Originally Posted by Estha
I disagree. This usually depends on your guilds strategy. Our 3 warlocks pull the infernal in the second black phase. Immolation should be quite powerful against the vile swills (meta is not ready in most cases), while it seems to be a complete multitarget damage loss (in terms of critical damage needed) when the important 15 seconds in the green phase are over. 9-10 Infernal awakening hits plus 40% wont make up 60s of immolation against 5 targets, where damage is necessary - and hence you have only one infernal per attempt your raid dps should be high enough to deal the aberrations without it (and in most cases, it does). Don't forget you will lose some hellfire ticks as well while casting infernal.
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From yesterday log:
Infernal awakening 532846 Damage 7hits 3crits
It' a HALF_MILLION_DAMAGE from a GCD-length-cast.
Don't forger that 15 sec of Infernal's immolate on 10 targets with +100% damage debuff is like 15 * 2 * 2 = 60 sec on 5 normal targets + it still lives 30 more seconds.
Just showing you the best way to use infernal. If your guild tactic doesn't allow you to use it best way then it's very sad (
Also used Immolate on slime in this log. And meta+Immolate on abberations 10 sec before the green phase.
p.s.
36k dps yesterday. I know what i'm talking about.