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Old 02/17/11, 1:43 PM   #24781
Warlike
Glass Joe
 
Undead Priest
 
Frostwolf
Then limit it to 3-5 weakened targets at time, no raid will bring 5 disc priests.

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Old 02/17/11, 1:47 PM   #24782
Sklorr
 
Undead Warlock
 
Thrall
Clarification on Stats Priority

In the original post, we say the stats priority is:

Int >> Hit (to cap) > Haste > Crit > Mastery

I've only recently started playing, so forgive me if I'm missing something basic. Lots of what I've read indicates that Stamina is the primary stat for warlocks, although much of it was written pre-Cataclysm. Does the above priority assume that Stamina is still the primary stat, i.e. is it:

Stam >>> Int >> Hit (to cap) > Haste > Crit > Mastery

or are we actually saying that Stamina isn't important anymore? i.e.

Int >> Hit (to cap) > Haste > Crit > Mastery >>> Stam

Thanks!

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Old 02/17/11, 2:22 PM   #24783
Depravation
 
Tauren Shaman
 
Sargeras
Personal Experience

Having a good amount of experience raiding now I would like to offer some of my experience. I'm using a 7/2/31 build like kahva from paragon while also following his stat stack of generally Int > Spi > Haste > Mastery/Crit. I also made a strong effort to get Jar of Ancient Remedies and Darkmoon Card: Tsunami to avoid stacking more spirit come patch 4.0.6. My guild raids mainly 25mans while I finish up the bosses left up from guild runs with a few guys on 10man.

I've noticed that in every fight I've had plenty of time to spam lightning bolts when needed while still keeping healing rain down, riptide up, earth shield up, and rolling unleash elements. Still giving me plenty of time to insert chain heals and healing waves when needed. I'm throughput with this strategy is outstanding, I'm usually number one overall on heavy aoe healing fights and top three on general fights. Of course comes a lot of overhealing, but none the less I feel shamans are perfect at what they are built for which is raid healing. I'm interested to see how we fare in upcoming content. If fights will be created with us in mind to stay competitive. And if we will scale correctly with better gear.

I don't know about anyone else but I've noticed not having any mana issues since the patch and
I don't have my four set yet. I've been able to spam healing rains and chain heals with little management lately.

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Old 02/17/11, 2:56 PM   #24784
Ganrokh
Dwarf of Ages
 
Dwarf Hunter
 
Azgalor
Originally Posted by Krelle View Post
He could be. I imagine one of the main problems would be his ice tomb, which hits for a % of health over time. If you could predict when he casts it and use distraction shot on him, it might do it since he wont ice tomb his main target (as far as I know).
I wonder if it has a range, or if its LoSable. I'm going to go tonite and do some testing on him. I have a DK friend who went to try it earlier this week, he said he was getting overwhelmed during phase 1 by the aboms.

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Old 02/17/11, 3:04 PM   #24785
stuckinwell
Glass Joe
 
Undead Warlock
 
Madoran
The important thing to note about the stats provided in the OP is that all of them directly increase DPS. The argument could be made that Stam increases DPS by helping to ensure that the warlock does not die, however, this thread is designed to discuss maximizing DPS, not survivability. DPS and survivability and not often direct tied to each other as most damage is avoidable, and therefore the focus while moving out of/avoiding/interrupting said avoidable damage remains on maximizing DPS. For questions on survivability, the Warlock Mechanics thread is a better venue.

The only legitimate argument that can be made in Stam's favor is that more Stam = bigger Life Taps = fewer Life Taps = fewer GCDs used on LT. However, due to the mandatory Glyph of Life Tap, the gain is minimal, and is worth far less per point than any other caster stat. Stam should never be a stat that a warlock worries about.

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Old 02/17/11, 3:07 PM   #24786
Arxis
Glass Joe
 
Blood Elf Warrior
 
Mug'thol
I made a few minor change to Symphonia's TG low hit setup. Nothing important but I think its more optimized.

chardev 8 - Cataclysm Beta

Tell me what you guys think.

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Old 02/17/11, 4:21 PM   #24787
Mhobius
Von Kaiser
 
Mhobius's Avatar
 
Human Death Knight
 
Nemesis (EU)
I've found a better optimized Frost DW Pre-hardmode gear. Here it is: chardev 8 - Cataclysm Beta
I haven't tested it out on Kahorie yet, but following your stat values and considering the lower hit/exp after the cap and the more mastery from the gear than the one mentioned in the guide, it should deal more dps.

Last edited by Mhobius : 02/17/11 at 6:00 PM.

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Old 02/17/11, 4:45 PM   #24788
iamajellydonut
Von Kaiser
 
iamajellydonut's Avatar
 
Draenei Shaman
 
Sargeras
Originally Posted by Exemplar View Post
Correct, I was never apprised that spells functioned to proc Avalanche on a 20% chance with 10 sec ICD. Instead it was modeled under the same PPM mechanic (where cast time was 1.5, divided by 60 sec, multiplied by 5 PPM to provide a % chance). Modeled in this fashion it produced the DPS listed in the OP.
12/28/11 - Your, unaltered since its declaration, post concerning the dps value of Avalanche.
1/19/11 - The announcement of the change to Avalanche allowing it to proc off spells.

