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Old 02/12/11, 10:23 AM   #24466
eternalwhitemoon
Von Kaiser
 
Blood Elf Paladin
 
Cho'gall
I'm sorry if this is a simple question, but I would like some feedback from paladins that have completed multiple 10 man hardmodes and see their input on continuing to spec LoD.

My guild is a 10-man strict guild progressing into hardmodes, and I only find LoD useful on certain few fights (Magmaw, Cho'gall) in normal mode. However I only have experience with Halfus heroic, so I have no idea whether LoD becomes more useful, or more useless, in other hardmodes.

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Old 02/12/11, 11:04 AM   #24467
Trevelyann
 
Blood Elf Paladin
 
Korgath
LoD seems completely worthless now in 25 mans. Blizzard has deemed us the "tank healer" for yet another expansion. With the massive nerfs over the last 96 hours I went from the top on the healing charts to the bottom in relationship to other classes.

If I am focused on the tanks as my sole priority I am def. going back to speccing into WoG talents and glyphs and maybe speccing completely out of LoD. Seems that HS, CS, and HL/DL will be the only things I am casting in hard modes. HR seems to mana intense for the hps it puts out.

Will be interesting to see the overall theorycrafting on the death of LoD.

Also I would like to know if most of you are pushing for the 55% haste with Judgement & Divine Favor up for the extra tick on HR. I am close 54.71% but in current gear would have to sac a little spirit to hit that cap.

Last edited by Trevelyann : 02/12/11 at 11:11 AM.

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Old 02/12/11, 11:23 AM   #24468
Archegonus
 
Archegonus's Avatar
 
Human Paladin
 
Blackrock
A little change in current discussion.

If haste is not anymore a good stat for ret paladins, is still worth it to keep a "soft cap" for it to get a 3sec CD on CS? Im asking this just because I saw that on the guide at the beginning.

I've been reading here and there and I saw that Crit+Master is way long better than Haste. But, if that's wrong info, I was thinking about:

Str (as much as you can)
Hit (to cap)
Exp (to cap)
Haste (to "cap" = 3s CD on CS, but I'd add with the effect of Judgements of the Pure. If haste definitely is worst than Crit, I won't worry about it at all of course, and reforge out of it into something else [like mastery if Im already Hit/Exp capped])
Mastery
Crit

Im not sure, but I think that a 2.0 ratio Mastery over Crit could work.

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Old 02/12/11, 11:36 AM   #24469
Leeds
 
Goblin Shaman
 
Nazjatar (EU)
what do you guys think about the statvalue from haste vs mastery after the recent patch?

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Old 02/12/11, 11:37 AM   #24470
atticusfinch
Glass Joe
 
Undead Mage
 
Khadgar (EU)
Kavan will the new alchemy trinkets be added to the next version?

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Old 02/12/11, 11:51 AM   #24471
Jorj
Glass Joe
 
Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by Archegonus View Post
A little change in current discussion.

If haste is not anymore a good stat for ret paladins, is still worth it to keep a "soft cap" for it to get a 3sec CD on CS?
There is still a soft cap after which haste becomes significantly less useful, however, with haste being our worst stat it is no longer worth trying to reach the cap. Stick to the stat weights in the OP.

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Old 02/12/11, 12:29 PM   #24472
Rodarsh
Glass Joe
 
Blood Elf Rogue
 
Ragnaros
is there any way u could include something to put the stats on the random items?

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Old 02/12/11, 12:40 PM   #24473
Agras
Glass Joe
 
Worgen Hunter
 
Eredar (EU)
Today I´ve made some testings at the dummie and I found a problem in my rotation:
Sometimes I have to chose either to go for the AiS Bug and let the imp SS buff to fall off or to cast another SS to keep the buff up but losing the free AiS.

Has anyone an idea which choice might be the better one?

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Old 02/12/11, 12:45 PM   #24474
oramac
Glass Joe
 
Human Paladin
 
Detheroc
Originally Posted by Malcophant View Post
It sounds like you have another key bound to ctrl+6 (default is pet action bars i think) go into your keybindings, bind ctrl+6 to something random, then unbind it.
that was it. thanks a ton! i would have probably never thought of that.

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Old 02/12/11, 1:17 PM   #24475
Deeyar
Glass Joe
 
Deeyar's Avatar
 
Worgen Hunter
 
Zul'Jin
Originally Posted by Agras View Post
Today I´ve made some testings at the dummie and I found a problem in my rotation:
Sometimes I have to chose either to go for the AiS Bug and let the imp SS buff to fall off or to cast another SS to keep the buff up but losing the free AiS.

