I disagree. This usually depends on your guilds strategy. Our 3 warlocks pull the infernal in the second black phase. Immolation should be quite powerful against the vile swills (meta is not ready in most cases), while it seems to be a complete multitarget damage loss (in terms of critical damage needed) when the important 15 seconds in the green phase are over. 9-10 Infernal awakening hits plus 40% wont make up 60s of immolation against 5 targets, where damage is necessary - and hence you have only one infernal per attempt your raid dps should be high enough to deal the aberrations without it (and in most cases, it does). Don't forget you will lose some hellfire ticks as well while casting infernal.
Don't forger that 15 sec of Infernal's immolate on 10 targets with +100% damage debuff is like 15 * 2 * 2 = 60 sec on 5 normal targets + it still lives 30 more seconds.
Just showing you the best way to use infernal. If your guild tactic doesn't allow you to use it best way then it's very sad (
Also used Immolate on slime in this log. And meta+Immolate on abberations 10 sec before the green phase.
p.s. 36k dps yesterday. I know what i'm talking about.
I am new to the forum so please excuse me if I ask a dum question. I am trying to learn the INS and outs of the fury warrior and I am way behind where I think my DPS should be. I have noticed on other classes there is a very in depth guide for how to run the character. Ranging from talent build to rotation priority to glyphs, enchants and so on. I have not found one yet for us fury warriors. If there is one, where could I locate it? Also what stats are most important to us out of hit, haste, crit strike rating, mastery and so on
Had [Fury of Angerforge] fall of on 4 stacks right before I pop AW and had it fall off multiple times with 5 stacks. The trinket seems too rng atm or im super unlucky. It needs to be changed to just On use or On hit. Anyone else had anything like this since the patch?
Its just that I get a couple of errors:
When i run it the first time it says "Config::General The file "reforger.cfg" does not exist! at /Users/Johan/reforger/reforger.pl line 68"
But if i change this line "my $config_file = "/Users/Johan/reforger/reforger.cfg";" I get a new error.
Use of uninitialized value $ARGV in string eq at /Users/Johan/reforger/reforger.pl line 255.
Use of uninitialized value in addition (+) at /Users/Johan/reforger/reforger.pl line 288.
Use of uninitialized value in numeric eq (==) at /Users/Johan/reforger/reforger.pl line 411.
Use of uninitialized value in subroutine entry at /Users/Johan/reforger/reforger.pl line 713.
What i can read out of it is that im not allowed to add the correct adress to reforger.cfg in reforger.pl. How do i fix this?
Fury no longer stacks Hit as of 4.0.6. Assuming you gear appropriately you will rarely have any rage that needs dumping, and will want to save what rage you have in case you run into a miss streak. As a result you should not be using Heroic Strike often enough for Incite to be a worthwhile talent save in a few high damage fights such as Chimaeron.
It is a DPS increase in such cases and you can still spend the points there if you wish, but in many situations, arguably a large majority, it will do exactly or almost nothing. Temper this with experience however, you may your rage generation enough to warrant it regardless.
What would be a good % to keep our hit around now? Should we be reforging the items we put hit on to reach a high hit % to crit and mastery now?
i am seeing some very strange result on rawr as arcane mage too.
When chosing trinkets i am getting a result saying that Theralion's Mirror (359) is nearly a 3k dps upgrade over shard of woe. and putting Arcane into way ahead of fire in dps witch does seem abit odd.
it has a hard time handling the engineering head too refusing to gem it.
and lastly i am getting the same problem as some one else wrote with optimiser finding a much lower result than current.