Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

 
 
LinkBack Thread Tools
Old 03/05/11, 5:40 PM   #25351
Shambells
Glass Joe
 
Draenei Shaman
 
Eitrigg
Originally Posted by Hothgor View Post
The ramp up time is just as bad with the new implementation as it was with the old implementation. Without the Flame Shock Glyph, it will take us 15 seconds to fully utilize our AoE. With the glyph we have to be in 'AoE mode' for 25 seconds before we reach our peak potential. That's why I said in the other thread that I wished they'd simply have killed off Fire Nova and buffed Magma Totem to compensate. We've now gone from having the second worst AoE to a vastly improved AoE that takes the most amount of time to ramp up.

We need an Enhancement only ability that will 'spread' our Flame Shocks to multiple targets a la Pestilence, or perhaps a small redesign of Unleash Flametongue to accomplish the same thing (via a glyph perhaps?).
Or they could just make it to where Flame Shocks don't have a cooldown for enhancement... it's not like we'd have the mana to just spam someone down in PVP at range (not that I see this as even remotely a problem as cats and bears already do this with moonfire). And then we could just FS everything in range and FN on cooldown for AOE.

Edited to specify "flame" shock as i think it'd be quite OP to just earth shock repeatedly, even single target.

Offline
Old 03/05/11, 5:40 PM   #25352
Xizz
 
Goblin Death Knight
 
Shandris
What is the Haste soft cap for Unholy? Im at 38.02% (2411 Rating) Mastery 11.30 (592) and my Exp is 13...So if I am soft capped on haste, what should my haste be at and what should I be looking into for into? mastery? exp?


Xïzz @ Shandris - Game - World of Warcraft

United States Offline
Old 03/05/11, 5:58 PM   #25353
jula
Von Kaiser
 
Night Elf Druid
 
Ravencrest (EU)
I took heroic tier leg token today without thinking, and now i am unsure what to do with it (moonkin vs resto legs).
My guild is at the moment 7/13 heroic, i guess it will take a long time to kill Nefarion and Cho'gal heroic.
I listed down my options on which off-tier piece to use while factoring in socket bonus/ gem changes.

Magmaw's heroic chest over resto heroic tier chest:
Gain: 217 spi, 20 mastery. lose: 217 crit, 20 haste
In this scenario i am forced to use normal mode helm and shoulder for a long time until we kill nef and cho'gal.

Boomkin heroic tier legs vs resto heroic tier legs:
Gain: 257 haste. lose: 20 spi, 237 crit
In this scenario i am forced to use normal mode helm and shoulder for a long time until we kill nef and cho'gal.

Omnitron heroic shoulder vs resto tier heroic shoulder:
Gain: 10 int, 171 haste lose: 19 spi, 171 mastery
However in this scenario i am only forced to use normal mode helm.
The difference between normal and heroic shoulder is 49 sta 33 int 22 spi 22 mastery.
This difference is not present in this scenario, and is therefore a "gain".
Combined gains therefore are:
Gain: 49 sta 43 int 3 spi 171 haste lose: 149 mastery

The combined gains of the Omnitron's shoulder seem best but of course that is only valid until i get the heroic shoulder from Cho'gal (which will happen eventually). If i had access to heroic shoulder tier, i would probably go for boomkin legs.
Any input?

Offline
Old 03/05/11, 6:16 PM   #25354
Shambells
Glass Joe
 
Draenei Shaman
 
Eitrigg
I'm really quite surprised that nobody is talking about the OTHER posted patch 4.1 note.
Deep Healing now benefits all heals, not just direct heals.
That's amazing, considering my healing style of HR+ RT+ EL. 2 of my 3 spells are now affected by mastery. <3 that. What I really want to know from the math nerds is does that make mastery at least equal to haste now? Thanks in advance.

Offline
Old 03/05/11, 6:45 PM   #25355
Philijongon
Glass Joe
 
Goblin Warlock
 
Spinebreaker (EU)
Int >> Hit (to cap) > Haste > Crit > Mastery

Since patch 4.0.6, haste is now consistently higher than crit at any gear level and should be prioritized as such.
Can you explain why haste suddently is greater?
This wonders me much. Specially because mastery seems to buff us up so nicely in the dmg.

Denmark Offline
Old 03/05/11, 8:35 PM   #25356
Nuson
Glass Joe
 
Goblin Death Knight
 
Frostmane (EU)
Recently i've been seeing alot of different twists of Frost DKs, therefore i have a few major and a few minor questions to ask. NB! All Questions Concern FROST DKs Only.

