I think the question on everyone's mind is now whether the buff to AotH was enough to put two glyphed Arcane Shots on par with one Aimed Shot. With the math above it appears that Aimed Shot will be hitting for slightly less than what it was with AotH up (since you can't cast it while moving why wouldn't you have AotH up?). But we are now also looking at 2000 additional attack power for Arcane Shots.
So can I ask someone with more knowledge than I do to do an Arcane Shot analysis to see how much it has improved with the new AP bonus from AotH? I'd rather go back to firing AS as the focus dump and just using the Aimed Shot! procs as they come. This could help a little with mobility if you can maintain a fairly high level of focus in order to dump Arcane Shots while moving without having to switch to fox to fire off Steady Shots. Of course, then you run the risk of dropping the ISS buff, but is that worse than losing ~2600 AP for the duration of your movement?
I don't actually know where the shot formulas come from (I see wowhead mentioned), but if someone could point me to the proper place I'll do the analysis myself and see what I come up with.
We need to see the live implementation of the AI nerf before we can determine which is the better focus dump. I anticipate that AI will still be better at all times, but it should still definitely be better during the CA phase or when under the effects of RF and BL.
I do not see how this change should help with mobility or focus usage. First, when moving, you should already be using AS as your focus dump since it can be used on the move. Second, there is not much focus cost difference between 2 ASs and 1 AI with the AI glyph.
Since patch 4.0.6 I've been a bit lost with Mastery and how useful it actually is. All my testing has resulted in it just being a left over stat and where possible just reforging it to hit, haste or crit seems a better option.
No matter how I tweak the numbers any gain on mastery (and loss on another stat) seems to be a dps loss, and obviously when I gain new stats pumping them into crit seems better than gaining mastery.
Is this the general consensus at present or are people aiming for a certain amount of mastery for a specific reason? I seem to remember survival aimed for a 3 : 1 ratio with crit/mastery, but I've not seen anything similar for mm.
What does the sims say about using BrainFreeze proc with Fingers of Frost in 4.0.6? Is there still a point in saving 1 Fingers of Frost charge for possible BrainFreeze procs, or would one be better off going out of one's way to Ice Lance first and use the BrainFreeze only once the Fingers of Frost charges are spent?
I am interested in knowing this as well. Does the extra damage of one BF with a FoF proc outweigh a FoF Ice Lance + BF?
The fire thread mentions using either Fireball or FFB as your main nuke, properly glyphed. Is there any use in glyphing both and using FFB just to keep the DOT going while using Fireball otherwise, or is it just a loss to be missing they pyroblast glyph?
It would be a big loss to not have the pyro glyph. Also the FFB DOT is extremely weak. If you like having the DOT or u just like FFB, then feel free to go that route as the two are pretty close in DPS, though FB is a little bit better.
I've been running with the extra hit and have seen nothing but positive results, but without a lot of math, simulation, and tests, I'm hesitant to say its worth more then mastery. Considering the relatively worthlessness of haste and the fact that the extra hit leads to more crits itself, I would say that I am confident that haste and crit take a backseat to hit until hard cap.
I recently started the idea of farming gold by soloing BC or Vanilla Raid Instances. Naturally I figured that Demonology was the best spec. For several reasons including survivability, and the insane AoE damage i can put out for the boss fights that spawn adds (Just about all of them). However, i havent been having much luck. I got Magtheridon to 70% and the others just didnt seem to work really. Trash is fine, but the bosses not so much. Theres a good chance its just not really do-able. But if anybody has ideas, tips, or experience, sharing would be helpful.
I started raiding as a Destruction Warlock 2 weeks ago, since then I've read the guide on this forum, EJ, and Warlocks Den with regard rotations etc, but am wondering - by viewing the video of me on a dummy - whether I can improve at all.
The only thing I'm unsure about at the moment is whether I should let my dots: Immolate and Corruption tick till they end; refresh them exactly when they fall off i.e cast at 1 second left , or, whether I should cast them @ 2-3 seconds duration left.
I haven't cast infernal at the start, I don't use Soulburn on cd and I'm sure there are many other errors (Soulfire may be off for 1-2 seconds at times) but apart from that I'm not sure where else in terms of static dps rotation I can improve upon.
I currently have 3 trinkets and trying to figure out which combo is the best with what spec.
2.Darkmoon card: Hurricane
3.Quicksilver Alchemist Stone
Is Fluid Death still #1 trinket for both MM and SV?
What's better Darkmoon card or Quicksilver? Since QS is somewhat new there is not much ionformation I can find on it.
If Darkmoon card is better does it stack better with SV? If so anyone know by how much?
I know that Darkmoon Card got buffed with one of the resent patches just dont know by how much...
I did some Heroic dummy testing. 3 tests with each trinket 5 min each try. From what I was able to see the difference is about 1k. Quicksilver produced 1k more dps for me then the Darkmoon card. Im sure I will get different numbers in raids and just want to saee what other people think.