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Old 03/06/11, 2:55 AM   #25366
Osires LS
Glass Joe
 
Orc Hunter
 
Laughing Skull
some of those require alot more movement on heroic

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Old 03/06/11, 6:37 AM   #25367
fateswarm
Von Kaiser
 
fateswarm's Avatar
 
Goblin Mage
 
Lightning's Blade (EU)
Originally Posted by Doroteasenjk View Post
Since any hit value over the cap for the current tier of raiding is wasted, you can reforge it however you want. I use one of the on-line reforging web sites and ask it
I'm not convinced to be honest. The question was based on a premise of having two items of the same ilevel that scaling values give them comparable overall value with only one of them having hit being slightly better. On the scenario of being overcapped, the item with hit will be downgraded in itself with reforging hit, while the item with no hit can be only upgraded. Hence having the choice of those two items, it will be an advantage to use the item with no hit. I'm not convinced though to be honest so the question stands.

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Old 03/06/11, 7:40 AM   #25368
urumii
Glass Joe
 
urumii's Avatar
 
Undead Priest
 
Stormreaver
Deleted because apparently answering questions with my personal experience is against the rules.

Last edited by urumii : 03/07/11 at 11:16 AM.

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Old 03/06/11, 8:24 AM   #25369
Bluerelic
Glass Joe
 
Human Paladin
 
Hellscream
Originally Posted by adam61 View Post
I'm in the process of switching from 359 to 372 gear and have hit a temporary overage of expertise. Obviously this is primarily due to Heroic Heart of Rage. I know the standard line is that the Seal of Truth Glyph is the best one we have, even if a couple points over cap, but at some point does that not become true? Even after reforging I have 31-32 expertise at this point.
The first option is almost certainly a loss of dps just from the difference in trinket values, since the majority of their worth is derived from their str values not the exp present on the item. I find myself in a similar problem right now as early heroic bosses, namely Chimaeron, tend to force exp down your throat, and since its a massive increase to take the 2h off of Magmaw until you get H Nef down the problem only becomes worse.

Assuming you're only sources of exp are your weapon, trinket, and helm (if you're not an engineer), you should be able to stay under exp cap as long as you aren't a human, the bonus 3 exp from every weapon this content tier puts you over even with just those 3 items. So, if you just take the Ascendant Council cloak, Treads of Savage Beatings, and use 2 haste/mastery rings you accomplish your gearing solution.

The problem isnt being able to stay under exp cap to utilize the glyph, its the poor itemization we're forced to take to not have excess expertise, since a couple of the better items this content tier are exp/mastery, (Massacre Treads, for instance). If someone was willing to get an approximate dps value for the Crusader Strike glyph it would help to compare viable gear sets/glyphs. Simply taking the difference in dps value between the CS glyph and SoT glyph, then factor the difference in dps value of the two sets of gear with and w/o tons of expertise.

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Old 03/06/11, 9:08 AM   #25370
_Ekman_
 
Orc Shaman
 
Twisting Nether (EU)
Hello there, I have a quick question about Expertise and with my rogue being a alt i am far from fully learned about the rogue universe, I used Mr. Robot - World of Warcraft today and it said that i should reforge away expertise and pls correct me if i are wrong but aint being capped really important? i know mrrobot works with fully raidbuffed or have i missed something? This is the link to my rogue.Redgrin @ Twisting Nether - Game - World of Warcraft

Cheers

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Old 03/06/11, 10:53 AM   #25371
Jeremy
reckless mortal
 
Jeremy's Avatar
 
dead
Blood Elf Death Knight
 
No WoW Account
Bubble, the flurry change was reverted several days ago. I am not even sure if it was ever actually on the PTR.

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Old 03/06/11, 11:57 AM   #25372
Roguedurr
Banned
 
Worgen Rogue
 
Sen'jin
Originally Posted by _Ekman_ View Post
Hello there, I have a quick question about Expertise and with my rogue being a alt i am far from fully learned about the rogue universe, I used Mr. Robot - World of Warcraft today and it said that i should reforge away expertise and pls correct me if i are wrong but aint being capped really important? i know mrrobot works with fully raidbuffed or have i missed something? This is the link to my rogue.Redgrin @ Twisting Nether - Game - World of Warcraft

Cheers
Its very smart of you to come here to get information on your rogue and how to reforge. You are correct that you do need a little more expertise being combat. The expertise cap for Combat rogues is 782. A great resource here on EJ is the Reforge calculators. It will maximise your states and tell you how to reforge each piece of your gear.

Java-based optimal Rogue reforging calculator

The applet on the link above is by far the easiest calcultor to use. Just put in your advanced armory link and it will do all the work.

Complete Rogue Reforger tool

This calculator requires you to download the tool. This is slightly more accurate then the one Java Based by a little bit.

Either one will help you get your rogues stats right where they need to be.

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Old 03/06/11, 12:17 PM   #25373
Frostedblaze
Glass Joe
 
Night Elf Druid
 
Thunderhorn
I recently did some research using world of logs. I looked at the 195-200 highest DPS for fire mages on the BH fight. I then compared the LB tick damage to the LB explosive damage. The LB ticks were hitting for right around 5k and critting for right around 10k, where the explosions were hitting for 4k and critting for 8k. Wouldn't this mean that it is ideal NOT to let LB explode? Would it be best to barely clip your LB, keeping the DoT up at all times?

