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Old 02/24/11, 8:19 AM   #25036
Noogie
 
Gnome Warlock
 
Twilight's Hammer (EU)
Mastery instead of Haste

Been using MAX-Dps abit. (aint know if thats accepted here but i'll go for it).. I first followed the int>>hit(capped)>haste>crit>mastery.. And inputed my stats..
Max dps gave me the answer that mastery gives me more than haste. (MaxDPS.com - Destruction Warlock DPS Gear Rankings)
Reforged my haste till mastery.. havent really tried it out but is it wrong to do like me?

Is it better to reforge my mastery to haste?
Why do i want more haste?

armory link: Noogie @ Twilight's Hammer - Game - World of Warcraft
Max-dps link: MaxDPS.com - Destruction Warlock DPS Gear Rankings

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Old 02/24/11, 9:12 AM   #25037
phyx182
Glass Joe
 
Undead Priest
 
Nordrassil (EU)
nice, another nerf to discs. So PWS will be even less spamable then now. Then what should we do to keep our HPS in par with others? Because it all comes down to hps at the end. PoH? meh.

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Old 02/24/11, 9:12 AM   #25038
wizzadora
Glass Joe
 
Gnome Mage
 
Emerald Dream (EU)
Originally Posted by Saruk View Post
It's critical that Fire Mages use combustion helper to optimize their dps. Using combustion helper tells you if you have munched an ignite because the 45k FB crit that just landed will show a 2k ignite tick and not a 7-8k ignite tick. You need to keep a close eye on the amount ignite is ticking for and ONLY use combustion when ignite is ticking for an acceptable amount.

Don't leave Combustion to RNG ignite munches. Use the helper to know exactly what the ignite tick is.
I've read through alot of this thread and some of the SimC and Rawr data confuses me slightly (or im too lazy to look further in to it with my char). I use Combustion helper and have been waiting for the optimal time to pop combustion based on LB,Ignite and Pyroblast ticking on my target, but based on 'RNG' factor and blaming my sub par DPS on some fights on this, what is considered an 'acceptable' ignite value to pop combustion without waiting for what seems like an eternity at times for hot streak and rng FB crits?

thanks for thread however, learnt alot

Wizzadora

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Old 02/24/11, 9:48 AM   #25039
Sado
Glass Joe
 
Orc Shaman
 
Destromath
Patch 4.1 information is coming in. While I won't snub an increase to Enhance AoE, I still think this was a bad way to go about it. In before Searing Winds is useless.

Elemental

* Earthquake base damage has been reduced by 40%.
* Fire Nova now has a 40 yards range, up from 30 yards. Cooldown reduced from 10 sec to 4 sec. Now Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals 647 to 724 Fire damage to every other enemy within 10 yards.
* Improved Fire Nova has been replaced with Seasoned Winds - When you successfully prevent an enemy spellcast with Wind Shear or Grounding Totem, you gain [if (PL<=70) then PL else if (PL<=80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7] resistance to that spell's magical school for 10 sec. (PL = Player Level, and if you're wondering, that's basically the same resist aura as any other spell)


Restoration

* Purification now increases the effectiveness of healing spells by 25%, up from 10%.

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Old 02/24/11, 10:26 AM   #25040
Leokhan
Glass Joe
 
Night Elf Druid
 
Shattrath (EU)
Hey guys,
To begin with, I'm not that good in theorycrafting, so my basic decision-making depends on you! or Rawr.
I know the basics of itimisation, but if theres a item with slightly better stats (e.g. 10Agi to i don't know 10 mastery) i rely on Rawr....so my question is: Can I rely 90-100% to Rawr or should i back up my decisions by some ultra-pwnage master kitten?^^ Or else should I compare Mew and Rawr?

This questions bothered me since i got the newest Rawr, it states that Unheaded Warning (probably misspelled, but too lazy to look it up ) is the BiS trinket...

Thanks in advance

Leokan

PS.: Another question which came into my mind:
I'm using Unsolved Riddle now.
Is it better to pop it with Berserker or should I use it on cooldown?

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Old 02/24/11, 10:29 AM   #25041
Manacheli
 
Orc Shaman
 
Turalyon (EU)
All sets must be spell hit capped, no exceptions. Interrupting is an important role in a raid environment so if you're not spell hit capped you are not maximizing your raid value.
Yesterday I opened a ticket about my latest experience during The Twilight Council encounter. I somehow saw a few misses on my screen even tho I am attacking the boss from behind while I am Expertise and Spell Hit capped. I also am seeing this misses only during this encounter and not somewhere else (and you can say I done quiet a lot of raids).

This Blizzard employee states that I am still slightly under Hit cap for dual wielding. Does this mean I need like 2x17% Spell Hit? I thought we only needed 17% in Spell Hit and 26 Expertise, getting to 17% was hard enough allready haha.