Has anyone an idea which choice might be the better one?
Using the AiS.

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Old 02/12/11, 1:18 PM   #24476
Sharper
Glass Joe
 
Dwarf Shaman
 
Scarshield Legion (EU)
To be perfectly honest, as you say, aside from the haste soft-cap we don't really have much to aim for. There is no stat that we can really stack hard an continue to see a massive benefit.

The reduced cast time haste gives even after the soft cap is ofc nice, and continues to be guaranteed throughput, but then again that depends on how hard your spamming your casts and if your sticking to the mentality of ABC. For some fights, pre-emptive healing and smart decisions can often trump what bonus to a reduced cast time you would have.. others however you'll need to pick people up fast on several occasions

Crit is crit, wonderful for a bunch of things but the RNG factor weighs down it's importance slightly

Mastery is again, mastery.. sublime at times, poor at others, susceptible to RNG and ultimately less useful the better your raid is at avoiding damage, if other healers are sniping heals, mastery becomes a poor choice also.

So what the hell to make of all this, not a lot really.. we can't stack a stat as they all outperform each other in different scenarios, the only option then is to find a right balance for yourself, regarding your raid and current encounter. This is limited by the gear you have at your disposal, but I've collected a couple of differing sets to cope with encounters and reforge often. (Finding my high-mastery set does wonderful things when linked with the right encounter.)

We don't get the easy job, we have to work at our class, and our priorities, this isn't Wotlk anymore, one size does not fit all, what worked for someone else may not work for you.

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Old 02/12/11, 1:21 PM   #24477
Duckmistress
Glass Joe
 
Orc Warlock
 
Arathor (EU)
Originally Posted by Jul� ana View Post
Why in the affliction profile the talents include dark arts if the pet used is the succubus? And why is the soulfire still on the prio list?
Regarding dark arts there is absolutely no point speccing into it indeed seeing we are not using the felpuppy nor the imp now. I specced 3/3 demonic embrace and 1/2 fel synergy as that's the most usefull in regards of survivability.

Furthermore I personally prefer 2/2 in jinx instead of grabbing curse of exhaustion.

You could also move one of the above points in soulburn: soc if you like that.

Soulfire I assume is on the list to use everytime soulburn is off cd and instant cast, assuming you got shards left.

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Old 02/12/11, 1:24 PM   #24478
Duckmistress
Glass Joe
 
Orc Warlock
 
Arathor (EU)
Originally Posted by Yevin View Post
With the recent ''nerf'' to Felstorm (though if FlyingCow is right, it's not much of one), I was wondering which pet we should be using singletargetwise. Does the Succubus still pull ahead of the Felguard?
Simcraft's been updated with recent observations of the succubus scaling with crit the same way other pets do. Hence you use the succubus for demo and aff and use glyph of lash of pain.

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Old 02/12/11, 1:33 PM   #24479
Aromitlol
 
Goblin Rogue
 
Aerie Peak
I am over spell hit cap right now, 15.01% unbuffed. When I try to reforge using Shadowcraft into haste instead of hit it shows a minor dps decrease. Is that right?

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Old 02/12/11, 2:03 PM   #24480
Autoriot
Glass Joe
 
Autoriot's Avatar
 
Worgen Rogue
 
Moonrunner
Originally Posted by Aromitlol View Post
I am over spell hit cap right now, 15.01% unbuffed. When I try to reforge using Shadowcraft into haste instead of hit it shows a minor dps decrease. Is that right?

It's showing a dps decrease because you are not at the spell hit cap. You need 1332 hit rating (13%) + 2/3 precision to be spell hit capped at 17%. If you're looking at your character sheet, it's already factoring in the +4% from talents, so don't do it yourself. Also, make sure to look for spell hit under the Spells tab, and not the Melee tab on your character sheet.

I double checked this by looking at your armory and also running korner's reforging program (Complete Rogue Reforger tool). Unless you've changed a lot since you last logged, you only have 1128 hit rating at the moment, so you are short of the spell hit cap.

Just a side note too, if you did in fact have extra hit (which you don't), it should be reforged to mastery where possible before haste, unless that is not an option.

At the moment, you need to reforge your shoulders & cloak from crit to hit AND your belt and boots from haste to hit to be right under the spell hit cap and optimally reforged.

Last edited by Autoriot : 02/12/11 at 2:30 PM.

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