is it viable to switch out vicious glad shiv on my offhand for an organic lifeform inverter even though its 1.8 speed?
Absolutely, 100% not. I couldn't give you the exact number but I'm quite sure even a 1.4 dagger of more than 100 iLevels lower would beat out a 1.8 current tier offhand not only because of the additional poison procs but the fact that Assassination doesn't have offhand spec.
prior to fight: PWS, PoH
fight: Holy Fire – Smite – Smite – (Smite) –Penance/ Holy Fire – ...
Shield if needed, Quickheal if trigger to cast for free
- Evangelists push the Smite Damage/Healing by 20% and healing done by Penance by 20%
- If Holy Fire is up, Smite does additional 20% damage/healing (Smite Glyphe)
- Each Smite reduces the cooldown of Penance by 1 sec. – after 3 Smites Penance can be cast again
- Each penance puts full stacks of Grace on the target – so full Grace should be up on two mates
- 6% chance for a free Quickheal for each Smite/Penance
- about 10% of overall damage done
Mana can be an issue because smite isn't realy a mana-friendly spell.
Raiding in it's current state is very different between 10 and 25 man. Barrier is a very strong cooldown for many fights, especially on HM. In a 25 man raid you can afford to have multiple tank healers and some of them provide barrier and pain suppression while the rest provide aura mastery and the rest of the paladin goodies.
In a 10 man guild you will have 1 disc priest at most under normal circumstances. This will not give you nearly enough barriers for all crackles or all feuds. Might give you enough for both red phases on Maloriak, depending on rng. Furthermore, the paladin counts as 1.5 tank healer due to beacon, so the disc priest will have to raid heal as well, between assisting the paladin on the 2nd tank. Right now, the disc priest does not have the tools to do that efficiently any more.
25 man progression raiding is a whole different beast and it's the reason why bubble spam got nerfed. The benefits of disc priests are way less when you can't stack them.
10k effective HPS is far from OP. If you had 5 healers for those fights instead of 7, I daresay the other healers would be higher on meters. When you have an excess of healing in a raid, Disc can always inflate its meter position since PW:S is the ultimate heal-sniping tool.
Yeah I thought about that afterwards and you are, at least to some extent, probably right. I really messed up my mana regen in a lot of these fights though and I still firmly believe no healer can come close to achieving their maximum throughput like a disco. The ability to pre-shield or shield on the run is unparalleled in efficiency. For instance on maloriak I had 10-12 shields up every time he cast his big fire spell during the red phase. Same goes for Argaloth ... had I the mana I could have more or less stopped every meteor slash myself.
With the current design if I had a modest amount more mana regen and made better use of my spec (and geared properly for it) I could have been pushing significantly higher numbers with virtually no effort. I suppose that was my most salient point: This is too easy. Any idiot can do it. I have to work MUCH harder as holy to get significantly less interesting results with significantly smaller margin for failure.
It's a design flaw. Seems like it to me anyhow but perhaps I'm jumping the gun. If shield were a super awesome spell with a short-ish cooldown and they made the rest of disco's spells better then perhaps we would have something interesting. Right now ... it's ugly.
Last edited by Feralminded : 02/17/11 at 11:47 AM.
My two main questions are:
1) Is a more balanced stat set really better than stacking hit (toward 27)?
2) What is the best single target dps rotation?
* Please only respond if you have backed up your advice with trial and error on the target dummy. Also please note your single target dummy dps in your response. Sorry if this sounds harsh, but I put in time on the dummy and appreciate proof over opinion.
More detail: # 1
My fury gear set is about ilvl 349. Many sites recommended stacking hit toward 27 at first (which pretty much means hit is about all you care about). This sounded a bit dump and annoying but the more hit I added the more my single target dummy dps went up. At 15 hit my sustained dps (only BS buff) was about 10k. At 24.5 hit my sustained dps is now 12k.
After reading several posts on EJ, and looking at the specs of some top raiding fury warriors, I made my build more balanced. Bringing my hit down to 13 and increasing crit (primarily) then mastery and haste. Note my expertise is capped at 26 in both setups, so it’s not a factor. I also purchased Elementium Deathplate to help. So after spending 12k gold completely rebuilding my stats I hit the target dummy with optimism to get closer to the coveted 15k dps figure. Instead I found my dps dropped about 1k! I was not happy.
Are these more balanced builds (as suggested in these forums) really better? Why did I experience a dps loss? Please prove to me hit is not king if that is the case.
More detail: #2
I have spent many hours on the target dummy and this is the best rotation I have found thus far:
1. Ensure BS is always up
2. CS (anytime it’s up) 3. Raging Blow, BT, HS (main rotation)
4. Slam (anytime it procs)
5. Zerker Rage if not enraged – to get RB proc
6. Execute (anytime it’s up)
7. (trinkets etc.)
I try other rotations suggested on this site but it is always a dps loss. For example I tried the rotation recommended above:
RB>BT>Slam>CS - HS/Cleave as needed
It resulted in a 2k dps loss with a sustained single target dps of 10k (instead of 12k – my norm).
Sorry for the lengthy post but this stuff is driving me nuts and there is so much conflicting advice out there. I am open minded to try anything but please only suggest things you know to be fact through sweat on the target dummy. At ilvl 349 is a 12k dps fairly maxed out or is higher possible? If you have 15k single target dummy dps PLEASE link me your toon and let me know your rotation.
So I was wondering if anyone else has tried end game tanking with very low hit between 1-3%? I know for tps this would not be the smartest idea, But this week i decided to try to move all my hit into into dodge/parry/mast. Right now unbuffed i am sitting around 16% parry, 10% dodge and 19% mastery. I use Elixir of the Master and Mastery/Stam Food. So that'll end up taking it to a little over 20%. So after clearing 11/12 in one of our nights of raiding with this low hit i found it to not matter that much. Was able to hold tps right off the bat, i mean our furry war was coming close right from the start but after about 3 or 4 secs of him coming close i was able to pull ahead and not have any problems with it. I mean with taunt not being able to miss does it really matter if we even come close to hit capped. I was able to take all the hit and turn it into something that can help me stay alive? If anyone else has tried this or has some input please hit me up.
My GM informed me that he does not think I am doing enough damage in raids. My two questions are: What kind of damage should I be able to put out on a Raid Dummy w/o using Shadowfiend? What should my raid damage be during a fairly standard fight with some movement such as the Twin Dragons in BoT?
I can get 10.3k on the raid dummy w/o flask/foodbuffs and shadowfiend.
I found myself being about 10-12k on the above mentioned fight in BoT, usually 3rd damage in the raid overall. We have neither a crit chance buff nor a spellpower buff (rogue, ele shammy, mage etc). Damage goes down to 7-8k during fights like Ascendent Council (which we still haven't beat in our raid group) and up in fights like Halfus (24k last time we did it).