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Old 02/24/11, 10:36 AM   #25042
Rocksplash
Glass Joe
 
Orc Shaman
 
Staghelm
spell hit cap is 17%. Dual wield hit cap I believe is 27% to not miss on white hits. You didnt clarify in your post if you were missing spells or just white hits so Im not sure if thats what you were refering too.

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Old 02/24/11, 10:37 AM   #25043
der n.
Glass Joe
 
Orc Warlock
 
Kil'Jaeden (EU)
Originally Posted by Keldrin View Post
Indeed your opponent is correct.
Spell Hit stat (and miss chance) governs whether the spell lands or not. It has nothing to do with partial resists.
Spell penetration on the other hand, is the stat which helps bypass the target's resistances.
However, these days Spell Penetration is a stat reserved for mostly PvP usage, as raid mobs don't have resistances.
Thank you all so much!

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Old 02/24/11, 10:39 AM   #25044
Rocksplash
Glass Joe
 
Orc Shaman
 
Staghelm
New notes up on mmo for the upcoming patch. Interesting to see what this will do with our rotation and I think it will be an insane boost for our aoe dps on encounters like maloriak

Fire Nova now has a 40 yards range, up from 30 yards. Cooldown reduced from 10 sec to 4 sec. Now Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals 647 to 724 Fire damage to every other enemy within 10 yards.
Improved Fire Nova has been replaced with Seasoned Winds - When you successfully prevent an enemy spellcast with Wind Shear or Grounding Totem, you gain [if (PL<=70) then PL else if (PL<=80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7] resistance to that spell's magical school for 10 sec. (PL = Player Level, and if you're wondering, that's basically the same resist aura as any other spell)

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Old 02/24/11, 10:40 AM   #25045
Isparian
 
Human Warlock
 
<LUX>
Aszune (EU)
So ... Mastery is still the worst stat?

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Old 02/24/11, 10:46 AM   #25046
Fonolax
 
Orc Warlock
 
Draenor
i got a big question for you Smcraft gurus, if i have all my extra int and spell power trinkets up, meta, Blood fury and i refresh an immolate hard casting it and keep it renewed with Hand of guldan the all fight... Will this extra int and spell bonus on the immolate remain until the end of the fight if i keep it refreshing it with HoG or fel flame ?

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Old 02/24/11, 11:29 AM   #25047
mekell
Glass Joe
 
Worgen Druid
 
Eonar
Everything i have read says that pre-heroic raids, Unheeded Warning and Fluid Death are #1 and #2 respectively which corresponds to what you are seeing in rawr.

Agi will always be better than mastery. But since one is a 2ndary stat and the other is a primary stat, you shouldnt see that tradeoff too often if at all.

I generally just run a mew simulation and see how it wieghts stats with my current gear and pick the one with the better stats. Tradeoffs of like 10 mastery to 10 crit arent going to provide really any major dps loss or increase, so i wouldnt fret too much over those. Just pick them up if you ahve the opportunity but otherwise not that big of a deal in my opinion.

Much like you, i never trust mew or rawr solely, however if both of them agree i generally accept it as correct. For what its worth, i have yet to have the newest version of mew or rawr tell me something i hadn't already read (such as what is BIS) so both seem to be accurate.

Hope that helps.

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Old 02/24/11, 11:38 AM   #25048
VAtech
Glass Joe
 
Orc Warrior
 
Malfurion
Does, anyone have any good threat dump techniques? I always find myself fighting with the tanks on aggro. I don't want to waste 10 sec at the beginning to give them a head start and i don't wont to waste time during the fight on white damage to let them rebuild aggro after i pop cd's. Any suggestions?

Main Tank - Sttomp
Off Tank - Carmmen, Panchov

*In case you think they need to make adjustments

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Old 02/24/11, 11:57 AM   #25049
Sydster
Glass Joe
 
Gnome Warlock
 
Anachronos (EU)
Originally Posted by Fonolax View Post
i got a big question for you Smcraft gurus, if i have all my extra int and spell power trinkets up, meta, Blood fury and i refresh an immolate hard casting it and keep it renewed with Hand of guldan the all fight... Will this extra int and spell bonus on the immolate remain until the end of the fight if i keep it refreshing it with HoG or fel flame ?
No. It has been mentioned again that DoT "power" calculations are being made on every cast or refresh.

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Old 02/24/11, 12:10 PM   #25050
Garithras
Von Kaiser
 
Night Elf Druid
 
Durotan
Begging a Hand of Salvation off a nice paladin is about your only option. Sttomp, at least, has very low hit and expertise, which will tend toward irregular initial threat. I've basically come to consider dealing with threat my 2nd "resource" to manage.

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