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Old 02/23/11, 7:45 PM   #25021
Tyler1942
 
Blood Elf Paladin
 
Dreadmaul
hey guys, first time posting here

after 4.0.6 i hadn't switched to a mastery based gear set, and was recently helped by this forum and some guys in game, and i've got my stats all right now. dps has increased to around 14-15k on the dummies over an extended period of time which is nice, so thanks for tips etc reading through here.

i just have a question about BiS trinkets (from normal modes). my guild is currently 9/12. the trnket that drops off ascendant council is strength but with a haste proc which i believe is our worst stat now. I have the trinket from valor points, so i was just wondering what is the other best trinket i shouild be looking for?
is it the exp with a strength proc off chimaeron (heart of rage)?

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Old 02/23/11, 8:11 PM   #25022
Paul
Glass Joe
 
Paul's Avatar
 
Blood Elf Paladin
 
Proudmoore
Someone had done the math pre-4.0.6 on Darkmoon Card: Hurricane saying that it was still BiS, even without proc'ing on every HoW.

Redcape said that it was not better than heroic trinkets, and also commented on how it's hard to model because not only has the PPM changed due to rotation change and the trinket not proc'ing on every HoW, but we also don't know the math on the modifiers behind the proc's actual amount, which seems to vary widely. He also said we could use the number of 504 strength to approximate its value (just by estimating its dps according to its average percentage of total damage done) against other 359 trinkets by our current stat weights, which he updated today (Feb 23). By those values, License to Slay comes out on top by a pretty decent amount, even when reducing the 380 str @ 10 stacks to a more consistent number depending on the fight. Until we get a better idea of the numbers on Darkmoon Card: Hurricane, I suppose it's kind of a toss-up at the moment.

It's also been mentioned that Fury of Angerforge's stacks are quick to get to 5, and also that you can still use synapse springs with it.

It's generally agreed that heroic (ilvl 372) Heart of Rage (the Chimaeron trink) would probably be 2nd BiS if Darkmoon Card: Hurricane is still really BiS (it might or might not be BiS at 359 now).

Redcape mentioned that heroic (ilvl 372) Crushing Weight is better than the Darkmoon Card.

Before Heroic trinkets, maybe Darkmoon Card: Hurricane and 359 Heart of Rage or License to Slay (if you can't get the card, unless the value is quite close to the 504 strength Redcape estimates, in which case LtS would be on top by his stat weight numbers) and 359 Heart of Rage (or Fury of Angerforge instead of Heart of Rage if you can get it, since it's on-use makes it more likely to line-up cd's with and the stacks now are quick to get to 5, if you can get it; somewhat fight dependent). Or both Fury of Angerforge and 359 Heart of Rage... to be honest, the trinkets are the only thing bothering the hell out of me, personally, at the moment.

I guess that kinda just sums up the recent trinket talk.

I wanted to add a question: Say if you have 19.30 mastery, does the .3 mastery past 19 contributes extra holy damage on cs, tv, and ds or only the whole 19 points?

Last edited by Paul : 02/23/11 at 8:39 PM.

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Old 02/23/11, 8:20 PM   #25023
Tyler1942
 
Blood Elf Paladin
 
Dreadmaul
thanks for that man. i may be able to afford the dmc hurricane, however i think we're out of them on our server atm. there's a bunch of the decks going around but no actual cards. everyone is selling the agility one for whatever reason. i'll check out the AH, i might just be able to afford it IF it is there.

thanks for you help though.

edit: i can get the hurricane deck for 9k and the faire is only next sunday so i might do that

Last edited by Tyler1942 : 02/23/11 at 9:39 PM.

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Old 02/23/11, 8:39 PM   #25024
whrzmud
Banned
 
Blood Elf Hunter
 
Blackwing Lair
Why is it that hunterloot.com and wowhead both say that I should gem for Haste, but guildox.com and Maxdps say I should gem Agi? Personally I think I should gem for Agi but meh, what do I know..

