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02/14/11, 1:00 PM
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#24601
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I am curious as to the reason why [Uhn'agh Fash, the Darkest Betrayal] was selected as best in slot. Is it because there is no heroic version of the Scaleslicer.
Would people agree that the Scaleslicer is the best OH available to be prepared for heroics. Considering Hit & expertise is bettter than Haste and Crit
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02/14/11, 1:03 PM
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#24602
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Glass Joe
Human Paladin
Lightninghoof
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The discussion about selfless healer has been in this thread at least three separate times and it's included in the OP.
No, using your holy power for healing doesn't make you deal more damage under any circumstance.
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02/14/11, 1:32 PM
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#24603
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Glass Joe
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On the topic of Ignite Munching, the common belief is that it is approximately 35% of ignite damage lost. However, I can't recall seeing anywhere on this thread how you calculate your expected ignite damage. It's obviously not as simple as total crit damage * .40 as mastery is also a factor. Plus there are spells that do not proc ignite (such as dmc:volcano).
I think it would be very helpful if people knew how to calculate their ignite damage lost, so they can use that in RAWR and in the simulations. Also, ignite munching is probably slightly overblown on fights with lots of adds - since there's a very good chance you'll lose ignite damage from mobs dying -- and not from munching. I have a feeling, that the 35% value we keep seeing is slightly high due to this. Good fights to calculate true ignite munching are probably Argaloth, V&T, Omnitron, Chimaeron, and Atramedes.
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02/14/11, 1:36 PM
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#24604
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Glass Joe
Blood Elf Paladin
Cho'gall
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I'm probably wrong on this but are Heroic Heart of Rage and License to slay our new BiS? I may have done it wrong but thats what I'm getting with the new stat weights
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02/14/11, 1:47 PM
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#24605
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Glass Joe
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Concerning combustion:
Is there any reason i should pop all my cd's when i see i have a good stack up and hit combustion or is the damage solely calculated off my dotts, which means i should pop all my cd's fish for a good stack and use it?
Is popping a trinket like heart right before a combustion correct and troll racial or should i be using these while building stacks?
Concerning Impact:
What is a good mod to track when impact dotts spread? It appears like scorchio works 50% of the time and gets it mixed up with LB. If i get back to back impact procs should i spam it again, do i wait?
I need help and I apologize if these are stupid questions. I have not seen these answered yet and i am failing currently and do not understand why.
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02/14/11, 1:48 PM
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#24606
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Originally Posted by bumrude
I've never had threat issues apart from at the start of a fight. Magmaw can be tricky though due to the insane threat generated during the head phase. Make sure you get a good lead and you will be fine, tricks and MD's help alot at the start of any fight especially with the recent changes in 4.0.6.
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Yeah same.. Even with his tricky aggro you can simply taunt right after head phase to regain it. Even with full tank gear (IE 0 hit and +7 exp) no one is getting above 70% of my threat. Chain missing CS is annoying to be sure, so Ive added Inquisition into the mix to at least get some more reliable damage buff.. I dont even use Sotr anymore cept with divine plea on a pull
On the bright side ive noticed that sotr isnt using up my holy power when it fails to hit
Last edited by Kirasu : 02/14/11 at 1:54 PM.
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02/14/11, 2:07 PM
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#24607
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Originally Posted by Aerullia
On the topic of Ignite Munching, the common belief is that it is approximately 35% of ignite damage lost. However, I can't recall seeing anywhere on this thread how you calculate your expected ignite damage. It's obviously not as simple as total crit damage * .40 as mastery is also a factor. Plus there are spells that do not proc ignite (such as dmc:volcano).
I think it would be very helpful if people knew how to calculate their ignite damage lost, so they can use that in RAWR and in the simulations. Also, ignite munching is probably slightly overblown on fights with lots of adds - since there's a very good chance you'll lose ignite damage from mobs dying -- and not from munching. I have a feeling, that the 35% value we keep seeing is slightly high due to this. Good fights to calculate true ignite munching are probably Argaloth, V&T, Omnitron, Chimaeron, and Atramedes.
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The New CombustionHelper addon has a built in feature for calculating ignite loss basically.
I prefer to play with Rawr/SimC and use a variety of ignite munchs from anywhere from 45% to 25%. The reason why I go high as 40% would be mainly for the atramedes fight since a fire mage moves a ton every two minutes casting mainly scorchs in that fight.
However, right now with the RNG of fire, one fight you can be critting like mad and having a "higher" than normal ignite munch than another fight where your first crit might be "lower" than normal. So I believe the reason some are saying 35% is the average. Please correct me if I am wrong.
