Hi this is my first post and i hope you guys don't consider this hand holding. Also I'm kind of a casual player, my guild is even named, seriously casual, so i don't have full access to all the gear mentioned in some of your posts. I currently have non heroic Tia's grace and figurine demon panther equipped for trinkets. I recently acquired unheeded warning for a really good deal, about 2k less then what it goes for on my server, and then proceeded to read up on it because i couldn't decide which trinket to replace. All the information ive read about it int he last 2 weeks just left me confused since there's conflicting info on it's usefulness for assassination rogues. My question was which trinket if any i should replace and if this would be so marginal an upgrade and so easily replaced that it's not even worth equipping. I don't currently have enough badges for fluid death but i should after next raid cycle. If this info could have been found elsewhere I'm truly sorry but i did spend a few days trying to research this and didn't come up with much.
Why not creating an Ignite separate for each spell, e.g. Fireball Ignite, Pyroblast Ignite, Scorch Ignite, etc (total of 6 Ignites)? This will result in more DoT's to track but will remove munching completely.
irt Mastery being a smart heal and lowering your overheal:
While it wont save you mana if you do end up overhealing, you will overheal for less than if you used crit or haste in place of the mastery. Since the numbers point to it being a strong stat when the target is low, you are getting a strong if not your strongest stat kicking in only when overhealing is not an issue.
In saying that, I heal a 10man with a priest and druid and have found with all the tank healing I end up doing crit has helped my mana a lot, and tank deaths are less of an issue since i rarely run oom.
I've been having an interesting situation where Femaledwarf is showing heavy dps losses when I reforge out of haste, though I am far above the 3 cobra threshold, while still a decent bit below fitting in 4. Sitting at 1407 rating + 10% (hunting party) + 1% (goblin) + 3% (pathing).
Is this just a miscalculation on FD? I was under the impression I should be trying to keep my haste at the 1.66 cast time on cobra range, yet if I get it to that point I'm seeing a substantial dps loss on FD.
I appreciate the effort you have put in trying to elucidate this. However testing against a target dummy is not a viable method of testing. If you search these forums you will understand why.
But in short, you need to model this with theorycrafting because of the way stats and talents scale and interact with each other, these are not linear relationships, hence target dummies can only be used for analysing specific mechanics ie proc. rates etc. not damage output.
In general when performing analysis from combat logs, or indeed analysis on any measured data you have to understand how to do statistical analysis. Go and read up on Statistics - Wikipedia, the free encyclopedia.
In this case you would have to construct a null hypothesis of there not beeing a difference between the two poisons and then have a sufficiently large sample to calculate to what degree this is statistically significant. Sufficiently large is a matter of some debate but most people have sample sets obtained from several hours of testing.
However in this case you would still have only answered the question if it was better with WP attacking a target dummy in the nude which I think holds scarce interest to most players.
I am sure I will get an infraction under the "do not reply to stupid posts" rule but maybe some would-be-posters will read this and reconsider posting their target-dummy-dummy-theories.
I as well was doing some experimenting on boss dummies, and I was doing 18-18.2k with hard casting and 18.2-18.4k without the hard cast. With raid buffs, the priority of ISF might be extremely beneficial, though.
Was wondering what is considered to be a reliable addon to measure dps. I am using Recount at the moment, and I suppose for comparisons i.e. is this item combo better than this one, one could use it, as you compare like with like. Even on that though i cannot be 100% sure.
What I really find strange is that, I find myslef lagging in dps compared to other classes which are not as geared up as I am, especialy ranged dps.
I understand how its preferable maybe not to use a damage meter but it sometimes helps to see how well one has fared especially in difficult fights with a lot of movement/switching compared to the other dps in the raid.
While mastery=haste, should I balance my gear, reforge and so on, taking into count WoA totem?
I mean, it gives 5% haste, so if you have f.e. 14% haste and 14% mastery, it will be 19% haste an 14% mastery.
So should I reforge/regem all possible haste into mastery to balance buffed stats?
I'v tested it a few times on dummy, but results are always different...
As of the patch I swapped my Feral Spirit prime glyph for the Windfury glyph as it simulates out to a slight DPS increase. However, I have reservations about doing so. Does it stand to reason that Blusted Wolves with a Tol'vir potion would cause the Feral Spirit glyph to yield a higher DPS than the WF glyph? Has anyone else tried/thought about this or does EnhSim already include this as part of it's calculation?
So, I still don't understand why i can find a simple listing of said caps to shoot for?
EG. What is the hit rating cap, soft and hard, what is the dodge rating we are going for.
I know expertise is 26, which is fine. What about all the others?
I reforged some into exp to get it to around 26.
here are my stats as of current in bear form:
item level 336
hit chan +1.81%(hit rating 217)