I have a quick question. Ive been playing as an arcane mage for a while now in PVE situations. A lot of ppl are telling me to switch to fire because im not obtaining my max dps. Just curious of what you guys think. Thanks a lot
Hello there dear fellows. Last night, we've been doing Magmaw 25 (normal, we didn't have people online for hc)and for the first time in my life, I did around 25k damage. How ? By popping my fire elemental and he was constantly on the adds...
Now, since I see state of dps and huge numbers of top 200, there must be something that you could tip on certain fights. For example Maloriak hc ? Are you constantly doing lb, ch and earth shock or are you using flame shock on adds at all ? I can't calculate if it is better to simply spam lb and chain lightning with earth shock and don't use fs/lavaburst at all ?
And officers, sorry if this post might be kinda stupid to you but your forums are too strict to ask anything without it being deleted. Since I haven't seen any post with elemental shamans sharing their tricks and tips on the encounters, would really appreciate if you could type in some.
Hello all.I would like to ask a question regarding Heroic Maloriak 25 man encounter.If we let the first release aberration go through before black vial phase hits,so 3 aberrations will spawn,and considering that each one will have 60% reduced damage done buff (3 x20%),how much is their actual effective HP?Aberrations in 25 man hc have 2.5mil HP.Will it be possible to aoe them down together with the Vile Swills?i have seen some guilds doing it this way and deal with only 6 aberrations during Green Phase.
I've found an interesting glitch with ES & LnL proc. If your LnL procs during GCD of ES, you get ES refreshed instantly.
I've managed to utilise it on trash/adds/maneken like this: throw freezing/ice trap, immediately after it shoot ES. For mid-range situation trap lands the time you press ES and activates before GCD for that ES ends. ES is instantly refreshed (and you get 2 procs of LnL).
Can anyone confirm this?
hi all, i have had a very gud and very long look around the various threads and i have to say it is all very overwellming (excuse the spelling)
I have recently returned from a year and a half leave of absence from wow and found that the mechanics of the gamer have totally changed. Before i left i used to know what was needed for a lock to get gud dps and used to know the rotations.
recently i have been trying out different rotations based upon suggestions here but still not 100% sure how to maximise my role as so much has changed.
All the numbers i see on these threads are confusing me as im still getting back in to the swing of things. I would appreciate if someone could have a look at my build and talents etc and suggest how i can maximise my dps output etc
I know i sould like a right thicko and noob but its because everything has changed so much its all a bit confusing at the moment
I got a question regarding pet swapping in combat.
As the demon soul effect from the Felguard is a bigger benefit than the one from the Succubus we tend to start the fight with Felpup out, popping meta, cd's and demon soul and soulburn out the Succubus.
My question now is:
Is it worth to start the fight with the Felguard's Felstorm and after that switch to the Succi? Because as far as I observed, in-combat pet switching makes you loose your Soullink, which results in recasting it. So you sacrifice one GCD for Felstorm.
The alternative is to pop meta and demon soul and soulburn the Succubus before combat starts. You would loose Felstorm but gain one GCD.
So what's the most ideal way of switching from Felpup to Succubus (assuming you want the Felguards demon soul)? In-combat or pre-combat? Does the use of Felstorm compensate the loss for one GCD?
Felstorm dps is greater than succubus dps even on a single target. As far as felstorm goes I usually spin him first thing after he charges and dont soulburn out succubus till after I hit demon soul so theres a couple gcds of time of him spinning in there before she comes out. I do this after the fight has started, because our CD dps is so important I cant justify losing any time pre fight to do it then. Soul link isnt necessary on all fights and If you only lose one second pre-fight, its a wash in dps loss for soul link, so it doesn't make sense to do it then, take the free first spin, then swap mid fight.
As far as wether you should even swap or bother to soullink, it Depends on the fight:
Baradin hold - Soulburn succy, don't bother with soul link
Conclave - Souburn succy, don't bother with soul link (as long as your on the RDPS boss, otherwise FG for add control),
Magmaw - Don't switch pets, use FG spin to help control the adds
Omnitron - Soulburn and soullink. specifically, because of the fire and electron guy. but don't worry about soul link until they activate
Maloriak - FG entire time
Atramedes - Soulburn succy but dont ever bother soullinking, you have full life the whole fight generally as long as you know the fight, otherwise you're one-shotted
Chim - Soulburn succy and soul link, but soul link when your running into group for the first feud.
Halfas - Depends on whats up, if whelps are up I stay FG till they're down then soulburn succy when we're down to single targets. Soul link isn't necessary, if you have competent interrupters and healers
Val & ther - Soulburn out succy and soul link, you have to for blackout/meteors - soul link when your running to the tail for the first blackout
Council - Soulburn succy and soul link should be up for the final battle when they come together, best time to put it up I've found is when they are switching to the second two. or if you have to move in range of any of them
Cho'gal - My raid hasnt downed him yet, but I've been keeping FG out for spins to control adds... That may not be the best strategy?
Nefarion - My raid hasnt tried him, perhaps somone else knows the strategy?
If I'm not mistaken the phenomenon is no different than when Mages consider Crit vs Haste depending on specifically their current combat ratings.
Crit being analog to Mastery, I would imagine that there should eventually be a point where 1% more Crit will produce more throughput than 1 more Mastery. I have no calculations to back it up, but it would be nice to see the validity of the theory tested if it hasn't already been.