Before I start, please pardon my unwillingness to go through 31 pages to see if this has been mentioned or written out.
What's necessary for a hunter to solo Kael'thas in The Eye right now, as of 4.0.6?
I have access to pretty much every pet, every spec, and I'm 346+ gear. I also have 2pt5, which does come in handy.
Loot reaver and Al'ar were pretty easy, all things considered. Solarian gives me trouble in that every now and then when she sends me into the sky, my pet is so far away from me that it's automatically dismissed. (Also, a way around this would be appreciated.)
So, how to spend points when the 2000 AP Buff on Hawk is going life today?
Not sure about sic-em vs careful aim vs bestial discipline vs one with nature.
Are there any calculations made yet? And yeah, In know how to use FD but I would like to understand the reasons behind. I assume CA is still showing the most dps. But how important are the first 20% of a fight? wouldn't it be better to spend three points in OwN? At the moment I'm using 2 points in serpent spread (I'm rading 10m and we usually need my AoE). I could image to shift one point to OwN. But what else? using just one point there? Or getting two points out of any other talent like CA?
I recently started the idea of farming gold by soloing BC or Vanilla Raid Instances. Naturally I figured that Demonology was the best spec. For several reasons including survivability, and the insane AoE damage i can put out for the boss fights that spawn adds (Just about all of them). However, i havent been having much luck. I got Magtheridon to 70% and the others just didnt seem to work really. Trash is fine, but the bosses not so much. Theres a good chance its just not really do-able. But if anybody has ideas, tips, or experience, sharing would be helpful.
As I solo Magtheridon every week for the easy 500g, here's how I proceed, with a Demonology spec:
The only tricky part is phase 1, where you have to kill all Channelers. I put CoE on them, and once they're packed, use Hand of Gul'dan, summon infernal, and then massive AoE with meta+soul (immolation aura, hellfire, felstorm).
They usually all die before they can finish a heal. After that, phase 2 is just a long tank&spank, I consider the fight won at that point.
And as I use the Blessed Medallion of Karabor to get to Outland, I always check if Doomwalker is up, for an another quick 500g.
I personally have been finding haste to be more valuable than mastery as EoL, with most HoT's, has a tendency to overheal large amounts.
That depends on your raid setup and if you're going 10 or 25 mans tbh. I'm always running with a paladin + shaman or shaman+druid or paladin + druid. They are on tank healing and I'm raid healing, I'm also telling them to stay of the raid to save the mana. I hardly have any overhealing from eol, but that does depen on your setup. I'm doing 10 man normals at the moment.
is it worth to reach 2004 haste ?
Absolutely, yes If you have 1100 mastery instead you will have 6.2 mastery more and will heal around %9 on targets hotted by you. Lets say %60-%70 of your healing benefit from mastery, it means you will have more or less %6 more healing.
If you have the haste though you will have %12.5 buffed WG which should be around %30-%35 of your healing. Roughly increase your total healing by %4. But dont forget the %25 buffed WG (1587 haste) and %20 buffed Rejuv (1777 haste) during Nature's Grace(NG). Assume NG uptime around %20 , total healing done by Rejuv around %30. Your healing will be increased by 0.2*(0.325*0.25+0.3*0.2)=%2.8
So haste gains race by %6.8 more healing where mastery gives %6 more healing for same time spent on casting and for same amount of mana.
Your playing style may change above calculations and yes mastery and haste is close when u put into these kind of theorycrafting but more importantly haste gives more utility. You can respond to changing dmg income a lot faster, cast more spell during tree of life, cast more spell during NG, get more clearcasting.
Lets think a scenario we encounter a lot during current content. You know there will be raid wide aoe incoming, holding your NG for that time. Now everyone's HP bar is red, you start casting by a regrowth to activate your NG, and continue with WG. Now spamming rejuv to WGth people. If u have haste above 1777, you will heal a lot more, at this time where raid needed healing a lot.
Dont forget we are not DPS, so our utility cannot be measured by HPS only. And haste is better, for being a better healer. Summary
Haste is superior to mastery until 2004 haste line in both HPS and utility.
If you dont want to use valuable spreadsheets prepared by good people here, let me give you some rules to follow along the way to 2004 haste. It wont be the best way to reach 2004 haste but wont be bad either.
intellect: Never sacrife intellect for haste. Maybe a little to past a nearby breakpoint. Always use gem for int, but you will need 2 yellow gems for best meta gem([Ember Shadowspirit Diamond]) to work on you, choose them for haste.
Spirit: It is your first priority to have mana until the end of combat. If u have mana problems, take mana talents moonglow and furor. DO NOT MISS a clearcasting proc ever. Use innervating each other with another druid,use mana pots. If you are having mana problem with them, you are doing something wrong. If you left with mana at the end of combat, drop mana talents and get healing ones.
