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Old 02/28/11, 6:58 AM   #25171
greez
Glass Joe
 
Orc Shaman
 
Ravencrest (EU)
Retarded question incoming, take cover.

Where does DMC: Volcano place for Enh? I think question should be about ICD on the damage component, if its shared with Int proc its no good, but if it isnt, wouldnt it be somehow decent? Int proc would be quite good on its own, especially when priority is on MSW_3/4 LB, but I might be just me daydreaming.

So yeah, is there any ICD on damage component on this trinket and how would Int proc affect overall damage output compared to Fluid Death (with mastery and dmg proc considered)?

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Old 02/28/11, 7:10 AM   #25172
merro
Glass Joe
 
Blood Elf Rogue
 
Hyjal
Originally Posted by effyTW View Post
I have two questions about changes in 4.06.

1. After RvS buffed in 4.06, the talent Coup de Grace beats Lethality in ShadowCraft (tested with several different gear sets), especially when only using Evis as damage finishers.

2. Since the combat's mastery MG being changed, WP comes very close to IP on mainhand. And it is reasonable to choose WP in those encounters which require target swaps.
I was also wondering about how close WP and IP were on the MH after the 4.0.6 changes. I think it's relevant to pinpoint which one is better, and by how much. Anecdotally, I find almost no difference between the two, although boss fights are hardly a good indication of which is superior.

Example Logs from Chogall - Single Target, No Add Switching

World of Logs - Real Time Raid Analysis
21/02 - 23076 DPS using Instant Poison

World of Logs - Real Time Raid Analysis
27/02 - 23943 DPS using Wound Poison

The point of these logs is only to show that WP and IP are probably very close in DPS output. They are not meant as any form of quantitative proof to the superiority of one over the other.

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Old 02/28/11, 8:17 AM   #25173
yumokete
 
Undead Priest
 
C'Thun (EU)
Hi on my first response, and idea for more 'diversified' discipline mastery.

First of all, hi to all on my first response.

Second, here is an idea for more 'diversified' discipline mastery:
Our main role is damage prevention, and I think our mastery should keep that philosophy.
That said, our current mastery, while keeping that philosophy, 'only' empowers one of our spells, so it encourages us to use it, and as iLvl of items grow, more it will.
- To avoid that problem, I sugest an efect like that of Holy priests (add a mini renew on all heals), but with our philosophy in mind: Make our mastery add a mini-pain-supresion buff, with parte of the effect depending on our mastery rating. Something like:
"All your heals put a buff on the receiver of the heal that mitigates 2% of all damage received (+0.4 per point of mastery) for 5 secs"

how does it stack when 2 or more disci-priests in raid?: allow stacking, but allow a maximum number of that buff per target (maybe 5) to avoid exploits, but allow discipline stacking.

Of course, the numbers have not been calculated to be balanced or anything, so may be over or under powered, but it would diversify our mastery rating over all our healing spells.

What do you think of the idea?

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Old 02/28/11, 9:17 AM   #25174
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Kisko View Post
I figured that Redcape weights are for naked toon and then I asked myself - why would I use naked weights to make gear/enchants/etc decisions for a far from naked ret paladin?
I would recommend re-examining Redcape's spreadsheet. His stat weights are based on the values input by default (when you download) or when you personally change the settings (Gear or Talents, Buffs, Enchants Tabs) and then rerun the simulation.

My understanding is that his default values are for vaguely BiS T11 gear. Thus the stat weights are produced based on this information - not a naked toon. Rather than force Hit/Exp to zero when over cap, he has them turn red (I work with some colourblind folks, so realize this may not be immediately noticeable). His mouseover tooltips even explain this fact.

Also, be very careful where you are "adding 300 points to different ratings." If you add in the "Testing" fields it does not re-run the simulation. As such numbers for Haste will be incorrect, while other stats (being linear) do display properly. The Testing value for Haste is only reducing CS CD, Spell GCD, and swingtimer - it is not updating procs (more AoW from faster swing, more DP from more CS, etc) and the collisions that occur. More Haste is not always a gain, while more of anything else (when below caps in the case of Hit/Exp) is always a gain.

In order to accurately model an increase in Haste in Redcape's spreadsheet, your best solution is to go to the Gear tab, find an item with no Haste, add a value of Haste and press "Make Rotation."

Example: I add 20 Haste to his default and see 8 DPS increase (false value). Press Make Rotation and it becomes 47 (true value). Change to 50 Haste and Make Rotation - suddenly I only gain 36 DPS.

Wait, 50 Haste give 36 DPS, while 20 gave 47? Going from 20 extra to 50 extra was a loss of 11 DPS? Yep, that's the type of results I'd expect from his simulation. This is why I always tried to average out Haste across a broad range to give is a reasonable value.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 02/28/11, 10:07 AM   #25175
Icetro
Soda Popinski
 
Icetro's Avatar
 
Drizbo
Undead Warrior
 
No WoW Account
Originally Posted by Goatbert View Post
Current Weight: 399

Back to my previous low. Counting calories is the only way to be. Been keeping to about ~1800 except for when I went to steak and shake (thank god there is only one of those in virginia...) while I was out of town and had a guac burger no bun and a shake. That was a 3k calorie day. I went for a 1.25 mile walk to work some of it off thankfully, plus 3k as it turns out is still below my BMR.