On that matter, I dont see why just changing mastery to a direct increase in damage of spellcasts, rather it be about the DoT damage increase. Might be an easy subsitute for the ignit munch loss. I recall someone somewhere was talking about changing mastery to benefit the ignite loss.
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02/14/11, 2:30 PM
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#24608
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Piston Honda
Blood Elf Death Knight
Feathermoon
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Ahh, thanks for clearing that up. I always thought the 24% chance to miss was only for the offhand attacks, not both. That all makes more sense now.
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02/14/11, 2:46 PM
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#24609
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Orc Death Knight
Altar of Storms
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I did a simple test myself. I simply auto attacked the 85 raid dummy from behind and only used obliterate or frost strike once to use up the KM proc, nothing else. I conducted two different ten minute tests, one with the additional hit, one with the regular 8% hit. I did not change haste in either test, I kept them the same. For ten minutes straight, I beat on the dummy. Test #1 (with more hit(12.84%))-59 procs in 10 minutes. Test#2: (with 8% hit, rest reforged into mastery (8%))- 76 procs in 10 minutes. Clearly, I would attribute this madness to RNG. However, my data is only spent with 10 minutes per test behind a raid boss dummy, so it is really inconclusive, but come to your own conclusions.
Last edited by firescorp : 02/14/11 at 2:52 PM.
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02/14/11, 2:46 PM
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#24610
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dorf
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Originally Posted by bigtractor
Yesterday I picked up [Claws of Torment] which got me curious to whether or not it would be worth using [Claws of Agony] along with it, in order to get the set-proc.
The only information I've been able to gather here is that the set-proc has a 45sec icd.
The agility you give up using [Claws of Agony] would obviously be a big loss, has anyone ran any sims on this particular setup and would the proc outweigh the steep agility loss?
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EnhSim has the set bonus modeled properly, it should be easy for you to figure out how good it is compared to your other options.
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02/14/11, 3:34 PM
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#24611
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Von Kaiser
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Originally Posted by Tinwhisker
Here's what I've been using, hit it once for normal tricks, hit it a second time to cancel the threat transfer aura.
#showtooltip Tricks of the Trade
/cancelaura Tricks of the Trade
/cast [help] [@focus, help] [@targettarget, help] Tricks of the Trade
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Are you sure that isn't backwards, and if it isn't can you please explain why it works when it's in that order.
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02/14/11, 3:41 PM
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#24612
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Von Kaiser
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Originally Posted by Grimwolf
Are you sure that isn't backwards, and if it isn't can you please explain why it works when it's in that order.
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The first time you use the macro it will ignore the cancelaura command because there's no tricks buff on you to cancel, but it will cast tricks of the trade after trying to cancel the buff. The second time you use the macro it will obey the cancelaura command, as you just used tricks and now have the buff, and it will cancel the threat transfer buff. It will also try to recast tricks, but it won't be off cd so it won't do anything. If your macro whispers your focus/target or w/e, using it twice to cancel the threat will indeed spam them two lines of your message instead of 1 though, so make sure you're not tricksing someone easily annoyed.
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02/14/11, 3:42 PM
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#24613
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Von Kaiser
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What are your thoughts on Subtlety at the moment? I have been playing it seriously and the numbers are just as high as my Assassination numbers (Not giving figures for obvious reasons). Admittedly, I've not done much theorycrafting (Other then realizing that Unheeded Warning is very good), but I would like to hear other opinions, since there is a lot of talk about Simcraft putting it ahead of Mutilate.
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02/14/11, 4:20 PM
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#24614
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Glass Joe
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Personally, I'm staying in a tank healing build where I favor crit slightly over mastery. Currently I think we're the strongest tank healers in the game. I often can keep the tank healed comfortably while still throwing out shields on free globals in between tank damage. As Carnathagia said, by targeting the people who actually might die without my shields I feel like I'm saving lives and not just artificially padding meters. Plus, due to the spammable nature of shield in higher gear I think Blizzard will be addressing shields but not at the expense of our tank healing ability. So while they may nerf our aoe shielding ability, I still think we'll be strong tank healers which is why I'm favoring that role at the moment (almost in anticipation of the incoming nerfs to raid shielding).
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02/14/11, 4:32 PM
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#24615
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Von Kaiser
Night Elf Hunter
Caelestrasz
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Originally Posted by SorrowWind
I am curious as to the reason why [Uhn'agh Fash, the Darkest Betrayal] was selected as best in slot. Is it because there is no heroic version of the Scaleslicer.
Would people agree that the Scaleslicer is the best OH available to be prepared for heroics. Considering Hit & expertise is bettter than Haste and Crit
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Heroic Uhn'agh would naturally mean more itemization points than Scaleslicer non-heroic. In short, more EP (not to mention DPS).
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