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Old 02/11/11, 5:03 PM   #24436
Pasture
Don Flamenco
 
Pasture's Avatar
 
Blood Elf Mage
 
Steamwheedle Cartel (EU)
Originally Posted by Burra View Post
I realize this is complete heresy, and I know suggesting it here would do no good, but since the overall theory is that "ignite just can't be fixed", wouldn't it be easier and stop all the debate if Blizz just did away with Ignite altogether and gave us a flat percent buff to account for it?

It's not a spell, it's not a button, it's just something that happens "behind the scenes". It wouldn't "dumb down the game" or anything along those lines. It would just reduce the mage complaints en masse.

What would we have to complain about after that, from a technical standpoint? Flame Orb? Occasional twins flakiness? Just a thought.
Taking out ignite would kill the Fire mastery, make Combustion very weak, hamper mobile damage and significantly reduce AoE cleave potential. The ignite bug may be a pain but the spec would need a complete redesign if ignite was removed.

Perhaps if, as blue posts have suggested, 50% of ignite damage is lost then the amount ignite burns for should be increased to compensate for this. If Ignite inflicted 80% of crit damage as a dot, rather than 40%, assuming 50% of ignite damage is lost overall, the total overall ignite damage should end up somewhere about the intended 40%. It's a bit crude but it's better than removing something that has always been *the* feature of the Fire spec.

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Old 02/11/11, 5:12 PM   #24437
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by captoats View Post
I do not have time to regularly check this post as much as I would like, so I may be asking questions that have already been asked/discussed and answered in depth, but as far as I could tell just about everything is still being debated.
Skipping the questions which can be answered by using search:

First: I'll call it dealer's choice. Personal opinion the extra survivability of Sacred Shield trumps a second point in E4E.

Third: No 4piece, 3 HP and refresh up to 3-4 seconds before it drops (which should only be 1-2 after it drops in most worst cases). Some will go for 1 or 2 HP refreshes if necessary. This would be some DPS loss due to missing GCD. You'd mostly be forcing out a Consecration, which at best is less than 1% total DPS anyhow.
With 4piece, 1 HP and refresh as close to the wire as possible. With CS being in the 3.5-4.0 range this should average between the 2 before drop and 2 after drop period.

Fifth: with reforging, stats are stats. 50 Hit could effectively be 50 Mastery, or better. You juggle your reforging in your gear with 50 Mastery to boots and wind up X rating over hit cap as closest possible. Change boots to 50 Hit and suddenly you're precisely at hit cap or Y (where Y is less than X). You have gained stats overall, you win the game!

Finally: I'll let someone who has crunched numbers answer, as I have not.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 02/11/11, 5:25 PM   #24438
Nätion
Piston Honda
 
Human Paladin
 
Dark Iron
Originally Posted by captoats View Post
Finally, has the profession discussion been settled once and for all with the changes to engineering? Engineering provides roughly the same perk as 6 other professions, plus a bit of utility. I guess this also has to do with on use/on proc trinket values since the ICD effects engineering's glove tinker values, but this won't be finalized until after a BiS list has been posted, tested and retested twice over, I'm sure. So, based off of the perks alone, would it be safe to assume that Engineering/tailoring are the best professions available?
Short answer, Eng/Tailoring should be the best combo in the long run.

Long answer, assuming you have access to the new wrist enchant, Tailoring will be the best. Since Eng's benefit is "on use", it can be combined with cooldowns to increase it's worth, making it 2nd best. However, if you do not have access to this new enchant, staying a LW would be the best in the short run until the enchant is available to you. Also of note, having engineering will alter which items are best for you to have in the end. As you will want to have the engineering helm instead of tier, and since synapse springs cannot be combined with trinkets you would want to avoid "on use" trinkets.

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Old 02/11/11, 5:30 PM   #24439
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by glick View Post
I'd still be affliction on pretty much every fight in Bastion of Twilight because of a) multi-dotting and b) soulburn: seed of corruption. Affliction barely beats out Destruction on two target fights in my experience, more so on sloppy fights like AC and Double Dragons even though it's less mobile on single target fights like Atramedes. On a fight like Cho'gall where there's "burst" aoe, a SB:Seed basically doubles your aoe damage. On Sinestra there isn't really one good target for Bane of Havoc and SB:Seed gets pretty insane with 100% haste.
You're forgetting one very important thing though; the only one thing that really is important @ AC heroic is the p3 dps, there's really nothing that'd outdo demo there. As for winning meters, Halfus is probably better to be destro? Valiona depends on playstyle and assignment I'd suppose, as well as rng with the dmg buff. As for Cho'gall I'd assume affliction has a slight edge due to the SB:seed, but I'm not that sure.. I can't comment on Sinestra as I haven't played her, but I think demo might be viable!

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Old 02/11/11, 5:51 PM   #24440
Mordot
Glass Joe
 
Troll Mage
 
Scilla
I'm kind of new to using SimCraft so I was hoping someone might be able to tell me why the newest version is not displaying stat weights. The older version just had to seem it pop up but I can't seem to find it on the new one.

Thanks!

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Old 02/11/11, 6:14 PM   #24441
umbrood
 
Orc Hunter
 
Lightning's Blade (EU)
This may be missplaced, as it is more about hunterloot.com, that femaledwarf links to, but I just can not find any info on that.

