Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

 
 
LinkBack Thread Tools
Old 02/09/09, 9:51 PM   #2416
Poxx
Glass Joe
 
Orc Death Knight
 
Nagrand
OK dont know if anyone has reported this before but I found a cute way of healing about 20k in groups of about 4000.

I discovered that my Runic Weapon was mysteriously going around healing people. For a LOT of hit points.

I have screen shots and multiple witnesses.

It however does not show up in your standard combat log and I am atm feverishly looking through /combatlg.

Since WWS does not pick it up either I can only assume it is a bug and doesnt get logged.

However it does actually heal and does come up on the screen as [+4092] Rune Weapon.

I can duplicate it at any time with any mob that can last 4 or 5 hits.

What happens is this:

I attack Sapphiron in Blood Presence (I am using the 51/0/20 diseaseless spec) and then when I am low on hitpoints I hit.

Runic Weapon, hysteria, Vampiric Blood and Rune Tap one after the other in quick succession.

A few seconds after that I can plainly see (since I have just healed about 20k (healers hate me now I dont need them) 5 rows of 4092 - 4965 depending on what weapon I am using in heals.

Now this has occurred on OTHER people in the raid. I think it has something to do with the Hysteria target.

I have placed Hysteria on our Hunters pet would and she has had it heal her for similar amounts. Same with our Rogue.

So in short:
1. It does heal.
2. It shows up on screen.
3. It doesnt show in combat logs.
4. It seems to be related to the Hysteria target who gets heals.
5. It is reproduceable.

Enjoy.

Offline
Old 02/09/09, 10:15 PM   #2417
Kit Engel
Glass Joe
 
Undead Warlock
 
Kirin Tor
Originally Posted by Poxx View Post
OK dont know if anyone has reported this before but I found a cute way of healing about 20k in groups of about 4000.

I discovered that my Runic Weapon was mysteriously going around healing people. For a LOT of hit points.

I have screen shots and multiple witnesses.

It however does not show up in your standard combat log and I am atm feverishly looking through /combatlg.

Since WWS does not pick it up either I can only assume it is a bug and doesnt get logged.

However it does actually heal and does come up on the screen as [+4092] Rune Weapon.

I can duplicate it at any time with any mob that can last 4 or 5 hits.

What happens is this:

I attack Sapphiron in Blood Presence (I am using the 51/0/20 diseaseless spec) and then when I am low on hitpoints I hit.

Runic Weapon, hysteria, Vampiric Blood and Rune Tap one after the other in quick succession.

A few seconds after that I can plainly see (since I have just healed about 20k (healers hate me now I dont need them) 5 rows of 4092 - 4965 depending on what weapon I am using in heals.

Now this has occurred on OTHER people in the raid. I think it has something to do with the Hysteria target.

I have placed Hysteria on our Hunters pet would and she has had it heal her for similar amounts. Same with our Rogue.

So in short:
1. It does heal.
2. It shows up on screen.
3. It doesnt show in combat logs.
4. It seems to be related to the Hysteria target who gets heals.
5. It is reproduceable.

Enjoy.
Are you using the Rune Tap glyph? Perhaps your DRW is copying that too?

Offline
Old 02/09/09, 11:04 PM   #2418
Poxx
Glass Joe
 
Orc Death Knight
 
Nagrand
Yes I have the Rune Tap Glyph, Vampiric and Obliterate.

Is majorly cool to be able to heal 20k in one hit.

The healers in my guild hate me quite a bit now.

So do the warriors.

Offline
Old 02/10/09, 12:34 AM   #2419
Terenus
Banned
 
Undead Rogue
 
Twisting Nether
3.09 changes:

* Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
* Mind Numbing Poison now reduces cast time by 30%, down from 60%.
* Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
* Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.

Will be live tomorrow it looks like.

Offline
Old 02/10/09, 4:23 AM   #2420
Pond
Glass Joe
 
Draenei Shaman
 
Black Dragonflight
Originally Posted by Basil2 View Post
What do you meant by "not scale with upcoming gears"?
I think we should not serously consider "upcoming" changes in future since we know about nothing about it. As for now, this build gives great benefit from CURRENT t7 set.
Currently healing available content alot of bad specs are able to be viable due to the lack of challenge, with most top guilds having all avaiable content on farm for weeks now. Currently I see resto's as being the best tank healers in the game due to our quick heals with RT/LHW or HW. LHW however is the worst scaling heal of the flashes so I see us switching more and more over to raid due to CH being one of the top scaling heals with healing coefficient. For this reason I'm wondering about the mana efficiency as blizz has said in ulduar there will much more demanding fights. I asked some questions in my previous post that if anyone has answers I'd be fascinated to know.

Offline
Old 02/10/09, 10:21 AM   #2421
exphryl
Glass Joe
 
Orc Death Knight
 
Tichondrius
Here is what I currently use.


Offline
Old 02/10/09, 11:19 AM   #2422
Shmuk
Glass Joe
 
Gnome Death Knight
 
Shattered Hand (EU)


Atlasloot
Bartender4
Bigwigs
ButtonFacade (Apathy)
DebuffFilter
eePanels2
ElkBuffBars
Grid
ItemRack
Omen
Pitbull
Prat
Quartz
Sct + Sctd
Squeenix
StatBlock

Offline
Old 02/10/09, 11:46 AM   #2423
Kallell
Von Kaiser
 
Blood Elf Paladin
 
Mug'thol
My clicking fingers thank me for switching to HL. I'd rather HL......HL.......HL than FoLFoLFoLFoLFoLFoLFoLFoL all the time, and I'm a more effective healer (with Glyph of HL picking up melee heals) than with Flash Spam.

