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Old 02/20/11, 8:04 PM   #24916
Onijitsu
Glass Joe
 
Troll Shaman
 
Black Dragonflight
Originally Posted by Milk View Post
...we have a death issue more-so than a healer mana issue. I have yet to really encounter a serious roadblock because Healers are regularly running OOM even though everyone is doing everything they can to mitigate incoming damage. HPS > Mana efficiency most of the time. Only in 5mans did I ever feel like Mana Efficiency was more important.
I have healed on a Shaman, a Priest and a Druid, and mana is much more of an issue on a Shaman than the others. If you /oom, then your HPS goes to zero. I don't think we can disagree about that. I personally feel like Resto-Shamans have mana issues. Even back in WotLK, I could get even HPS scores with a Druid... the only difference being, I'd be OOM and they would have a nearly full mana bar.

I tend to agree that Haste is overall better than the much more conditional Mastery which Blizzard handed us. (At least, it is producing better results for me) Fewer heals get sniped by other healers, because I have shorter cast-times. I do better output, which -- let's face it -- means I will get invited back to raid with a group. And Mastery (the Resto-Shaman variety) has a better chance to work, if it lands when someone's health hasn't already been improved by incoming snipes from other healers. (Like Druid and Priest HoTs, which are mostly instant-cast)

I think that Blizzard succeeded in that it made the game more dynamic with the changes in Cataclysm. I think Blizzard failed in that it has not removed the "spreadsheet mentality" from the game, as they indicated was their intent. Especially, in that Mastery is a very simple and direct improvement for many classes and specs, but is much less worthwhile for other classes/specs. Essentially, for Resto-Shamanism, it feels like the IRS pulled a fast one and changed up the form 1040 from something I at least had some experience with, to something newer and much more finicky. (The result being a wire-brush enema if I don't get it right)

To summarize:

- Resto-Shaman mastery is conditional. Whereas, other healers' masteries are a straightforward increase. (eg: Druids can layer HoT on HoT, and get a consistent increase to their heals, every time)

- Resto-Shamans are designed with long cast times, compared to other healers. Spiritwalker's Grace goes some distance toward making us more mobile for handling raid mechanics, but it does not address the issue of our mastery getting gimped by other healers landing heals before we can. (And you can only compensate so much for this by "pre-casting" or "predictive heals")

- Resto-Shamans have mana issues. Ours is the only mana-generating cooldown which is limited only to our specific spec. Compare healing Priests, which have two: Hymn of Hope, and Shadowfiend. Both of which are excellent for getting mana back. Mana Tide is pretty weak, compared to these. And while it may help our entire raid now, it has also been nerfed in its results yet again.


I was consistently Top Heals (or a close second) in Lich King, despite the designed-in disadvantages of Resto-Shamanism. I welcomed a more challenging situation, back when Blizzard talked about what was coming. However, after all attempts to rethink (and reforge) my approach, I still drag behind other healers. I think the Resto-Shaman class is essentially broken, compared to the other four healer types. Even after the recent hotfix. I think Blizzard needs to think about changing up our Mastery for something more consistent, honestly.

Last edited by Onijitsu : 02/20/11 at 8:17 PM.

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Old 02/20/11, 8:51 PM   #24917
Vice
Fragrant Lotus Farts
 
Vice's Avatar
 
Pandaren Monk
 
Mal'Ganis
Originally Posted by Onijitsu View Post
- Resto-Shamans have mana issues. Ours is the only mana-generating cooldown which is limited only to our specific spec. Compare healing Priests, which have two: Hymn of Hope, and Shadowfiend. Both of which are excellent for getting mana back. Mana Tide is pretty weak, compared to these. And while it may help our entire raid now, it has also been nerfed in its results yet again.
Water Shield is their answer for our other mana restore ability.


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Old 02/20/11, 9:25 PM   #24918
tesra
 
tes
Tauren Hunter
 
Non-US/EU Server
to me. just add 0~200 damage is trick to make formula looks like true. we can calculate same solution using another variable, another formula.

but applying nerf of upcoming day. it is better to use Remmurd's formula. cuz Remmurd's formula is only solution that we can guess nerfed damage by using it. (using another solution, it clac buffed damage or odd numbers) maybe it is closest formula to correct one. but also it is true that we can get wrong number by using it.

Last edited by tesra : 02/21/11 at 1:10 AM.

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Old 02/20/11, 11:20 PM   #24919
ssor1222
 
Gnome Mage
 
Thunderlord
pvp?

I have been looking for information on mage pvp (spec and tallents in perticular) and was wondering if someone could give me some info or point me in the right direction on that. thanks in advance.

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Old 02/20/11, 11:38 PM   #24920
Otrebla
Glass Joe
 
Orc Warlock
 
Illidan
Can we get some trinket discussion going? Everywhere I've gone I've seen different lists of what trinkets are best.

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Old 02/21/11, 12:32 AM   #24921
Ruinz
Glass Joe
 
Worgen Hunter
 
Kil'Jaeden
What specs ya'll use on what encounters to maximize dps, right now I'm Marks main Survival off. I messed around w/ BM in a couple of heroics but it just seems awful so doubt I'll be switching to that but, would still like to hear some input. 355ilvl

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Old 02/21/11, 12:52 AM   #24922
Morsexy
Banned
 
Human Warrior
 
Ysera
I've noticed a huge difference between 8% hit and 12% hit, and I currently use 12% hit and I do fairly well on parses. I think its all about your play style.

