #24148
Averna69
 
Human Death Knight
 
Aggramar
Originally Posted by Darian_TruBlade View Post
Fury no longer stacks Hit as of 4.0.6. Assuming you gear appropriately you will rarely have any rage that needs dumping, and will want to save what rage you have in case you run into a miss streak. As a result you should not be using Heroic Strike often enough for Incite to be a worthwhile talent save in a few high damage fights such as Chimaeron.

It is a DPS increase in such cases and you can still spend the points there if you wish, but in many situations, arguably a large majority, it will do exactly or almost nothing. Temper this with experience however, you may your rage generation enough to warrant it regardless.
What would be a good % to keep our hit around now? Should we be reforging the items we put hit on to reach a high hit % to crit and mastery now?

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Old 02/09/11, 3:01 AM   #24149
Morket
Glass Joe
 
Undead Warlock
 
Crushridge (EU)
cancelled ( error )

Last edited by Morket : 02/09/11 at 3:12 AM. Reason: stupid logical error

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Old 02/09/11, 3:12 AM   #24150
venrex
Banned
 
Human Warrior
 
Outland (EU)
rawr mage

i am seeing some very strange result on rawr as arcane mage too.

When chosing trinkets i am getting a result saying that Theralion's Mirror (359) is nearly a 3k dps upgrade over shard of woe. and putting Arcane into way ahead of fire in dps witch does seem abit odd.

it has a hard time handling the engineering head too refusing to gem it.

and lastly i am getting the same problem as some one else wrote with optimiser finding a much lower result than current.

is it some option i have checked wrong?

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