We are actually trying our fourth HM in 10 player-mode (we are a 10 player guild) so I sure have not the level of many person here - and not yours -, but I have to agree with nearly everything you just said. That's the best resume I've seen about cata DK tank since the cata ship.
A few comments :
Originally Posted by riggins
I do think that 4pc is amazing and should be used.
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Sadly (because they are obviously better pieces than the tier ones) this is SO true. The 4pc bonus is just OP on a LOT of fights. Before I had the 4pc normal, we wiped sometimes SIX TIMES in a night because of I not having it.
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*you will probably also note that the Sinestra caster cloak is listed on the chardev profile.
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Ironically, it is true in a lot of class/spec. Especially if you are playing full mastery, LOTS of items Agi/Mast/Exp or Agi/Mast/Hit are SO much better than casual tanking one, even on the same ilevel.
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Keep in mind you do still need SOME hit/exp, but it's not necessary to get capped in either.
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I should actually disagree on this. Though you do not lose any runes on missing or being paried/dodged,
the GCD lost is often way more important than the runes, because a Death Strike has not always the same efficiency a GCD later.
Two reasons :
- You lose a 5-second windows and you lose like 20k heal 30k absorb, which is just desperating.
- You need the death strike RIGHT NOW because you are at 10k HP, and then you fail, and then you die.
I don't know if it's the same in 25-mode (meaning: certainly not), but in 10-mode my auto-healing represents sometimes 90% of my survivability. Missing 2 DS in a row often means a wipe. We wiped SO many times because 2 or 3 DS missed or were parried/dodged... And I lost so many 50k heal windows because of that...
I am not capped though, but I prioritize expertise and hit over mastery.
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Yes, avoidance will sometimes look better on paper and provide less dmg taken overall, but it forces you to be taking much heavier bursts of dmg.
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- Actually, this is less a problem in 10 than in 25
- In 10 I just switch to double stamina (use dodge) trinkets on fights that requires it (Chimaeron HM for example)
- Burst of dmg are what reactive cooldowns are for. (amphasizing again the importance of expertise on DS)
Yeah, I cry everyday because my work doesn't let me enough time to farm it. =_= (you rotate way less in a 10-man when you are MT, and when you work 12hours a day, you just can't do the quests *_*)
Sad that the best tanking trinket is a daily reputation-only.
Glyphs Major
Vamp Blood- I love this glyph and see a lot of people that don't use it. This glyph is amazing because it will gain you more through the additional healing you are getting from all sources than it will from the temporary hp gain you will get w/o it being glyphed.
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If you play avoidance, you would eventually skip this one, as the cooldown is less reactive glyphed. (though it is WAY better glyphed on paper)
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AMS- Don't see the point of glyphing this outside of PvP. If you are doing it right, you don't need an extra 2 secs to assist your timing of the cd.
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I am surprised that you say so. I always felt it was totally OP for destacking on a lot of Fight, also often allowing way more survivability by absorbing two magical strike instead of one.
Here again, in 25-mode you maybe just can't absorb two magical strike with a AMS, while in 10 you can absorb a Nefarian breath + a great % of an electrocute.
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It is very unforgiving and advanced class and almost completely 'maunual-ized', so keep that in mind.
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Yeah, it's nearly impossible to be skill-capped while playing a DK-tank. The cooldown optimization alone is a pain in the ass. Playing a DK tank without any knowledge or skill is like trying to tank with a holy pal. Maybe Argaloth will fall, but you'll never down a HM.
But being able to react optimalisticaly to ANY situation at ANY time or so is really great and OP.