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02/16/11, 2:50 PM
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#24721
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Draenei Shaman
Thunderlord
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Observed Changes as a result of recent hotfix
All,
I'd be interested in reading about your experiences with the new healing hotfix once it is in place. Specifically:
1) Mana management (with and without TC),
2) Overheal %,
3) Overall sustained HPS.
My experience in 5-man heroics thus far is that I'm able to eek out no more than 11K HPS in heavy fights in 5 man heroics. I generally use RT + GHW HW or CH on the dps when the do something dumb. I use HR as a cooldown and reserve it for times when there's a lot of damage being taken. I use Gift of Naruu on the tanks whenever it is available, and mix in Unleash Elements when I need something medium sized and powerful.
Most of my healling distractions have been due to DPS doing dumb crap, like standing in fire, getting in front of the boss, etc. On fights where my tank is taking a lot of damage though, I've just been letting the DPS die to allow me to finish the fight with my tank up. IMHO, nothing makes a DPS'er get situationally aware about in a fight like a big repair bill.
My overheal % has been <5% for most fights, and my highest sustained HPS has been 8K.
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02/16/11, 3:29 PM
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#24722
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Von Kaiser
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I find this change quite unpleasant, in fact, I would almost go as far as saying that I would prefer our terrible bubble over this one. That one was predictable and had good returns on rapture.
This bubble could take quite a bit of time to burst and barely gives mana back from rapture in full epics.
This bandage is really terribly conceived.
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02/16/11, 4:18 PM
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#24723
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Human Death Knight
Grim Batol (EU)
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I know it needs more testing and i may be saying something wrong but since mastery stat values went up on the last patch and considering the nerfs on pet \ death coil damage can glyph of death and decay be better than glyph of deal coil at some point?
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02/16/11, 4:24 PM
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#24724
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Consider This
Hey guys, this is my first actual post on EJ, but I doubt it will be my last. I have gone back-and-forth with the crit vs. haste gearing option and I have come up with an idea that I would like some feedback on.
It seems that haste has been > crit for single-target fights and crit has been > haste for AoE fights. That's all find and dandy, except for the fact that so much of the content alternates which type of fight you will be encountering next (AoE or single-target). What I would like opinions on requires people to be familiar with the chart in the OP that notes what haste values result in extra DoT ticks under certain effects.
Everyone should be at the 516 haste number simply from itemization. The +2 dot ticks for living bomb and pyroblast requires players to be at 3476 haste rating, assuming NP 3/3 and 5% raid buff. This number is pretty much unreachable in the current tier, excluding procs. However, in order to get a 3rd combustion tick, you need 1996 haste rating. If you look through the charts, you will also see that 1996 will result in an extra dot tick from living bomb and pyroblast while heroism is active (again assuming NP 3/3 and 5% raid buff). Should this be a logical number to aim for instead of simply saying that haste > crit for many players? After you reach 1996 and get the extra combustion tick and extra dots from living bomb + pyroblast while heroism is active, there would be little reason to continue chasing haste.
If haste < 1996, then haste > crit.
If haste > 1996, then crit > haste.
Does that make sense to people? 1996 is a very attainable number, and that's not even considering a warlock giving you Dark Intent, which adds 3% additional haste for you. With Dark Intent, you could aim for 1612 haste [1996 - (3)(128.05701)]. Again, this is assuming that you are unable to reach 37.5% haste in the current tier. Please let me know what you guys think about this. I have been going slightly insane trying to make sure my logic is on-target. Thanks for your time.
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02/16/11, 4:30 PM
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#24725
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ME
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Originally Posted by Mighke
I've held off on speccing into Telluric Currents, as there has been speculation that this will be nerfed. However, the massive amount of Mana I'm losing, even on trash fights, argues for speccing into TC. Has there been any news on whether or not Blizz is going to nerf TC's mana restoration ability? If not, I'm probably going to have to spec into that.
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Why would you not spec into it? While a potential, future nerf may impact your accustomed playstyle that you learn while having it talented that should not impact your decision in the here and now to whether it's a talent to use. You're hurting your healing potential on fights like magmaw where you can regen your entire mana bar in a single head phase. Utilize the talent now and readjust your play style later if a nerf does occur.
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02/16/11, 4:32 PM
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#24726
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BoT Trash Trink...