----------

Now on to my main question (didn’t want to make a new thread so adding 2 questions into one post) Ok I been searching for this answer, I know there is no "haste hard cap” but, what number should we shoot for.

I am A BE Hunter

I am sitting at 23.49% haste (1152 or +9%) My CD for CS is 1.62 is that to much or not enough yet?

Just a side note my other stats are
Crit: 21.89% (Crit rating 1704 or 9.50 crit chance)
Mastery: 13.05 (mastery rating 905 or 5.05 mastery)
Hit: 963 (over cap by 2 points)

My reasoning for haste is, how many Cobra Shot (CS) I can fit in between Explosive Shots (ES). currently I am right around 3 at the cuff of 4, I can usually fill up my focus bar in between ES and fit in either a multi shot (if more than 3 targets) or throw an Arcane shot in as long as my Black Arrow or Kill shot are on CD.

BTW, my shot priority is as follows

1) Rapid Fire (does this only effect my auto shot, or does it effect ALL my shot abilities?)
2) Serpent Sting (kept up by CS so after the first one this drops off my list)
3) Explosive Shot
4) Kill Shot when boss is under 20%
5) Black Arrow
6) Multi shot when there are 3 or more targets
7) Arcane Shot when I need to dump Focus and there are less than 3 targets

Last edited by whrzmud : 02/23/11 at 8:48 PM.

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Old 02/23/11, 9:42 PM   #25025
Socronoss
 
Gnome Warlock
 
<KmS>
Baelgun (EU)
Hi,

I have a question concerning mastery:

I don't understand why mastery is rated worse than crit? My logic is the following:
According to SimCraft, my shadow spells (doom, corruption and shadowflame - which I'm counting as shadow dmg) are around 17% of total dmg, the rest is fire dmg. EDIT: I'm counting Chaosbolt and Fel Fire as fire dmg.

Now, with every point mastery, you get 1.35% increased fire dmg.

That would mean that mastery brings 83% * 1.35 = 1.12% dmg increase per point. This also is not counting the double effect of crits.

Crit is a straight 1% increase per 1% crit (up to a point).

So shouldn't mastery be ranked higher than crit?

Cheers,
Soc

EDIT: I also just checked: you need roughly the same amount of mastery rating for 1 point as you need crit rating for 1%, so this is also not contributing.

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Old 02/23/11, 10:18 PM   #25026
Toda Party
Glass Joe
 
Tauren Druid
 
Bloodscalp
delete plz

Last edited by Toda Party : 02/24/11 at 2:11 AM.

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Old 02/23/11, 11:38 PM   #25027
Zithras
Glass Joe
 
Human Paladin
 
Eitrigg
Trinket, Trinket, what's a good trinket...

I've got an 85 ret paladin. Of all the pieces of equipment, trinkets are perhaps the most annoying to model. I'm sure someone's done the math, so I'd like to take advantage of the knowledge that I'm sure is out there, albeit currently rather difficult to find.

Until recently, I've been using
a) Right Eye of Rajh(H)
b) Heart of Solace (H)

as my trinkets.

I recently also picked up
Mark of Khardros(H)
Impatience of Youth

What should I use?

Obviously one trinket should be Impatience of Youth, but what about the other one?
If they're all about equal, I'd like to use the Eye or Heart with impatience, rather than Mark, since they auto-proc, and don't have a weird cooldown (1.5 min?)
On the other hand, if Mark is far superior to the Eye and Heart, I can use Mark and Impatience (Is the small permanent str boost on mark really worth more than the large proc on Eye/Heart though)?

So...Which two trinkets of these 4 is best for a Retribution Paladin?