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Old 02/21/11, 3:19 AM   #24923
Wyyrlok
 
Orc Warlock
 
Hakkar (EU)
Originally Posted by Zurriel View Post
Not really. Affliction is still on top of simulations; Zakalwe posted them this morning, I believe:
http://elitistjerks.com/f80/t110222-...a/#post1811449

Either way, points in Dark Arts are wasted if you are using the succubus + Lash of Pain glyph, and nothing (that I know of) suggests the Felhunter will be doing more damage than this combination.
If you would like something to be thankful for, this means we will essentially will not/will not greatly benefit from using Soulburn + Soul Fire, meaning there should be serious conversation over whether using Soulburn + instant Felhunter + Demon Soul is now more appealing. In this case, Dark Arts may be worth it, but simulation data would be nice to see.
Regardless, this is the spec I plan on running:
Reading through the posts, you are the only one underlining Affliction DL is on top, but this guide is structured to maximise Affliction Shadow Bolt spec.
Going for Drain Life as filler makes Bane useless and Dark Arts indeed more valuable (Drain Life is another DoT, Felhunter will outdamage Succubus like when Drain Soul is applied). It isn't mentioned, though, if there is a breakpoint below which Affliction SB is better than Affliction DL. Has anyone tried to define a limit between the two?

Last edited by Wyyrlok : 02/21/11 at 7:16 AM.

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Old 02/21/11, 3:51 AM   #24924
Plexieglas
 
Dwarf Shaman
 
Shattered Hand (EU)
On "simple" boss movement fights like Chimaeron HC - I do believe speccing and glyphing into Fire Ele outweighs the dps loss from improved shields and the faster movement from the enhancement tree.

Especially when you get 2 trinket procs at the start of the fight (i get this around 75% of the time) + Engi Gloves + Volcanic Potion and then Fire Ele.

I don't like the system where we have to get a good fire elemental up to be able to compete with dps tho (:

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Old 02/21/11, 4:39 AM   #24925
Dorf
Glass Joe
 
Blood Elf Paladin
 
Kult der Verdammten (EU)
I still wonder, if its worth, recasting dots during +spelldmg proccs from i.e. power torrent and trinket and/or during eradication procc. Did anyone some testing around it? Maybe this would revive the Shadowgreenlight addon.

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Old 02/21/11, 5:01 AM   #24926
Voodude
Glass Joe
 
Troll Priest
 
Blackhand (EU)
Disc or Holy

Hello, I play a troll priest as a healer in a 10man caster group. The other healers are a druid and a paladin. We are currently trying Nef, everything else on normal mode is down.

My question: Do you think it makes more sense to play as disc oder holy in this setup?

I'm playing holy at the moment and it's fun. But I do have trouble healing groups of 3 to 4 people efficiently, when they are in differen groups. I think a disc specc and maybe a switch to more tank heal while the druid handels the group might be better. Also the PW:Barrier could be a big help on Nefarian.

Thanks in advance,

Vosk, Cohesion
EU-Blackhand

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Old 02/21/11, 5:35 AM   #24927
thurft
 
Human Paladin
 
Auchindoun (EU)
X-Perl seems to work fine for me

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Old 02/21/11, 5:59 AM   #24928
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
The two main sources of difficulty on Nefarian, as a healer, are pillar healing and handling repeated Crackles without going oom in P3. Both are easier as Holy, due to Lightwell/PoM being fantastic for the pillar, and straight AoE healing output being key for P3.

Barrier will only help on one Crackle every 2 minutes. While that is a great help in 25-mans when the raid can have a cooldown for every crackle, it doesn't do that much for 10-mans.

But I do have trouble healing groups of 3 to 4 people efficiently, when they are in differen groups.
I assume this refers to pillar healing. First off, there's no reason why you can't have your whole pillar in your group to utilize PoH, so get that fixed. Second, use glyphed Lightwell (plant it on top of the lava, it will float). Finally, stay in Sanctuary Chakra and cast PoM on cooldown.

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Old 02/21/11, 6:51 AM   #24929
Voodude
Glass Joe
 
Troll Priest
 
Blackhand (EU)
Thanks for the advice, I will try the lightwell glyph tonight.
The healing 3 to 4 people in differen groups problem is more a general one.
On Nefarian, I the people on my pillar are in my group and I don't have a lot of trouble with phase 2.

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Old 02/21/11, 7:45 AM   #24930
Iluwen_de
Glass Joe
 
Gnome Warrior
 
Forscherliga (EU)
So I tested Arms-PvE a little bit and it seems to be very close to Fury now (at least to TG), my simulated results also show that. Both specs are within 5% and I have geared towards Fury, so no perfect equipment for Arms really (the only thing I could do was reforge the stuff).

Arms feels more reliable in terms of rage icome and outgoing DPS, AoE is obviously better and even single target DPS are very close. Whats your opinion on "Arms vs. Fury" for PvE?

Rowdy @ Forscherliga - Spiel - World of Warcraft

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