First of all i would like to start with Races, reading the DK thread it says Goblins are alot better than Orc but when i read similar threads elsewhere, people say Orc is the best (Including Alliance) for Unholy because of the pet damage increase. For Frost the same thread graded races accordingly: Worgen --> Orc --> ...
So i would want someone to clarify, can anyone please grade both factions races according to PvE damage for Frost (Include if there is a difference between 2H and DW)

Second i have a few questions concerning 2H Frost. Basicly i would like someone to quickly explain what the damage output consists of and why i see long time Dual Wielders like Mancheese rerolling, does it scale better with gear? Using Mancheese as an example: Mancheese @ Lightning's Blade - Game - World of Warcraft you will see that he is not hit capped, not expertise capped, low mastery, low crit and stacks haste. Is this normal for 2H frost and why would this beat DW?

I havent found any of these questions on any threads (atleast not recent enough) since the awesome well built threads are without updaters (*cry*).

Offline
Old 03/05/11, 8:40 PM   #25357
Jynus
Glass Joe
 
Draenei Shaman
 
Blade's Edge
Originally Posted by Shambells View Post
I'm really quite surprised that nobody is talking about the OTHER posted patch 4.1 note.
Deep Healing now benefits all heals, not just direct heals.
That's amazing, considering my healing style of HR+ RT+ EL. 2 of my 3 spells are now affected by mastery. <3 that. What I really want to know from the math nerds is does that make mastery at least equal to haste now? Thanks in advance.
Mastery already is equal to haste. As evident on top logs where there is a very even mix of mastery stackers and haste stackers. Though this may tip the balance for mastery. The reason why haste isn't widely considered our best stat by everyone is because on average it only effects about 40% of a persons total healing done, while mastery effects about 70%. This is why you see the concept of 'breakpoints' for our haste rating. Hit a breakpoint to get the most out of our haste rating, then go into other throughput stats that while may do less healing on average than haste would, effect more heals overall so overall do more hps. For healing rain for example, past a haste breakpoint, a point of mastery has about 500% more throughput vs a point of haste assuming you're healing someone at 50% hp.

I don't think this will change to much for 10man jack of all trades style raiders or tank healers. Since they already go for an even balance of stats by nesesity.

And even for the TC builds I still see haste as king due to the cast speed requirements of LB in order to minimize downtime.

However, for the pure raid healer HR+CH playstyle healer without TC, mastery without a doubt is our goto stat. And will imo make this the best hps build for a shaman raid healer. Considering all the parses we see with mastery shaman on what I would consider on par with haste shaman, buffing an additional 25-35% of our total healing done is enough to push this over the edge...

Also lost in this conversation is how mastery scales with increasing returns vs other stats. So as we gear, it just gets better and better. (assuming you're healing someone at a breakpoint or lower. Otherwise it's decreasing returns) Makes sense when you consider that our mastery is basically a % increase on a % increase, vs crit/haste with is a flat % increase. One of the first math proofs crafted on the first page shows this concept where it was shown that mastery had I think a 1.8% increase over crit at 1% hp. This was in fact true, but only because of the small values of mastery and crit used to calculate it. When crafted out into way later tiers worth of stats, someone at 50% hp will recieve just as much healing done with 2000 points of mastery vs 4000 points of crit. Needless to say thats a lot more than 1.8% healing increase. Here's a graph explaining it

The only question I have at this point is when we are able to reach the next HR breakpoint of 3k, would we reforge everything to hit it or ignore it and keep mastery stacking. Personally I'm of the opinion that we reforge to hit the 3k haste cap. The haste/mastery hp breakpoint is low enough that it's around where the mean HP value would be for your given progression encounter. Meaning when you have the choice of doing equal hps either by hitting faster, or hitting harder, take the option that hits faster.

Canada Offline
Old 03/05/11, 8:47 PM   #25358
Bubble
 
Orc Warrior
 
Twisting Nether (EU)
Am i alone in thinking that low vs high hit builds are a matter of preference and playstyle?

I would also like to point out, that even in the so called high hit builds, and provided you have a decent amount of raid-acquired gear, critical is still, inside a raid situation, around the 20% mark. This is a respectable amount which allows good flurry uptime, without having to really conserve rage.

Last edited by Bubble : 03/05/11 at 8:55 PM.

