Hey, first time poster here with a quick question:
Since i'm running with the very same 9 people in my raid, i was wondering if switching from MM to SV was worth the loss of the 10% haste, in favor of gaining the 10% AP (though not for all fights since we have a DK offtank)
Also, not really hunter related but maybe someone knows. I was asking our shaman if he could drop WF totem so to cover the loss of Hunting Party, and he said - No, that stacks with the shadowpriest's 5% haste
Is that true ?
The exact impact of the loss of Hunting Party will largely depend on the overall dps composition of your group. Similarly, the gain of TSA will depend on this as well. SPriest's buff (Mind Quickening) is for spell haste, so it does not overlap with Hunting Party. Although item no longer differentiate between the two categories of haste, these buffs do. So it's possible, depending on what other air totem the Shaman is dropping, that what's actually happening is his Wrath of Air totem is overlapping with the SPriest's Mind Quickening.
Check out MMO-Champion RaidComp to figure out exactly what buffs you need and what pet you should be bringing.
Note that the trinkets are tested by themselves and it was noted on a thread a while back that a pair of trinkets' DPS is not the same as the sum of their individual DPS. Also, mastery from the Mirror will scale with gear and is likely to keep a little better so also keep that in mind if you need to spend DKP on it.
wrt the Twilight Council, there's another thread over at the wow forums going on about Coucil HP to Monstrosity HP. However, the difference in observations may be between normal and HC.
Looking over the new stat priorities, with Haste being a better option then Crit now for Fire Mages, would it be better looking at [Hands of the Twilight Council] as our BIS off piece pre Sinestra? (granted stats are dependant on the individuals own gear and setup).
That would give us Haste/Hit for Teir Shoulders/Legs, Haste/Crit for Teir Chest and offset Gloves, and Haste/Mastery on our Teir Helm.
Also, with the favor focusing on Haste now, does that effect glyph choice at all when looking at Pyroblast vs Living Bomb with the additional haste giving more LB ticks?
I feel that I can also share some extra information on this, while not stating what set should you use. It's a matter of personal preference, as it was said.
The even point between EM Glyph and SC glyph is 80.000 damage taken in 15 seconds. If you take more (Nefarian's Electrocute), EM is better. If the incoming damage is un-absorb-able (falling damage on Elementium Monstrosity), EM is better. The downside is the fairly long cooldown.
If you take small amounts of damage but in a quite loosely fashion (un-dodgeable fireballs on Halfus), SC glyph is better.
Also, there is something I wasn't able to test, because the absorb shield is not recorded in WoL reports, but, it seems that partially absorbed hits exclude magic resists from the equation. My data, based on pure observation, seems to back this up. I will do some further testing. If anyone else noticed this, can I ask for some tests for cross-reference ?
Have any one taken a look at Rogerbrown from Method-EU World of Logs - Real Time Raid Analysis
he currently holds the world#1 Chimaeron DPS (closest Stand still patch works like boss)
he did 28.37k this week and is speced 7/31/3
Glyphwise Aim stead Killshot
+22agi to cloak +65Mastery to gloves
668 haste (5.22%) 1227Mastery (14.84) (also no dark intent)
according to female dwarf haste calculator
his steady =1.313sec, Aim =2.1154
Is there a known good and updated 4.0.6 spreadsheet up somewhere? I need to test some values, wasn't familiar with the spreadsheet thing, so today one of my ret paladin friends and I went out and tested on a raid dummy with raid buffs and flasks to get an idea about the DPS with reforgings. our gear was identical except:
I had the PVP 359 weapon with avalanche. He had the zin'rokh with landslide. Our armor was roughly equivalent, except I was using an epic cloak and a volatile alchemist stone where he had 2 346 equivalents. (I thought this would somewhat make up for the weapon DPS disparity). We both had teir11 2set. we had about the same baseline strength (10k AP self buffed)
Our stats looked like this:
stat . . me . . him
haste . 4% . 11%
crit . . . 7% . 8%
mastery 38% 27%
total DPS after 10 minutes of testing, was 15K DPS for me, 23K DPS for him, showing a marked increase for him. Now, i realize that these conditions were far from ideal, with many variables that could effect the results. the weapon difference + the weapon enchant difference could have had a big impact. Also I could just be having troubles with the newer priority system or my cooldowns (it didn't seem like it but it's hard to tell these things).
I'm going to test this again by reforging to similar stats to his and seeing if I get a DPS increase or a DPS loss.... but I'd like a more scientific environment to try some numbers also.
My friend's logic behind his reforging was to 'get the spell GCD low enough where you can get 2 filler abilities in to one CS without losing CS time' which I at first thought was a load of bollux because the stat weightings clearly favored mastery stacking. I'm posting this here for advice on testing, to see if the stat weights have been updated, and to see if there's a current spreadsheet I could try out (I'm not very familiar with them :/). Just trying to make the most of the new patch changes for The Ret. Thanks.
I've been reading a lot on this forum about the haste rating for a fire mage to get an extra tick on Living Bomb and I realize that this does result in a DPS increase. My problem is, the guild I'm in does not have the proper raid makeup to give me a 5% raid haste buff. Therefore, to reach this point, I would need to raise my haste up to 1182, to get to the desired 12.5% total. Doing so takes away a lot of Crit (and a bit of hit) due to reforging so many items towards haste. Is this worth it, with needing such a large investment into haste, in order to hit the 12.5% mark?
I have been playing around with sequencing Zeal, and AW the last few days.
Ability Priority for my testing was
For my testing I was self buffed, no food no flask.
From my DPS logs and and the general feel of the testing. using AW and Zeal at the same time is a overall loss of DPS, on my meters about 600.
I started off with baseline DPS using no CD's just normal with and yellow damage.
On the second test I used AW and Zeal together for two full cycles of CD's My dps was 13.7k I used the same set up to get to using AW /Zeal as what i lay out in the third test.
the third test I used AW, and Zeal separate. Started off with CS / GotAK macro i have. i do this to give the Guardian time to get his stack building. hit Inq with two HP. then start building my HP. once i hit three HP Inq was down so i used Zeal / Inq. Now I start laying in with CS followed but TV and using whatever filler of highest priority was up. After Zeal ended I immediately used AW and started building the HP stack. i usually get to two before the second effect ends. I did this for two full CD cycles. I trying to refresh Inq at three but sometimes if I think I can keep it up and i have five or more seconds left on the CD ill use a TV instead then refresh Inq with one HP and start the cycle over.
overall My dps from using AW and Zeal separate was 650 dps higher.
Okay, now do this 1000 times so we can get something actually useful. A few anecdotal comparisons does very little for the collective. It's raining outside today, am I to assume it's always raining?
I'd like to request someone with Unheeded Warning to do some proper tests. A few WoWHead commentors are reporting some numbers that make it appear to be better than Prestors. The trinket itself has some unique behaviors regarding when/how it adds the 680 dmg, and unlike the Shaman testing, it is affecting special attacks like SS and Mutilate.