An extraordinarily simple 3min test on a dummy would have shown you that it was not procing 46 times each minute, procing from spell damage, hitting for 2.2k, or any other ridiculous factor. Instead you went off a seeming basis of "I think so. Therefore, it is."


Originally Posted by Exemplar View Post
Raid buffs other than Haste impacting are a non-issue, as to date Avalanche has only proven to increase damage from Communion.
Well, given that an Enhancement Shaman's mastery appears to be affecting it, it would not be too far off to assume it benefits from things like +spell crit, 8% magic damage debuff, etc.

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Old 02/17/11, 4:48 PM   #24789
Riddeck790
Glass Joe
 
Orc Hunter
 
Gorefiend
moved topic question to MM section

Last edited by Riddeck790 : 02/17/11 at 6:03 PM.

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Old 02/17/11, 5:20 PM   #24790
Paxtez
Glass Joe
 
Human Warlock
 
Malfurion
Originally Posted by Elmi View Post
The other talents dont actually give a dps increase, so for simcraft purposes it actually doesnt matter a thing if you spec 2/3/0 or 3/0/2.
Demonic Embrace is a small DPS increase. The logic goes: More HP -> More Mana per/ life Tap -> Fewer Life Taps -> More attacks.

When I just ran it on Aff_359 and I got a 11dps increase, but that is small enough that it could just be the margin of error. I think embrace would be better if Aff will have succ out 100% of the time.

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Old 02/17/11, 5:59 PM   #24791
DPSDK
 
Night Elf Death Knight
 
Perenolde
mastery over haste

It is now conclusive that mastery is better than haste even on single targets. I did multiple tests on heroic Target dummy with the exact same gear.(ilvl 354) the first round of tests, I reforged all the mastery to haste which gave me a 33.5% haste buff and a 32% shadow damage buff. I then reforged the haste to mastery and wound up with 27.5% haste buff and a 43% shadow damage buff. Stacking mastery gave me about 400 dps more on average than stacking haste. You will see more of a benefit stacking mastery with aoe fights as mastery benefits every aoe attack.

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Old 02/17/11, 6:03 PM   #24792
Riddeck790
Glass Joe
 
Orc Hunter
 
Gorefiend
What is the next haste jump after 10.8% with 4pc t11. How much is needed Pestilence from Laughing Skull I show has this very next haste threash hold and shows Haste Rating + 1 8.548 8.548 above agilty in terms of DPS.

What is the new rotation with such an amount of haste?

His stats are followed on FD setting full buffs aimed priority Aimed below rapidfire Chimerashot blow readiness and aimed shot behavior aimed instant / manual cast

Ranged Speed + 0.1 88.281 N/A
Haste Rating + 1 8.548 8.548
Note: Different quantities of haste will vary significantly in value due to shot shifting.
Agility + 1 7.578 7.578
Ranged DPS + 1 6.770 N/A
Crit Rating + 1 5.313 5.313
Hit + 1 (when below cap) 2.678 2.678
Attack Power + 1 1.427 2.855
Mastery Rating + 1 0.909 0.909

Pestilence @ Laughing Skull - Game - World of Warcraft

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Old 02/17/11, 6:14 PM   #24793
Nekrovski
 
Dwarf Death Knight
 
Stormreaver
Originally Posted by DPSDK View Post
It is now conclusive that mastery is better than haste even on single targets. I did multiple tests on heroic Target dummy with the exact same gear.(ilvl 354) the first round of tests, I reforged all the mastery to haste which gave me a 33.5% haste buff and a 32% shadow damage buff. I then reforged the haste to mastery and wound up with 27.5% haste buff and a 43% shadow damage buff. Stacking mastery gave me about 400 dps more on average than stacking haste. You will see more of a benefit stacking mastery with aoe fights as mastery benefits every aoe attack.
Before we all jump aboard and reforge haste to mastery, can you provide some more information on these tests? Like, how much time did you spend wailing on the target dummy? Secondly, can you try out these experiments on actual raid encounters? It just seems to me that you're not providing enough information to back up your points, never mind call them "conclusive".

That said, until Haste improves the rate of Death and Decay ticks, Mastery will indeed improve AoE damage.

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Old 02/17/11, 6:31 PM   #24794
DPSDK
 
Night Elf Death Knight
 
Perenolde
mastery

First off, there are way too many variables in raid encounters to effectively rate mastery vs haste. I wanted a controlled environment with everything the same except for mastery and haste. As far as testing, I performed 5 different sessions lasting 3 minutes each with stacking mastery. I then performed another 5 sessions stacking haste. Numbers did change obviouly, but the haste dps was always less than the mastery dps. Mastery was around 14.6k dps while haste was around 14.2k dps.

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Old 02/17/11, 6:50 PM   #24795
drought4
 
Draenei Paladin
 
The Forgotten Coast
I have a question about the stat weights. Haste is our worst stat and should be reforged away but is there a bottom to what that number should be.I just got some new gear and as of right now I'm sitting at 17.86 mastery, 9.10% crit and only 3.57% haste. I have not had a chance to try this setup out yet in an actual raid yet and I never seem to get accurate results from dummies.

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