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Old 05/12/09, 3:32 AM   #4226
Loridon
Banned
 
Blood Elf Paladin
 
Shattered Hand
Originally Posted by Taizu View Post
First post answers your question already. Are you sure you read even the op?

http://elitistjerks.com/f72/t53615-u...n/#post1190959

Glyphs:


FAQ

ya.. i dont know if I should have the blight glyph or dark death? Im confused by that...

and for the blood presence, i understand that, but why do they just assume you took imp aura for the 15% movement. Im asking why thats so valuable. Doesnt seem that worth it.

I read the OP, i need clarification. But thanks

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Old 05/12/09, 3:44 AM   #4227
Cankuna
Glass Joe
 
...
Blood Elf Warrior
 
No WoW Account
Originally Posted by Loridon View Post
ya.. i dont know if I should have the blight glyph or dark death? Im confused by that...

and for the blood presence, i understand that, but why do they just assume you took imp aura for the 15% movement. Im asking why thats so valuable. Doesnt seem that worth it.

I read the OP, i need clarification. But thanks
I think what you might miss is that this discussion is more about raid environment than heroics. In raids you find yourself a lot of times in situations where you have to move during fights and therefore 15% movement increase results in a DPS increase and makes it into a DPS talent. Furthermore there are a some encounters where you need to run from something, because you are "the bomb" or because there is stuff on the ground where you don't want to stand in. In these cases the 15% movement increase helps you to take less damage or to do less damage to your raid, because you can move out quicker.

For the glyph question you probably want to go with Dark Death for now, as the Unholy Blight glyph is still debated over from what I remember. It is written a bit confusing, but what the OP means is that when the bonus that the T7 set gives is broken it becomes feasible to use the Unholy Blight Glyph.

I hope I got the last part correct, if not please let me know.

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Old 05/12/09, 4:56 AM   #4228
Gak
Glass Joe
 
Tauren Shaman
 
Silver Hand
The boss where I notice my health deficit most is Emalon. Enhance shaman are the only melee class that can't live through his Lightning Nova when raid buffed.

All the other melee just stay in and dps while the healers bring them back up. I on the other hand get one shot. Shamanistic rage sometimes saves me and sometimes does not.

Its not enough to make me re-gem for stamina but it is annoying.

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Old 05/12/09, 4:59 AM   #4229
Magelove
Von Kaiser
 
Human Rogue
 
Kilrogg (EU)
As a new DK i have tried searching the threads to find a reference as to which is the best runic power dump as blood spec. I can only really find death coil, but i was wondering if dancing rune weapon is better at full runic power. I tried using rawr to figure it out, but its not very dk friendly.

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Old 05/12/09, 5:48 AM   #4230
Forces
Glass Joe
 
Forces's Avatar
 
Undead Priest
 
Ysondre
Originally Posted by constantius View Post
After Vezax last night, I can definitely say I'd kill for 250 spellpower to *every shield I cast as I chain PW:S the raid*. That's basically all I do on Freya.hard and Vezax.hard, and I can even see arguments for doing it on Mimiron.hard. Absorption is just an incredibly powerful mechanic for slowing down raid damage and allowing druids and shamans to really shine. I may never wear the 4-piece for Holy, but for Disc, I'll absolutely be rocking it.
I completely agree.

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Old 05/12/09, 5:50 AM   #4231
Heenk
Von Kaiser
 
Tauren Hunter
 
Ghostlands (EU)
I recall reading some time ago that the drop rate of Frost Lotuses (though this was in TBC so the example used was Fel Lotus) have a dynamic drop rate, based upon the number of lotuses in people's banks, on the AH, and so on. Perhaps someone on your server is sitting on an exceedingly large volume of them?

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Old 05/12/09, 6:06 AM   #4232
Schonning
Von Kaiser
 
Blood Elf Paladin
 
Talnivarr (EU)
Originally Posted by Heenk View Post
I recall reading some time ago that the drop rate of Frost Lotuses (though this was in TBC so the example used was Fel Lotus) have a dynamic drop rate, based upon the number of lotuses in people's banks, on the AH, and so on. Perhaps someone on your server is sitting on an exceedingly large volume of them?
Please link to source if you can. If this is true I will buy every frost lotus I see the next months to ensure my monopoly

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Old 05/12/09, 7:10 AM   #4233
Vielimir
Glass Joe
 
Blood Elf Warlock
 
Gurubashi
Haste Question

Well...

Some people post about how many haste implies spell dmg based on simulationcraft engine and functionality.

Doubt: SpellHaste, for locks, have a CAP?

When ur cast be 1.5s?