Couple of problems, femaledwarf.com imports everything just fine but once I go to hunterloot to check upgrades it assumes I am a blacksmith, with 400 skill no less.

Femaledwarf knows I am not a blacksmith, trying to tell hunterloot that I am do not work, I can manually set herbalism, alchemy and orc in the gear section, and it saves it, but it still says "assuming you add another socket since you are a blacksmith", wereever blacksmiths can.

Importing to hunterloot does not bring in any reforge. it works if I manually input it but that gets really rough after a while.

Any suggestions on what I may be doing wrong?

Rumbletee, Lightnings blade, EU.

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Old 02/11/11, 7:42 PM   #24442
Beldia
Glass Joe
 
Goblin Mage
 
Magtheridon
Originally Posted by Pasture View Post
Taking out ignite would kill the Fire mastery, make Combustion very weak, hamper mobile damage and significantly reduce AoE cleave potential. The ignite bug may be a pain but the spec would need a complete redesign if ignite was removed.

Perhaps if, as blue posts have suggested, 50% of ignite damage is lost then the amount ignite burns for should be increased to compensate for this. If Ignite inflicted 80% of crit damage as a dot, rather than 40%, assuming 50% of ignite damage is lost overall, the total overall ignite damage should end up somewhere about the intended 40%. It's a bit crude but it's better than removing something that has always been *the* feature of the Fire spec.
I agree to a certain degree Ignite has been there forever, and normally I would be in favor of not changing it, but equally there have been issues with Ignite for ages. They've made many changes to the other specs primary mechanics such as arcane got Arcane Blast, and frost got a pet. Why not change fire and Ignite, so long as it is replaced with a feasible idea?

Just consider if Ignite was renamed I don't know maybe Cinder? The tool tip would read 'Chance on critical hit for hot sparks/cinder in reaction to ignition to be instantly launched from the mage's hands (scales with spell power, works while moving)' and this talent would work like the chance to deal X amount of damage trinkets (think reign of dead/unliving, or more currently DM:hurricane trinkets). I know this might sound lack luster in a way but with the proper animation it could become very interesting. Ultimately it may be easier to implement in game or may not?

They can keep increasing the amount ignite burns for in order to compensate for munching, but keep in mind that you still won't likely be happy with ignite if it just does not do its theoretical output. As far as Combustion goes, it can be worked around such a change. In any case it may just be me, and I do like Combustion, but I still find it kind of clunky and needs smoothing out some way or another. Anyway just my thoughts on fire's troubles.

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Old 02/11/11, 8:27 PM   #24443
Malcophant
Piston Honda
 
Goblin Mage
 
Bleeding Hollow
Previously addressed, please delete.

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Old 02/11/11, 8:38 PM   #24444
Civrock
Glass Joe
 
Civrock's Avatar
 
Worgen Warrior
 
Magtheridon
Looks like they're hotfixing Raging Blow from 120% at max level to 100%. I guess this makes Mastery a little less valuable again.

Raging Blow reduced from 120% to 100% weapon damage at max level.

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Old 02/11/11, 8:46 PM   #24445
R00k!3
Von Kaiser
 
Night Elf Hunter
 
Gilneas (EU)
I really like the idea of nerfing Aimed and compensating through aspects. Hard casting Aimed Shot feels pretty clunky and is not really practicable on some fights as well as arena encounters.

I hope they get it done right though.

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Old 02/11/11, 10:27 PM   #24446
Eatspie
 
Undead Death Knight
 
Blood Furnace
Sudden Doom

Forgive me if this has been mentioned, but during the patch did they change sudden doom to being proc per minute? Wouldn't this make putting 3 points into sudden doom relatively worthless?

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Old 02/11/11, 10:49 PM   #24447
donn_jon
 
Draenei Hunter
 
Icecrown
I've noticed that my pen. shots seems to be hitting more often or at least for a higher % of my dmg. So I was wondering if it was better to use the hyena, since I seldom run with druid, for the bleed debuff. Or if it would still be a dps loss over useing the wolf or cat for a need buff.

Last edited by donn_jon : 02/11/11 at 11:12 PM.

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Old 02/11/11, 10:50 PM   #24448
Napwneon
Glass Joe
 
Blood Elf Mage
 
Dragonmaw
An excellent way I've discovered (from another Mage) to generate a good first combustion while trinket/profession procs are up is to simply being the fight casting a single scorch for critical mass and then spamming fireballs until you hit a hotstreak. After using the hotstreak, cast living bomb and press combustion. This essentially eliminates the loss of ignite due to munches from living bomb and flame orb.

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Old 02/12/11, 12:17 AM   #24449
zyMboL
 
Tauren Paladin
 
Twisting Nether (EU)
[Impatience of Youth] or [Volatile Alchemist Stone] (with [Bold Inferno Ruby]) as a retribution paladin?

Last edited by zyMboL : 02/12/11 at 12:25 AM.

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Old 02/12/11, 1:56 AM   #24450
Thauh
 
Draenei Priest
 
Vol'jin (EU)
Originally Posted by Hesp View Post
As a side note, hooray for 4.0.6: Dawn of the Shadowpriest. Going to enjoy the ridiculous dps while it lasts.
Shadow Power (Shadow priest passive) is being changed from 25% to 15% of Shadow damage.
It lasted :s

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