Is it better to blow all cd's while trying to amass a large combustion or should you pop your cd's once you have a large combustion ready?(ie troll racial/heart of ignacious) I have read that heart by itself can increase your combustion ticks by 1.
When spreading combustion has anyone found a reliable addon to track them?
I am using the LW crafted epic BP/Belt for Resto, despite the lack of Spirit (reforging crit/mastery into Spirit). This seems to be the right thing to do, given the stat weights in the Resto thread. Is this a viable option, or have I short-changed myself on Spirit too much, as it applies to Mana Tide Totem, as well as my personal mana regen.
Last edited by Ilmatar : 02/14/11 at 6:16 PM.
Reason: Clarified request.
I'm still slightly bemused over the Unheeded Warning.
I'm running with 2pc T11 and the rest are all normal 359s, with the exception of Tia's Grace.
I'm also using Fluid Death, however my Tia's Grace is showing as being 3rd BiS on Rawr, only below 372 Prestor's and Essence of the Cyclone, rating it at around 1152 dps, however Unheeded is RIGHT down the list, at almost 1055 dps, below items like Left Eye of Rajh and Key to the Endless Chamber. Tia's Grace normal (333) is only 3 places under UW, at 1013dps. Is this just my gear level or is UW slightly broken on Rawr at the moment?As I was debating buying it the other evening.
I dont have any math or crazy theorycrafting other then the sims already available, but I do think the UW is damn near BiS outside of Heroic 372 gear. with the trinket holding 2 of our best dps stats (agi, weapon dps) It should be up there. Currently im using FD and UW, and my dps seems to have taken a jump. was using FD and Tia's prior.
Personally, I'm staying in a tank healing build where I favor crit slightly over mastery. Currently I think we're the strongest tank healers in the game. I often can keep the tank healed comfortably while still throwing out shields on free globals in between tank damage. As Carnathagia said, by targeting the people who actually might die without my shields I feel like I'm saving lives and not just artificially padding meters. Plus, due to the spammable nature of shield in higher gear I think Blizzard will be addressing shields but not at the expense of our tank healing ability. So while they may nerf our aoe shielding ability, I still think we'll be strong tank healers which is why I'm favoring that role at the moment (almost in anticipation of the incoming nerfs to raid shielding).
External regen could be nerfed or our max mana. Maybe tone rapture down a little, tank healing you swim in mana, raid shielding ooms pretty fast though.
I think the main issue with Disc currently is I feel much more capable of performing the raid healing role than when specced as Holy due to its gimped regen and smaller heals sacrificing Int gemming for Spirit.
Actually, that macro should use both DC and queue up a Rune Strike on your next attack. Most common "rune strike" macro-ing you will see may likely be in the form up
/cast !Rune Strike
The "!" prevents Rune Strike from being toggled off in case you were to hit the button twice by accident before your next auto attack landed.
A guildy asked a question if "stance" macros worked with DK presences yet, to which I didn't have an answer nor have I experimented with yet. One could use something like "/use [stance:2] !Rune Strike" if they only wanted Rune Strike triggering while in Frost Presence (presuming 2 would be frost presence, but I do not know for sure).
I have this macro on several of my strikes. I can see Rune Strike proc but it never seems to cast. Any suggestion to fix it?
Hello fellow warriors. I'm kind of conflicted about where to stop reforging for hit. My hit is at 16% unbuffed, crit is at 18.9% unbuffed. I do around 11k-11.5k unbuffed, not using any cooldowns on the 85 raid-dumby. Should i drop some hit and get more crit? Just wondering. thanks in advance.
This notion came from comparing a magic heavy fight to a physical heavy fight. For the sake of example, Lets say during both fights the tank takes 5 million damage. Fight 1 is 4 million through melee and 1 million magic while fight 2 is 5 million through just melee. In both fights the total damage taken is the same so the amount Death strike heals for should be fairly close, lets call it 1 million, then another million through Blood Shield absorbs. this value wont change whether you take 0% magic damage or 40% magic damage unless there are extended magic period phases where you aren't always in range to keep your Blood Shield up. Where as avoidance, lets say 30% avoidance, on average, should mitigate a percentage of the physical damage so that you mitigate a different amount depending on how much of the incoming damage is magical. In my example it would be 1.2 million damage in fight 1 and 1.5 million damage in fight 2.
Essentially, its not that mastery becomes better but that avoidance becomes worse while mastery stays the same when you go into a fight with a higher percentage magic damage.
The point is not that mastery helps mitigate magic damage, it's that avoidance has absolutely no effect on magic damage, while with mastery stacking the magic damage actually helps you somewhat by giving you bigger blood shields. And you can't say that "if you aren't in range of the boss you lose the shield and therefore mastery is worse" because in that case avoidance isn't doing anything for you either, so they are pretty much equivalent. In fact, mastery is still better because (assuming you can get in range of the boss within 5 seconds of the 'magic damage' phase ending) the magic damage contributes to your first and maybe second death strike.
Pretty much what I had assumed (Somewhat dumbed down in the first part of my previous post though). Dont recall mentioning anything about being in range though!
On the bright side ive noticed that sotr isnt using up my holy power when it fails to hit
I seem to remember SotR never (Cata onwards) consuming holy power when it failed.
As a quick side track, I'm having a huge internal debate about whether to try and attain unhittable. With my current gear I can make it to 95%, leaving me with about 170k buffed health. Will 170k be enough, or should I not bother since its not actually unhittable? I'm currently sitting on about ~190-195k raid buffed.
So far we've only attempt Halfus heroic mode so I'm not too sure about the damage on other bosses. Which other hard modes have quite a substantial amount of magic damage (as magic damage is the down side of unhittable after all)?