I understand my data comes from WoL. It's not mean to prove or disprove anything. I only post it because it was the only way I knew to find this type of information.

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Old 03/06/11, 1:14 PM   #25374
jsz
Von Kaiser
 
Pandaren Rogue
 
Magtheridon
That looks fantastic. Can't wait to dig in and mess around with it.

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Old 03/06/11, 3:20 PM   #25375
Megabane
Glass Joe
 
Goblin Shaman
 
Lightning's Blade
I've thought about this Spirit Link Totem and my guildmates are probably already sick of hearing me gripe on and on about how lackluster I originally thought it was, and still think it is. As true as many comments have been thus far, this totem is by no means useless, but does it solve the problem that blizzard supposedly was trying to?

Priests have numerous CD's they can use for raid and tank mitigation (Guardian spirit, Pain Supp., PW:B), as do Paladins (AM HoS etc) whereas shaman and druids were simply throughput healers. The shaman community and druids too rightfully called out for a tool of our own to use such that when raids form, we too get called to action. I don't think blizz understood what we were asking for.

This totem has its uses; Phase 2 Cho'gall to negate the beams, Phase 2 Nef right before a crackle to stabilize health, Black phase Maloriak to keep bads alive etc. But is that what's needed? Is that what we wanted? I wanted a CD for tanks, something where in a tight spot I could say OH SH%$ /click CD and save the tank/raid. Priests can do that, Pallies can, and raid leaders know this. If you're setting up a 10 man and can only bring 3 healers, why bring a shaman over the others? I don't mind too much that it's going to be a clunky totem bound spell, i like totems for the most part. But, this CD is so situational, and can backfire of all things. At least when a paladin uses hand of sac they can bubble if it gets hairy. Sure we can just lay a new totem down or pick ours up but what kind of raid saving CD is that, that we need to worry about how it might backfire and kill us or the tank etc?

All in all my guild's only a few HM's into this tier so your mileage may vary with differing strats and maybe you can see more uses for this than I, and I hate to look a gift horse in the mouth as we aren't giving anything up to get this new CD, but I was hoping for something that didn't have a ton of conditionals attached to it.

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Old 03/06/11, 6:05 PM   #25376
dvorjak
Von Kaiser
 
Orc Hunter
 
Spinebreaker
For those of you still using Rapid Fire and Aimed Shot glyphs, are you casting CS off CD during the standard phase (non-CA)? Or are you still only casting Chimera at the last moment to refresh SpS?

Also, during Rapid Fire and Bloodlust outside of the CA phase, do you let SpS fall off and only cast Aimed Shot?

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Old 03/06/11, 6:54 PM   #25377
Pepitobenito
Glass Joe
 
Orc Hunter
 
Ner'zhul
Has anyone run numbers on the newly buffed Multishot? I know it will affect all specs, but MM is obviously going to benefit the most due to Wild Quiver, so I have to wonder if the gap between MM and Survival has closed to the point where it's not really worth respeccing for more AoE intensive fights. I remember seeing a comparison between the two for 4.0.6 based on the number of mobs, so it would be very nice to see an updated version of that.

Also that buff...250% more seems borderline absurd. After seeing the datamined buff that specified it was being increased to 118% up from 55%, I can't help but wonder if this is a typo or mistake of some kind. At the very least, I can't see it going live; weak as MM's AoE is, we'd be looking at it doing roughly 3.5 times what it's currently doing. Regardless, it's still nice to see them finally addressing Multishot as the real problem with our huge AoE discrepancy.

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Old 03/06/11, 7:03 PM   #25378
Tryss
Von Kaiser
 
Tryss's Avatar
 
Night Elf Rogue
 
Suramar
Originally Posted by _Ekman_ View Post
Hello there, I have a quick question about Expertise and with my rogue being a alt i am far from fully learned about the rogue universe, I used Mr. Robot - World of Warcraft today and it said that i should reforge away expertise and pls correct me if i are wrong but aint being capped really important? i know mrrobot works with fully raidbuffed or have i missed something? This is the link to my rogue.Redgrin @ Twisting Nether - Game - World of Warcraft

Cheers
When I loaded your character in MR and hit optimize, it increased you Expertise from 5.74% to 6.43%. The Expertise cap is 6.50%. In fact, it shows on your Armory that you yourself reforged away from Expertise on your chest armor, which MR recommended reversing.

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Old 03/06/11, 7:41 PM   #25379
nour
Glass Joe
 
Night Elf Rogue
 
Dark Iron
I am wondering if duel hurricane enchant is best?

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Old 03/06/11, 7:55 PM   #25380
Zakath
Von Kaiser
 
Human Warrior
 
<PTD>
Arathi (EU)
I've started to notice (according to the in-game tooltip) that I've started to hit diminishing return for parry and dodge rating. I'm wondering if I should still build up those stats passed the DR point or focus entirely on Mastery and Stamina ? I'd also like to know at which point (rating value) the dimishing return starts.

Current stats (pre-raid gear) :

Parry : 13.82% (1722)
Dodge : 11.65% (1435)
Block : 50,34%
Mastery : 19,93
Expertise : 11
HP : 142,733

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