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Old 02/12/11, 2:13 AM   #24451
Ilira
Glass Joe
 
Troll Druid
 
Durotan (EU)
4 Piece Bonus

Hi!

First of all, sorry for my bad english, it`s not my first language.
I play with the 4 pieve T11 bonus now for a few days and still having problems.
I use the balance power tracker, to see exactly when i enter a lunar phase.
When i directly cast an IS after my last spell I gain no NG (SF and Wrath).
Now i just throw a MF behing to ensure NG is up, but wastee one charge of my bonus.
Wondering what else I should do?
Wait a second? Cast some WM?

Hope you have any suggestions.

Knuet

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Old 02/12/11, 3:57 AM   #24452
Rage1986
Glass Joe
 
Blood Elf Paladin
 
Arathor (EU)
Wondering if they'd revert the change to the healing of LoD tho. It was nerfed by 40% due to its interaction with BoL. If not, I'd say some nasty things about Blizz's communication skills.

Last edited by Rage1986 : 02/12/11 at 4:10 AM.

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Old 02/12/11, 5:38 AM   #24453
Azshira
Banned
 
Human Paladin
 
Kazzak (EU)
"Beacon of Light no longer triggers from Light of Dawn."

If they will not revert the previous changes, this talent is now indeed useless for us. I guess we will have a free talent point so that's not a bad thing either I guess this free talent point will give people that much wanted 1 free talent point that they wondered where to put before in this thread.

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Old 02/12/11, 5:41 AM   #24454
Dassem
Glass Joe
 
Human Priest
 
Chromaggus (EU)
Originally Posted by Yijiao View Post
Bubble "spam" is overblown.
Really?

http://www.worldoflogs.com/reports/r...0&e=2477#Tiduz
World of Logs - Real Time Raid Analysis
World of Logs - Real Time Raid Analysis

I'm sure more examples will come fast when more people see how absolutely fucking retarded blizzard has been once again. I rather delete my priest than go back to shield spamming again.

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Old 02/12/11, 5:58 AM   #24455
Xunwael
Piston Honda
 
Xunwael's Avatar
 
Draenei Paladin
 
Sunstrider (EU)
Originally Posted by Azshira View Post
"Beacon of Light no longer triggers from Light of Dawn."

If they will not revert the previous changes, this talent is now indeed useless for us.
That's a little excessive. Before this change, LoD was vastly outpreforming WoG if you hit 6 targets, and was still better down to 4-5, to the point where it would rarely make sense to cast WoG over it if you could hit even a handful of people. Currently, even after factoring in Eternal Glory, it still does ever so slightly higher healing than WoG (albeit AoE), and still does higher HPS than WoG. Still, I wouldn't exactly call it a great talent anymore, at least not for normal mode 10 mans.

"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law

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Old 02/12/11, 6:38 AM   #24456
wow
Von Kaiser
 
Blood Elf Rogue
 
Mal'Ganis
I'm sure this has been asked/answered somewhere here before, but I can't find it for the life of me when searching or checking the megathreads here:

Has anyone done the math on the haste required to get extra ticks on shadowpriest dots/flay, like they have for warlocks?

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Old 02/12/11, 6:48 AM   #24457
excellenceisindetails
Banned
 
Danan
Goblin Warlock
 
Non-US/EU Server (EU)
Hi guys

I have just been reading through the most recent patch notes and saw that:

"Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%."

Will this be a big enough increase to alter the stat priorities for a destruction warlock?

Apologies if this has been already covered elsewhere.

Kind regards

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Old 02/12/11, 7:46 AM   #24458
Azshira
Banned
 
Human Paladin
 
Kazzak (EU)
Originally Posted by Sun_Tzu View Post
The glyph hasn't been a mainstay in 10man specs since the first LoD nerf, as indeed WoG when glyphed/talented is far stronger in most situations. However, the times you could actually make use of glyphed LoD's on 10man were also some of the most crucial moments, meaning the impact of the change, although situational, will still be felt.