Offline
Old 02/10/09, 1:03 PM   #2424
seakone30
Glass Joe
 
Blood Elf Paladin
 
Suramar
spell rotation

i am looking for something talking about spell rotation for lvl 80 ret pallys that will help maximize my DPS... thx

Offline
Old 02/10/09, 1:35 PM   #2425
Merovengian
Von Kaiser
 
Blood Elf Paladin
 
Blackwater Raiders
Click on the tab that says "Paladin" at the top of this thread. Many magical things will appear, one of which will say "Retribution Paladin Thread"

Start reading. You have now learned to navigate a forum.

Offline
Old 02/10/09, 2:03 PM   #2426
Schwarzenaga
Glass Joe
 
Schwarzenaga's Avatar
 
Troll Death Knight
 
Destromath
Originally Posted by Tepesh View Post
This is not the Blizzard Forums where the same questions get answered every single day. If you want information about Dummy-DPS numbers (however useless they might be...) and rotation then read this thread!
Everything you ask has been answered several times inbetween the last 10 Pages, there are several rotations mentioned and even dozens of (rather useless) dummy-test-dps screenshots to compare with.
Thanks for that Tepesh x]

I'll get to reading the last 10 pages...actually the two posts after yours was much helpful, even if it didnt directly answer mine....thanks Komanc and Goetter-man...so that cuts down my reading to about 8-6 pages?...but yeah...thanks again Tepesh x]......

EDIT: actually, one page back, plenty of information...good stuff...even one from you x]

Last edited by Schwarzenaga : 02/10/09 at 2:14 PM.

Offline
Old 02/10/09, 5:02 PM   #2427
Dacrusha
Glass Joe
 
Human Death Knight
 
Echo Isles
I know that this thread is more about shoulda, woulda, coulda's, but I have been thinking about the changes that may or may not occur. Let me just throw my 2cents out there (which are never going to happen, like all these other theories):

First, the Death Knight should be totally based on DoTs and such. The strength of these DoTs should be effected by the 'tree' that the DK has been specced into. Second, each 'tree' should have their own DoT. Frost would have FF (applied by IT), Unholy would have BP (applied by PS), and Blood would have a blood varient DoT (applied by BB) (yes change BB to a DoT).

Initially these DoTs should have a minimal effect. There should be a couple ways to increase the strength of the DoTs. The first way to increase the DoT strength (how hard it hits per tick) should be the spec. A 17/0/54 unholy would have a very impressive BP disease applied. A 51/13/7 blood would have a higher blood disease applied. These of course would be because of the skill in each respective talent tree. A 51/13/7 would have a great blood disease but a sucky frost and unholy DoT.

Different abilities should amplify these ticks. Scourge Strike would increase the damage per tick for BP. Frost Strike would increase the damage per tick for FF. Heart Strike would be the Blood varient.

Another way to increase the strength of the ticks would be to make the DoTs stackable. This would probably be the easiest way to increase the strength of ticks.

Glyphs, enchants, and such are another way to increase the strength of the ticks, which is another easy way.

The first way is basically a total revamp of the DK class, which will never happen.

Another thing that I have heard people talking about on this thread that no body is talking about is CC. It seems that Blizzard has gotten away with this and intends on getting back to it. One way that would be very effective would be to have our perma ghoul go bye-bye, but in it's place have us have the ability to turn a monster into a ghoul (or undead) and control that npc for base amount of time. This controled npc would fight by our sides, like the ghoul does now. All of the CC that is in place now has the monster turn into something and just sit there picking his nose. If our controled CC ghoul actually fights for us that would be a very effective CC.

These are some of the ideas that I have in my mind.

Last edited by Dacrusha : 02/10/09 at 5:17 PM.

Offline
Old 02/10/09, 6:09 PM   #2428
Shmimanchoo
Glass Joe
 
Shmimanchoo's Avatar
 
Blood Elf Mage
 
Ravenholdt
The mana consumption of my raid lastnight on 3drake OS was nothing compared to the mana problems im having now, but i guess I will have to look into the AM glyph and see if maybe i can compinsate something. I just notice a huge difference in the amount of mana I have been consuming with the lower CD on AP i guess. Would it be safe to say not to use it on its every CD or should i just go for it anyways?

And by the way, i hope im not causeing any infractions by asking this on this particular forum thread. If I am by chance direct me int he right place pls.

Offline
Old 02/10/09, 6:14 PM   #2429
Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Monk
 
Stormrage
Originally Posted by Shmimanchoo View Post
The mana consumption of my raid lastnight on 3drake OS was nothing compared to the mana problems im having now, but i guess I will have to look into the AM glyph and see if maybe i can compinsate something. I just notice a huge difference in the amount of mana I have been consuming with the lower CD on AP i guess. Would it be safe to say not to use it on its every CD or should i just go for it anyways?
Again, WTF are you talking about? Nothing of that sort changed in 3.0.9, you're just imagining it. You used to use 30% more mana for 15sec every 3min, now you use 20% more mana for 15sec every 2min. The net result is the same (or actually less, since you don't IV for every AP now, so get fewer spells in under AP).

Rawr!

Offline
Old 02/10/09, 6:24 PM   #2430
Shmimanchoo
Glass Joe
 
Shmimanchoo's Avatar
 
Blood Elf Mage
 
Ravenholdt
Originally Posted by Astrylian View Post
Again, WTF are you talking about? Nothing of that sort changed in 3.0.9, you're just imagining it. You used to use 30% more mana for 15sec every 3min, now you use 20% more mana for 15sec every 2min. The net result is the same (or actually less, since you don't IV for every AP now, so get fewer spells in under AP).
Ok sorry i guess its in my head, sorry for being inquisitive and asking, wont happen again.

Offline
 

Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

Thread Tools

« For Jazdia | - »