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Old 05/12/09, 7:50 AM   #4234
Torylol
Glass Joe
 
Torylol's Avatar
 
Undead Warlock
 
Magtheridon (EU)
Originally Posted by leino View Post
Lately I have been noticing that I'm getting partial resists on my spells. I avarage around 3% mitigation as can be seen in the following logs:

I'm currently at 339 hit, raiding with boomkin and SP and in a group with a dreanei. Could it be that the 0.08% hit that I'm missing is causing this ?
Of course, capped is capped.

However, partial resists are also forced by the target's Spell Resistance. On fights like Sarth, fire and shadow mitigation is about 3-5%, even OVER the hit-cap. As mentioned all over the place Spell Penetration is NOT the same combat rating as Spell Hit, there was some discussion about Spell Pen being lumped in with Armor Pen in the stat 'Potency', which may become more important in raid instances to come, similar to how haste became more important from BT to SWP.

Note, CoE gives a reduction to the target's Spell Resistance that Misery and Imp. FF don't.

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Old 05/12/09, 8:02 AM   #4235
Redsniper
Glass Joe
 
Night Elf Druid
 
Aerie Peak (EU)
Originally Posted by Magelove View Post
As a new DK i have tried searching the threads to find a reference as to which is the best runic power dump as blood spec. I can only really find death coil, but i was wondering if dancing rune weapon is better at full runic power. I tried using rawr to figure it out, but its not very dk friendly.
Yes, DRW is best at full runic power. Death coil is your runic power dump, and depending on your glyph you will only use Death coil if your runic power has the minimum runic points for a maximum benefit of the glyph of deathstrike. (depending on your rotation)

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Old 05/12/09, 9:01 AM   #4236
Midra
Glass Joe
 
Orc Warlock
 
Drenden
Originally Posted by Asmodaeus View Post
I doubt this is the best option. The Immolate dot is one of the spells with the highest DPET and a clipped Immolate only does 4/5 of the dot damage. Not only that, but if you clip an Immolate when it's 1 second away from expiring, you're doing the same thing as reducing Immolate uptime by 2 seconds.

Now that we have a new PTR builld with the announced changes to F&B, it would be really interesting if someone could determine how exactly F&B works, how it stacks with talents like Emberstorm, etc.
Just hopped on and did a very rough test.

1965 sp (random set of gear with no procs), no fel armor, no stone, no incin glyph. Did not test chaos bolt.

Incin hit damage:
Avg damage without immolate down, just 20 hits:
Base: 2028
w/F&B: 2035*
w/F&B, ember: 2333
These are pretty close to what we'd expect, no surprises there.

Avg with immolate down, differet number of hits for first two:
Base: 2191 (20 hits)
w/F&B: 2532 (20 hits)
w/F&B, ember: 2890 (50 hits, trying to get it nailed down more)

Expected w/F&B, w/o Ember: 2519, fairly close given the sample size.
Expected w/F&B, w/Ember is the big question:
If they add, we expect 2847
If they multiply, we expect 2897
That would seem to suggest F&B and emberstorm multiply.

However, throw S&F in the mix, just did some tests with immo down.
Average hit was 3267 after 50 casts.
If incin with these talents and immo is calculated like:
[(base * 1.25) + (0.7143*1.2)*SP ] * 1.15(F&B) * 1.15(ember)
Then we expect 3266 average.

So it looks like they multiply.
As an aside, how long has S&F multiplied onto coefficients, rather than added? Tooltip still feels misleading to me.

*Edit:
Originally Posted by Robi View Post
Shouldn't the damage without immolate be the same with and without F&B? Why is there an increase in damage? Did you spec the same just without F&B/ember?
Copied wrong line from my notes. Sorry.

Last edited by Midra : 05/12/09 at 4:21 PM. Reason: Data mistake

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Old 05/12/09, 9:48 AM   #4237
Overmax
 
Tauren Druid
 
Gurubashi
Hi!

I know im pretty new here.. but maybe a custon rotation could help with kitty dps...

i got several issues trying to stack everything at the same time as a low ping... or fps.. but im usually 5500+ dps even at 10man ulduar....

some fights always ll be hard for cat.. as Kologarn.. just make sure u got expertise cap.. and try to switch ur idol (if ur using shred one) got max 4800 on this fight..

as a combo pointer user.. your raid leader must know that to improve a kitty dps, u cant help with adds.... Got 7k dps at XT and 9k at hodir(both 10man ulduar)

Question: How's armor pen gems working for u guys... i mean.. i got 30pct armor mitigation, and noticed that new loots from ulduar u dont get it easy.. so.. must change agi gem for ArmPen gem..