350 here I come! Just need to be careful when I go to PAX East, travel is rough on weight loss.
Perhaps you could just not, you know, eat a goddamn hamburger covered in guacamole and wash that down with a goddamn milkshake, regardless of how many boys it brings to the yard. Christ almighty. Travel is rough on weight loss, but saying herp derp I'm traveling GORGE FACTOR 7, ENGAGE is a cop out.

I got a book coming out.

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Old 02/28/11, 10:13 AM   #25176
Kulgoss
Glass Joe
 
Kulgoss's Avatar
 
Orc Death Knight
 
Turalyon
Consider,

While your post saddens me I do understand your reasoning and respect your decisions. I think the DK Community owes you a great deal of gratitude for the time and commitment you've put into your amazing posts. The theory-crafting, the research, the willingness to share that data, and the compulsiveness to put it all together in a format that is intelligent and comprehensive.

I've always enjoyed playing an Unholy DK and have never found a better resource for knowledge as your thread. I wish you all the best.

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Old 02/28/11, 10:23 AM   #25177
Achlordzera
 
Human Paladin
 
Durotan
I am not yet far enough into raiding or exalted with Baradins Warden's so as far as trinkets I have Rahj's Right eye and Heart or Solace. I began to think about possibly replacing heart of solace with the Mark of Krahdos from Grim Batol. From the math Ive done and from what Ive read, My TV crits for 45k on average rounding down some, with the mastery aquired from MoK it grants roughly 14% bonus to mastery. This leads to a 6.3k increase in damage for the duration of the trinket. My question is, has this been thought of by anyone else than me? and, is it even worth anything? maybe not once you get past heroics and into raiding gear, but maybe for earlier trinket usage? The 1756 randomly procing strenght isnt even close to a 6.3 constant, controllable trinket. I havnt been able to run tests much but I am curious.

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Old 02/28/11, 10:35 AM   #25178
loginhere
Banned
 
Goblin Shaman
 
Illidan
Under the guise of SV being the AE spec, it would seem useful to drop 1 point in Sniper Training and put it in Serpent Spread. The dps loss doesn't seem to be that great and the extra 2k per mob while AE'ing is substantial.

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Old 02/28/11, 10:48 AM   #25179
 Goatbert
Goatbert#1373
 
Goatbert's Avatar
 
Gnome Warrior
 
Zul'Jin
Originally Posted by Icetro View Post
Perhaps you could just not, you know, eat a goddamn hamburger covered in guacamole and wash that down with a goddamn milkshake, regardless of how many boys it brings to the yard. Christ almighty. Travel is rough on weight loss, but saying herp derp I'm traveling GORGE FACTOR 7, ENGAGE is a cop out.

I got a book coming out.
Maybe you could drop dead. Get the fuck out of this thread, and don't come back.

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Old 02/28/11, 10:53 AM   #25180
Nickah
Glass Joe
 
Orc Hunter
 
Black Dragonflight
It seems like relying on hardcasting AiS for the duration of a fight is just not a reasonable option in practice for most raid encounters. Interrupting the cast of a single AiS results in missed auto shots (and a reset auto shot timer?) and potentially missed WQ procs. You basically stopped DPS entirely on the boss for the duration of the cast, and potentially more if your auto shot timer is reset even on an interrupt.

Most fights have periods where you can stay still for quite awhile, and on some encounters you can clearly time when you'll need to move or not...but most fights will have some kind of random ability that you need to move accordingly if you're in harms way or not.

Because of this, I can't see anyone trying to hardcast AiS as their primary rotation and expect to get 100% of them off without interruption.

The numbers I've personally run and the numbers I've seen others post seem to point to very minimal (less than 200) DPS loss by only using AiS during CA and instant...and what you gain is near full mobility outside of SS, which has both a faster cast time and doesn't stop/reset your autoshot timer upon use (not to mention that you CAN move with it in Fox if you need to).

It just seems like the best advice we know of right now to any raiding hunter would be:
- Hardcast AiS during dynamic haste effects (RS, BL) and CA (as much as you reasonably can)
- Switch to an AS focus dump after CA or even during CA if there is too much unpredictable movement

Maximum mobility and removes the potential to lose a lot of DPS from interrupting an AiS.

Based on what I've run myself in raids and the numbers I've seen here, this seems like the best advice at the moment unless I'm missing something else.

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Old 02/28/11, 10:57 AM   #25181
Zioñ
Banned
 
Draenei Shaman
 
Thorium Brotherhood
hit cap



hey guys im new here

so i was wondering how do you get hit capped? ive done all i can with gems and reforging and i still need 25% more

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Old 02/28/11, 10:57 AM   #25182
Hiddenermac
Glass Joe
 
Troll Rogue
 
Agamaggan (EU)
Now I'm not sure if this is the correct place to ask this, But I wasn't able to find anywhere the updated EP value for DMC: Hurricane after the 4.0.6 buff for combat. Has anyone done the math for it ?
Cheers.

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Old 02/28/11, 12:12 PM   #25183
June
 
Troll Shaman
 
Grim Batol (EU)
HI!
Newbie shaman asking here.

Is crit really so bad compared to mastery?

What if u cap mastery at like 25% and go a little more for crit.

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Old 02/28/11, 12:21 PM   #25184
niaina
Glass Joe
 
niaina's Avatar
 
Night Elf Hunter
 
Zul'Jin
thank you so much, Lorn

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Old 02/28/11, 1:26 PM   #25185
janobe1
 
Tauren Druid
 
Maiev
How much dps do each of these dps stats even out to for a boomkin?

1 haste = ?
1 mastery =?
1 crit = ?

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