I am still a theorycraft nublett....and spreadsheets are just a couple hours of frustration for me atm. Is Unheeded Warning from BoT trash superior to Heroic Tia' and HRajh's eye for an assassin rogue.Just the proc description makes it sounds tasty but I would like to see the math behind it before I decide to 'quip it."Not all that sparkles is golden"
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02/16/11, 4:39 PM
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#24727
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Draenei Shaman
Thunderlord
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Originally Posted by PDXMarcos
Why would you not spec into it? While a potential, future nerf may impact your accustomed playstyle that you learn while having it talented that should not impact your decision in the here and now to whether it's a talent to use. You're hurting your healing potential on fights like magmaw where you can regen your entire mana bar in a single head phase. Utilize the talent now and readjust your play style later if a nerf does occur.
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That's what I was thinking also. If you check out my gear though, I think you'll see that Magmaw for me is quite a ways away. And.. I need to seriously do some reforging into crit..
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02/16/11, 4:48 PM
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#24728
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Glass Joe
Worgen Death Knight
Frostwolf
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Originally Posted by deathwishh
I know it needs more testing and i may be saying something wrong but since mastery stat values went up on the last patch and considering the nerfs on pet \ death coil damage can glyph of death and decay be better than glyph of deal coil at some point?
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i don't see this event as you listed happening due to the fact that you probably use Death Coil more than you use D&D. increasing D&D length though would be excellent but i don't see it overpowering Glyph of DC due to the frequency of use
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02/16/11, 4:59 PM
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#24729
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Glass Joe
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Seems adds related too (ex. Magmaw's adds).
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02/16/11, 5:23 PM
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#24730
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Consider This
Hey guys, this is my first actual post on EJ, but I doubt it will be my last. I have gone back-and-forth with the crit vs. haste gearing option and I have come up with an idea that I would like some feedback on.
It seems that haste has been > crit for single-target fights and crit has been > haste for AoE fights. That's all find and dandy, except for the fact that so much of the content alternates which type of fight you will be encountering next (AoE or single-target). What I would like opinions on requires people to be familiar with the chart in the OP that notes what haste values result in extra DoT ticks under certain effects.
Everyone should be at the 516 haste number simply from itemization. The +2 dot ticks for living bomb and pyroblast requires players to be at 3476 haste rating, assuming NP 3/3 and 5% raid buff. This number is pretty much unreachable in the current tier, excluding procs. However, in order to get a 3rd combustion tick, you need 1996 haste rating. If you look through the charts, you will also see that 1996 will result in an extra dot tick from living bomb and pyroblast while heroism is active (again assuming NP 3/3 and 5% raid buff). Should this be a logical number to aim for instead of simply saying that haste > crit for many players? After you reach 1996 and get the extra combustion tick and extra dots from living bomb + pyroblast while heroism is active, there would be little reason to continue chasing haste.
If haste < 1996, then haste > crit.
If haste > 1996, then crit > haste.
Does that make sense to people? 1996 is a very attainable number, and that's not even considering a warlock giving you Dark Intent, which adds 3% additional haste for you. With Dark Intent, you could aim for 1612 haste [1996 - (3)(128.05701)]. Again, this is assuming that you are unable to reach 37.5% haste in the current tier. Please let me know what you guys think about this. I have been going slightly insane trying to make sure my logic is on-target. Thanks for your time.
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02/16/11, 5:28 PM
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#24731
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Von Kaiser
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With the gear available, reaching the haste breakpoints and then focusing on mastery until the next break point is reasonable seems to be a good option. None of the stats available to us are terrible, and from the debate above (please correct me if i'm wrong) mastery and haste have moved to the forefront leaving crit and spirit behind.
What i don't understand is how the value of haste in between the breakpoints is possibly competitive with mastery? Many of the scenarios presented wouldn't allow any stat to shine, i.e. the target is at full or near full. When you really need to heal mastery is the strongest stat and when you don't it is the weakest. The meters may reflect haste in a more favorable light because of its constant nature, but we all have(or at least i hope we have) recognized the intangible property of mastery which is difficult to quantify. Its there when you need it.
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02/16/11, 6:09 PM
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#24732
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Hi Tyrian;
First and foremost... I loved the Tyrian game from so long ago... definitely my favorite ship shooter that I've ever played. Glad to know others remember the game! Also, as a raid leader myself, I definitely can understand and respect the difference in play style from a raid leader compared to a raid member.
I saw your post on the previous page regarding the discussion generated by the Crit versus Haste findings, and like so many others since 4.06 got released, I would also like to chime in.
My Observation / Assertion Regarding Crit:
While I understand and agree that Ignite munching corresponds to a large amount of DPS loss for fire mages, one of our strong (and Achilles heel) of the spec is the Pyroblast (and subsequent DoT) from Hot Streak. On the OP, there is a wonderful chart of the T3 versus T4 Hot Streak graph. It breaks down the % chance of getting a Hot Streak off of any particular cast of a spell, and varies based upon crit rate.