Offline
Old 03/05/11, 9:33 PM   #25359
Nyphur
Banned
 
Ban reason: Asked a question, participated in a discussion, not autistic enough for EJ
Dwarf Druid
 
No WoW Account
Originally Posted by Kavan View Post
I'm not sure where you got your information, but all that is accounted for in Rawr. It takes into account cooldown stacking with burn phases (or wherever it's most optimal) and for int procs it takes into account mastery penalty.
I'm getting this from comparing Rawr against other simulators like Mr robot. Rawr predicts that equipping a Volcano card over a Witching Hourglass is a DPS decrease, but all other simulators and valuations put the card as best-in-slot by a long shot. I'm trying to understand why Rawr is giving such a different result, because one of the simulators must be doing something wrong if they disagree so starkly. Is Rawr the only one accounting for the mastery penalty or something?

Offline
Old 03/05/11, 9:38 PM   #25360
Bubble
 
Orc Warrior
 
Twisting Nether (EU)
I would like to ask if the 4.1 buffs to flurry (50%) and white dmg (40%) hint towards a high hit build being a more viable solution in terms of rage generation and dps rotation, compared to high crit/mastery builds which require rage conservation and dropping (most of the time) heroic strike.

Offline
Old 03/05/11, 11:37 PM   #25361
Demes
Von Kaiser
 
Troll Druid
 
Ravencrest (EU)
Originally Posted by jula View Post
I took heroic tier leg token today without thinking, and now i am unsure what to do with it (moonkin vs resto legs).
My guild is at the moment 7/13 heroic, i guess it will take a long time to kill Nefarion and Cho'gal heroic.
I listed down my options on which off-tier piece to use while factoring in socket bonus/ gem changes.

Magmaw's heroic chest over resto heroic tier chest:
Gain: 217 spi, 20 mastery. lose: 217 crit, 20 haste
In this scenario i am forced to use normal mode helm and shoulder for a long time until we kill nef and cho'gal.

Boomkin heroic tier legs vs resto heroic tier legs:
Gain: 257 haste. lose: 20 spi, 237 crit
In this scenario i am forced to use normal mode helm and shoulder for a long time until we kill nef and cho'gal.

Omnitron heroic shoulder vs resto tier heroic shoulder:
Gain: 10 int, 171 haste lose: 19 spi, 171 mastery
However in this scenario i am only forced to use normal mode helm.
The difference between normal and heroic shoulder is 49 sta 33 int 22 spi 22 mastery.
This difference is not present in this scenario, and is therefore a "gain".
Combined gains therefore are:
Gain: 49 sta 43 int 3 spi 171 haste lose: 149 mastery

The combined gains of the Omnitron's shoulder seem best but of course that is only valid until i get the heroic shoulder from Cho'gal (which will happen eventually). If i had access to heroic shoulder tier, i would probably go for boomkin legs.
Any input?
Can't you get heroic shoulder/head tier from al'akir too?

Offline
Old 03/06/11, 12:46 AM   #25362
Jeck
 
Jeck's Avatar
 
Blood Elf Paladin
 
Lightbringer
Originally Posted by gatina View Post
those letters seem wrong...if F is grid it can't be posted in 4 different areas

Offline
Old 03/06/11, 12:54 AM   #25363
Jeck
 
Jeck's Avatar
 
Blood Elf Paladin
 
Lightbringer
Delete question, nevermind. Sorry

Last edited by Jeck : 03/06/11 at 1:22 AM.

Offline
Old 03/06/11, 1:41 AM   #25364
dirby
Glass Joe
 
Human Mage
 
Kel'Thuzad
Originally Posted by Jeck View Post
those letters seem wrong...if F is grid it can't be posted in 4 different areas
F is Parrot, MSBT on crack.

Offline
Old 03/06/11, 2:42 AM   #25365
Cloudio
Glass Joe
 
Blood Elf Paladin
 
Arathor (EU)
Hello ,

Just a question about our stat , am just sharing thoughts and would love to have a clear answer . Is it possible that we have two main stats instead of one ( which is str ) ?
First Option :
I was thinking that if Our main Stat which is strength , Crit comes as 2nd best stat ( after hit and exp cap )
Second Option :
if our main stat is mastery , then haste comes as 2nd best stat ( after being cap on hit and exp ) .

So would that be true ? and if it is then might we have two options to go with ? I have tried both ways , there is a slim dps difference between both but i might be wrong as am not a paladin engineer as you guys .

Would appreciate your answer .

Offline
 

Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

Thread Tools

« For Jazdia | - »