Even though LoD might be very hard to justify now, that only further emphasizes the need for EG, so I don't see a PoJ spec being very viable for 10mans, especially not after this change.
I did have EG and I have had it proc at some very good times, but on every fight bar 2 I find myself running. Im not sure if vitality on boots = 15% as PoJ has, anyone know?

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Old 02/12/11, 7:46 AM   #24459
pbean
Banned
 
Prefernottotell
Human Paladin
 
No WoW Account (EU)
Just to be entirely sure, before I reforge all my gear. Is it correct that before Crit and Haste were better than Mastery and that currently (after 4.0.6) Mastery trumps both? I used to reforge my mastery to crit or haste, and try to avoid Mastery gear mostly, since as I recall it used to be on the very bottom of the list of stats.

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Old 02/12/11, 7:52 AM   #24460
daveqstone
Glass Joe
 
Draenei Shaman
 
Drak'thul (EU)
UE

Unleash Flame, the Flametongue-based attack from Unleash Elements, does a nominal amount of damage and boosts the next Fire spell you cast by 30%.

I have a question according to the UE spell. Does this 30% buff apply to our Lava Burst Mastery proc ?

Logic dictates that UE buffs the first Lava Burst and since the mastery proc is 75% of the original spell it will be incresed as well.

So UE scales with our mastery. The question is : Is there a treshold where using UE before Lava Burst is mandatory ?

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Old 02/12/11, 8:11 AM   #24461
Rodpad
Glass Joe
 
Worgen Druid
 
Turalyon (EU)
Ah apologies. Thanks for clearing that up.

Does the flat 5% DPS loss we received today, balance out with the Mastery buff we got in 4.06, putting us back to 4.03 damage output on average?

Last edited by Rodpad : 02/12/11 at 8:17 AM.

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Old 02/12/11, 8:28 AM   #24462
Rodpad
Glass Joe
 
Worgen Druid
 
Turalyon (EU)
Originally Posted by tofurkeydawg View Post
It's not a nerf to mastery. It's a nerf to the balance druid spec passive damage boosting ability, Moonfury. Mastery was buffed in 4.0.6 and remains buffed after this hotfix. The specific effect is to widen the gap between our eclipse phase DPS (where Mastery is active) and our non-eclipse stand-and-nuke-a-single-target DPS. The former suffers from a weaker Moonfury but derives more than offsetting benefit from improved mastery (unless you're at very low levels of mastery). Single target non-eclipse DPS bears the brunt of the weaker Moonfury with no-offsetting gain.

The terminology used on the original forums nerf announcement was misleading.
I thought as much, thanks for yout input.

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Old 02/12/11, 9:30 AM   #24463
ra3l
Banned
 
Blood Elf Paladin
 
Blackhand (EU)
Originally Posted by Azshira View Post
I did have EG and I have had it proc at some very good times, but on every fight bar 2 I find myself running. Im not sure if vitality on boots = 15% as PoJ has, anyone know?
enchantments only grant 8% runspeed increase

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Old 02/12/11, 10:09 AM   #24464
Gilthanor
Von Kaiser
 
Blood Elf Mage
 
Boulderfist
Originally Posted by Napwneon View Post
Unfortunately, arcane's critical lack of mobility means it will likely only remain viable for only a few select fights such as Chimaeron unless the buff is significant enough.
This has been my concern since beta. Regardless of any damage buffs, the design of the arcane tree doesn't offer enough flexibility to compete, unless they buff it to the point of being overpowered DPS on a single target. Arcane's mobility could possibly be fixed if they increased the duration of the Arcane Blast debuff, allowed Arcane Missiles to be cast while moving, and removed the cooldown on Arcane Barrage. However, even if damage AND mobility were increased, the multi-target ability of Fire is going to be hard to lose unless Arcane is just that much better on a single target.

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Old 02/12/11, 10:23 AM   #24465
Yevin
 
Human Warrior
 
Shadowsong (EU)
With the recent ''nerf'' to Felstorm (though if FlyingCow is right, it's not much of one), I was wondering which pet we should be using singletargetwise. Does the Succubus still pull ahead of the Felguard?

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