Pyroblast leaves a 12 second DoT. Fireball, to simplify, is a 2 second cast. That gives us 6 casts to try to get another Hot Streak to keep the Pyroblast DoT up. That would require a 16.7% chance of Hot Streak Activation. According to the graph posted, that would occur around... Somewhere in the 37% Crit chance. Of course, that 37% is before taking into account a boss mob's 5% crit reduction. While I have no additional concrete numbers to support this assertion, and I may be subjecting myself to the "Fun Factor" that you referenced under the Fire Problems and Concerns, I would assert that keeping Pyroblast DoT active would be a substantial increase to DPS rather than an additional fireball from the haste stacking.
My Question:
Unfortunately, a lot of the deriving of the more complex aspects of theory crafting eludes me, I just wished to inquire as to whether or not the theorycrafting assumes 100% pyroblast DoT uptime, or if it properly scales to adjust based upon the hot streak activation rates. If it properly takes into account the Hot Streak activation rates, then my entire post is moot.
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02/16/11, 6:16 PM
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#24733
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Im curious, all of the current advise since cata release for bear tanks has been gem agility. Lately looking at some of the raiding bears profiles i see a lot of stam trinkets. Does the fact they have so much more stam outweigh the top agi items? 312 agi vs 482 stam. Does the extra stam push it to make it more desirable? Im wondering because my next valor purchase was going to be the agi trinket. Wise investment or waste of taxpayer money? ty for the help
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02/16/11, 7:36 PM
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#24734
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Goblin Shaman
Auchindoun (EU)
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I have browsed various elemental shaman posts but didn't find anything about these issues:
Patch 4.0.6 came with +50 int on bracers enchant - is it better for ele shaman than the current +65 haste?
How about sacrificing 20 haste or mastery for 10 int? (referring to the socket bonuses with +10 int).
EDIT: I know that you use +65 haste on bracers and take every socket bonus with +10 int in the current BiS gear but none has discussed about this before.
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02/16/11, 7:38 PM
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#24735
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Glass Joe
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Some exciting news for resto shaman (us)

Since the release of patch 4.0.6, we’ve been keeping an eye on healers and how they are performing and are currently in the process of making some additional adjustments.
Priests
The cost of Power Word: Shield is being increased by 33%. While we wanted Discipline priests to be able to utilize this spell more often and with better results, we also did not want it to be the main spell (and often the only spell) used while in groups. We don’t find this to be a particularly compelling playstyle and have found that it encourages players to avoid using other spells such as Penance. We believe that using a shield in a tight moment is totally appropriate, but we don’t want it to be incredibly efficient to do so with more frequency than that.
We realize that by making Power Word: Shield slightly more expensive for Discipline priests to cast that it might cause Holy priests to avoid using it. To that end, we are adding mana savings into the Body and Soul talent. The tooltip will not reflect this change until a future patch, however. Ideally, Holy priests should not notice much of a change to the Power Word: Shield costs.
Shaman
We are also applying a hotfix for Purification for the Restoration shaman passive from 10% to 25%. We think that shaman healing per second is not as competitive with other healers and while we hoped to bring down Holy priest and Holy paladins (in particular) in 4.0.6, which we did, shaman still appear to be behind. In this case, it is simply easier to buff Restoration shaman rather than nerf everyone else or rebalance the encounters.
In Addition- Restoration Druids and Restoration Shaman
We agree with the sentiment among some players that Restoration druids and Restoration shaman are lacking in the healing cooldown department. The shaman buff and Power Word: Shield adjustment above should bring all healers reasonably close in terms of throughput. The decision on who to bring then might end up being dictated by the strong cooldowns offered by paladins or priests. This isn’t the kind of thing we can address via a hotfix, but it is something we are looking at for the next major content patch.
As always, we appreciate your continued constructive feedback and will do our best to keep you informed of ongoing developments.
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So, a flat +15% buff to all of our healing spells, and the possibility of additional healing cooldowns to bring us into line with priests / paladins as of 4.1.
I'm not 100% on the math, but after some thought, it'd appear that chain heal - in addition to it's +10% buff from the last patch - will see a net % increase to it's previous value of around 26.5%.
I'm not able to get online at the moment to see what an effective change that'll bring to actual numbers (I even logged out in PvP enhance gear, blah) so for the moment I'll just have to leave my thoughts on what those numbers will be until I can wring out some actual numbers.
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