And again do not miss a clearcasting proc ever, it is unbelievable mana source. Do not use it with swiftmend. Clearcasting worth around 4k mana if you use it on healing touch.
Reforging spirit to haste? Ofc,no. Just not being in need of reforging stats to spirit is enough. Do not forget reaching 2004 haste ratings is really about managing your mana so you wont gonna need more spirit and you can reforge into haste instead of spirit.
Mastery: Dont mind it if sacrificing mastery will take you over any haste breakpoint. Reforge it to haste.
Crit: It is really weak stat for now reforge it to haste>spirit>mastery.
I will again give guidelines.
Check Lightflower's gear list in first page of this thread there are a lot of items with haste+spirit. Get them. If you can get an epic item without them instead of blue get it and reforge. You can buy Valor boots, Dragonmaw rep belt is superb. Use your valor points to take your tier gloves first. Enchant your bracers and boots for haste, BIS enchants are expensive for them. If you are alchemist craft your trinket. You can reach above 2000 without even get a single item from raid.
Now when replacing your blues with epics during raid, your strategy will depend on your guilds loot rules. But on your first loots prefer ones with haste like [Passive Resistor Spaulders] form Omnitron or your tier helm. If you start raiding with gear by follwing above mentioned rules, you will not have problems for keeping 2004 haste by getting new items without haste. Of course you have to reforge your new items into haste.
I am just curious and still need to chant some gear and also still upgrade other gear .
My hit is capped at 969 at the moment
So im working on other stats and here they are
Haste is 27.32%
Crit is 17.90%
Mastery is 12.31
so what was on my mind was ...
Is my haste good or should i reforge a lil bit of that to lower it and to which other stat?
Or is my haste good where it is and from here on out ..work on Crit OR mastery?
At first, I'd like to reinforce that I read all the posts about moonkins at EJ, and some reliables blogs (like moonkinrepository, owlkin.org, etc). People usually consider myself someone who knows a lot about the classes I am playing atm (I raided as a rogue and as a holy paladin). So, I know the aspects of my class.
Saying this, when pacth 4.0.6 hit, I took 2 raiding weeks to collect data (worldoflogs) wearing mastery on my gear. Since no one could tell the improvements it would bring us, after the buff.
Now, I came back to haste, and started collecting data again, to make a comparison. And so far, I can see that wearing mastery, I was top-5 at my guild, and using haste I'm usually 7~10.
Has any1 noticed this? Or does any1 have any ideia of why this is happening since everywhere says "haste>mastery"?
I'm sorry but I'm still not convinced that mastery is better then haste.
auttoattack(yours and the pets)
passive focus regen (for you and youre pet)
active focus regen (more autoattacks = more focus)
As long as you gaind dps from improving youre cast time haste is very good, may be even better then crit.. but thats what we already know.
Now the interesting part is, appart from casting time, wich stat is the better one and why.
If we look at female dwarf now and simply change mastery into haste or the other way arround you will get numbers, but these will also reflect youre shot rotation and casting time. This can lead to awkward numbers, meaning sometimes you will actually lose dps by adding haste. Its a sheet problem from shooting too mechanical... and we are only interesten in the benefits of haste and mastery excluding cast time.
So if we simply cut all our shots from the rotation, but keep the cooldowns the sheet will still work and give us numbers we can work with. Since it won't reflect focus regen gains for the hunter, it won't be perfect, but its a first step.
Comparing dps while reforging haste into mastery or the other way arround, the sheet shows us that haste is even without cast time and without the more focus reg for the hunter better.
Now this is only a sheet (wich could just calculate wrong) and I don't claim to have the right answer here, but I would like to know why exaclty mastery should be better. If I have made a mistake please show me where, all I want is some proofe of wich stat is actually the better one and why.
Do we know how much of a dps increase improved frost presence is for 2h frost? Keeping 4% runic power generation in Unholy presence doesnt seem earth shattering in a spec when I'm usually swimming in RP and have a hard time not staying capped.
It seems without speccing those 2 points, you get 2 to free up for Chillbains which is great utility over DW if there isn't a dps loss.
Hello. I play my warlock a lot since it's my main alt and i've been following this thread for all of cataclysm so far. I was really enjoying Aff before 4.0.6 as i find it to be a very versatile spec that delivered a high ammount of dps. after patch i have tried all three specs and have found that for my current gear lvl (356) affliction seems to be way bellow the other two. I still remain Aff for PvP but i wonder if anyone still plays Aff for PvE and if so how competitive do they find it?