Thanks for the help,
Zithras

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Old 02/24/11, 2:27 AM   #25028
Avitus
Great Tiger
 
Avitus's Avatar
 
Human Paladin
 
Doomhammer (EU)
Originally Posted by Paul View Post
I wanted to add a question: Say if you have 19.30 mastery, does the .3 mastery past 19 contributes extra holy damage on cs, tv, and ds or only the whole 19 points?
It contributes. The only stat which goes in steps rather than gradual increase is Expertise.

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Old 02/24/11, 3:43 AM   #25029
noriane
Glass Joe
 
Undead Mage
 
Bloodscalp
That's the problem, thank you.

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Old 02/24/11, 5:54 AM   #25030
Kvaern
Von Kaiser
 
Blood Elf Paladin
 
Sunstrider (EU)
Originally Posted by burygnome View Post
There is (probably) a true fix for Munching ignite in 4.1.0. Mmo-c have posted pre-change notes. Now ignite proc only from non-periodic crits, but still 4s. Don't you think that 6-8s would be a lot better to get wider window for using combustion along with impact proc?

Another good looking change is that Flame Orb is now supposed to have only 6s cooldown!

Those are the only changes for Fire posted so far. With Flame orb having only 6s cd that is a huge dps increase since this spell have the biggest damage per execute time.
I was wondering where Flame Orb is in all of this and still am, it's not a DoT so it can supposedly still crit and it's our biggest source of ignite munching so unless they changed something else about it as well then lowering the CD (and duration to match it I assume) makes little sense.

- ah nvm just read the previous post, 6 sec CD on the FO attacks would indeed curb munching and I'd expect them to up the duration considerably to compensate, it's very much a band aid fix though.

I also wonder about Combustion, it's more than a trivial DPS loss if it can no longer crit.

Last edited by Kvaern : 02/24/11 at 5:59 AM.

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Old 02/24/11, 6:14 AM   #25031
Smoggers
Von Kaiser
 
Smoggers's Avatar
 
Blood Elf Mage
 
Frostwolf
Originally Posted by Kvaern View Post
I also wonder about Combustion, it's more than a trivial DPS loss if it can no longer crit.
Combust will still be able to crit; it just won't ignite.

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Old 02/24/11, 6:56 AM   #25032
ArmaBB
 
Orc Death Knight
 
Dunemaul (EU)
PTR 4.1 More nerfs...c

Unholy
Dark Transformation now has a 100 yards range, up from 60.
Death's Advance now prevents movement-impairing effects from reducing you below 60/75% of normal movement speed, down from 75/100%.
Shadow Infusion now increases Ghoul damage by 6%, down from 8%.

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Old 02/24/11, 7:10 AM   #25033
Shalou
Glass Joe
 
Orc Death Knight
 
Earthen Ring
Originally Posted by ArmaBB View Post
PTR 4.1 More nerfs...c

Unholy
Dark Transformation now has a 100 yards range, up from 60.
Death's Advance now prevents movement-impairing effects from reducing you below 60/75% of normal movement speed, down from 75/100%.
Shadow Infusion now increases Ghoul damage by 6%, down from 8%.
This looks similar to the change they hot fixed back on Feb 9th;

February 9 Hotfixes

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Old 02/24/11, 7:58 AM   #25034
Katili
 
Gnome Warlock
 
Terenas (EU)
Long time reader first time poster.

First of all i would like to thank you all for providing all this information. You are doing a great job.

Now to my question:

Since Succy is the new pet for both demo and affliction, how come the speccs still has points in in Dark Arts !
If i'm not wrong the points only buff FG, Imp and FH.
More stamina and pet healing would be a better source for those points wouldnt it ?

Thanks in advance

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Old 02/24/11, 8:07 AM   #25035
Tyler1942
 
Blood Elf Paladin
 
Dreadmaul
i think it's kind of stupid. i often use WoG in raids to keep myself up, and others up if needed. i mean it wasn't like i was ever getting massive heals at all overall, it just help in situations when i could use it twice in a row with full holy power. it helps in chimaeron as well. it seems really silly

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