I'm having sorta of a debate with my self and i can't decide what to do, Should i go for my 4pce and my 4pce being my teir 11 legs/chest/gloves/shoulders and my helm being the regular version helm from Cho'gall? Or should i stick with the pants i had on before which were blues to get my teir 11 helm? Honestly what i believe is 5/5 teir 11 but i would also like honest opions from you other deathknights out there.
I've read alot, and alot and alot on fury in cataclysm. I was a fury dps back in Vanilla wow aswell when Black Temple was our biggest challenge and well, it has changed alot since them
But im still struggling with getting good dps numbers. My dps gear has ilvl 345 and i use TG on 2x 550 dps 2 handers.
I've lowered my hit % so im just above 8%, and i've reforged so i have a balance of crit / mastery after this. My gems are +str and +crit mostly and enchanting is aswell ackording to guides.
I think im using the correct rotation, i've read your discussions and i'm pretty sure im doing it right. Buuuuut i'm having a hard time hittnig even 10k dps in raid buffed and i dont know what i am doing wrong?
I feel lika a oldschool that really want to perform but i cant, and i feel like i am prob missing something small in the big pictures. The glyphs are there, the stats are there, the gear is decent and im taking care of everthing like free slam, not using HS with to low rage, rotation with BT and RB, keeping CS up etc.
Do you have any newbie stuff that i might have missed? :o
Thank alot, love this forum, helps alot.
If you need to find me i am Lerra on EU Zenedar, prob in tank gear at the moment though.
2) Dk UH pet stak buff like unholyfrenzy and other buff like bok bom or check the player stat every tot sec? The guide say that stak when u summ pet but i saw my pet take more stat when someone buff me bok...
Anecdotally, I've been able to survive for ridiculous periods of time in random BG's and Tol Barad (fairly regularly winning 1v2's and occasionally 1v3's). I've heard that in high-level RBG's and arenas where the opposing players are more coordinated the problem goes away, but in uncoordinated lower-tier PVP I have become an unstoppable death god.
I can confirm this to a degree. Mooching about in BG's against undergeared players who have no idea how to effectively play their class, I can last for ever even against multiple enemies.
However, despite our current survivability, meeting ANY ranged class that knows how to play should result in a death even if it takes a while. This is what I meant about PVP being bearable with Ret at present. The fun of rampaging around offsets the inevitability of being kited to death by decent players.
Blizzard needs to giveth if it is going to taketh away. Please
For clarity: WE NEED A FRICKEN DISTANCE CLOSER BLIZZARD!!!111
Is it really a dps improvement to try to get the haste cap for two new immolate ticks, even if you have to sacrifice a lot of intellect and skip the 4th tier set bonus to reach it? Or should you just wait until you have ilvl372 gear?
I know Gilgrissom have made a post about it. But I want a confirmation from other people as well.
It's hard to say anything general about that, since it depends on so many different factors. But from experience I would say that it's almost always worth gemming full haste to reach the next haste threshold, but it's almost never worth dropping the 4-piece set bonus for it unless you're replacing a 359 set piece with a 372 non-set piece.
Hey lerutis, was taking a glance at your armory.....
- Your cloak and shoulders aren't enchanted
- Get a better enchant for yout boots. +5 Agi?!?
- Get your Blacksmithing up for the extra item sockets
- Change your Meta in your helm ( acutally I just saw its a tanking helm ), you know what im going to say here.
- Enchant your gloves with +35, its cheap and affordable.
- A couple of your items could use a Re-reforging. remember to reforge Crit and Mastery out of Hit/Haste.
I tested this idea day before yesterday (focus dump through AR) because I very dislike the immobile aspect of MM - if AR focus dump is on par with AI focus dump I'd be using AR. I used both FD and real game data. Posted my results on bnet forums too, which was a big mistake - got flamed into oblivion
In my 353 IL, on real execution the two rotations are almost identical post CA. Decided this after gathering a recount of a VERY long session and normalizing numbers for crit/block.
I too assumed an average loss of 1.5 auto per AI. However, accounting for wild quiver this would be more like losing 1.6 or 1.7 autos.
But now you have to adjust PS, and this can only be done on a case-by-case basis. Ultimately decide what percent of your PS damage is applied by AI, then ratio the old number of AIs you'd expect to do in a fight against the new number of AIs. I estimated that I'd lose 30-40% of my PS damage in a real bossfight.
It's not entirely straightforward where the line is. AR only does 200% dmg on crit, and AI does 260% after PS. As a result, although dumping through AR will give you higher DPS if you have low level gear - as your crit rating stacks, AI gains ground and eventually passes it up.
In the end, glyphed AI vs glyphed ArS are neck and neck with glyphed AI being just barely ahead if you have very high crit rating. It's such a miniscule difference that you should almost just choose whichever you have an easier time with.
It should be noted that the limitation of a 10 yard radius on Fire Nova in the new implementation may be an issue. This means for the optimal numbers that were theorycrafted above to work. All mobs would have to be within 10 yards of every single other mob. This in theory creates a 10 yard diameter of damage which would suggest a theoretical 5 yard range from the epicenter of the pack. This would pretty much make the Fire Nova glyph mandatory.
Ultimately it would result in a 2 glyph deviation from my current single target glyph setup. While dropping Stoneclaw for damage is reasonable, dropping a Prime for Flame Shock is rather saddening. I'd rather see them increase the base duration of Flame Shock through Call of Flame and change the FS glyph to maybe sacrifice the initial damage of the shock for no CD on FS. This would give shaman an instant cast dot as well.
I've also created a thread in regards to Searing Winds, which can be found here Searing Winds vs. Elemental Warding - Forums - World of Warcraft . Another thought that crossed my mind this morning was that if they couldn't give no CD on FS through the glyph at the cost in the initial dmg, maybe Searing Flames could be changed to when Wind Shear is cast on a target afflicted with Flame Shock the dot debuff is spread amongst all targets in 10 yards. Obviously an example would be pestilence.