Hint: If u have problems stacking up all Kitty rotation... try use BadKitty Works for me.. even if u have Arms warrior on ur raid

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Old 05/12/09, 10:14 AM   #4238
haldol
Glass Joe
 
haldol's Avatar
 
Undead Warlock
 
Shadow Council
3/13/55 vs 0/13/58

0/13/58 appears to outperform 3/13/55 because
1. Imp SL eliminates the need to LT, thus you do not lose GCD's to LT
2. Immolate glyph in place of LT glyph

but the Simcraft's situation does not exist in Ulduar. It seems to me that there are few to no fights in Ulduar where you can't squeeze in LT's during movement periods or transition phases (therefore, not really lose any effective GCD's to those life taps). Perhaps not enough to fully sustain your mana. However, If you can squeeze in life taps throughout the fight and sustain your mana without losing GCD's, then it would be better to use your soul leech points into Suppression and trade out hit gear appropriately for haste/crit etc.

So if you are going to LT during movement/transition phases, would it be better to glyph immo/incine/conflag or LT/incin/conflag? I realize Simcraft has already answered that, but i believe simcrafts' LT's are spread out evenly through the fight to maximize the LT glyph buff up time. In real situations, you might find yourself Life tapping back to back during a long movement phase or clipping your LT buff uptime, Tapping your mana to full during a transition, etc.

I guess my question is, if I spec 3/13/55 and do my best to only LT during movement/transitions, do you guys think it would be higher dps to glyph for LT or Immolate in ulduar real situations?

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Old 05/12/09, 11:00 AM   #4239
teddypicker
Glass Joe
 
Blood Elf Warlock
 
Terokkar (EU)
during a ten man naxx run i changed to a deep destro spec just to see how it plans out and it seems my incinrate was hitting harder than my chaos bolt even when critting. could anyone tell me if chaos bolt is stronger than incinrate

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Old 05/12/09, 11:11 AM   #4240
gojant
Glass Joe
 
Draenei Shaman
 
Windrunner
While I don't enjoy dying, hopefully this data helps support the issue.

1:46'28.546 Gojant gains 204 health from Healing Stream Totem IX #19 Healing Stream Totem. (204 Overheal) #343188
1:46'28.625 Feral Defender #6 melee swing hits Gojant for 10898 Shadow. (1211 Resisted) #343213
1:46'28.937 Gojant gains 88 Mana from Darigitin Judgement of Wisdom. #343233
1:46'28.937 Gojant Flametongue Attack hits Feral Defender #6 for 365 Fire. (81 Resisted) #343234
1:46'28.953 Gojant gains 88 Mana from Darigitin Judgement of Wisdom. #343291
1:46'29.375 Gojant Retribution Aura reflects 297 Holy damage to Feral Defender #6. #343347
1:46'29.375 Ender Glyph of Holy Light heals Gojant for 1347. #343349
1:46'29.500 Gojant attack misses Feral Defender #6. #343384
1:46'29.500 Gojant melee swing hits Feral Defender #6 for 1188 Physical. (Critical) #343387
1:46'29.781 Feral Defender #6 Feral Rush hits Gojant for 14855 Shadow. #343450
1:46'30.156 Gojant died. #343479
1.156 seconds Time between Full Health: First Hit and deathblow
Damage In 25753
Healing In 1347

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Old 05/12/09, 12:36 PM   #4241
teddypicker
Glass Joe
 
Blood Elf Warlock
 
Terokkar (EU)
the three points in affliction are not as effective in deep destro in my view becuase if you went for 11%hit and had 3% in suppression you will still be taking a chance on missing on your incinrate,chaos bolt and conflagrate as there do most of your damage going 13/58 is much more beneficial in your dps. also alot of items in ulduar are more hit based than naxxramas so it wouldnt be difficult to acquire the correct amount of hit you need

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Old 05/12/09, 12:57 PM   #4242
MarcAntony
Von Kaiser
 
Human Warlock
 
Alexstrasza
Originally Posted by teddypicker View Post
the three points in affliction are not as effective in deep destro in my view becuase if you went for 11%hit and had 3% in suppression you will still be taking a chance on missing on your incinrate,chaos bolt and conflagrate as there do most of your damage going 13/58 is much more beneficial in your dps. also alot of items in ulduar are more hit based than naxxramas so it wouldnt be difficult to acquire the correct amount of hit you need
Bingo

Look at the insane amount of hit on Ulduar gear. My gawd. Two trinkets with over 105 hit rating. There is an item for every single slot with between 30-60 hit. In fact, I see a scenario coming where it would be quite difficult to put together a 10% hit set. 13/58 is the vastly superior long-term solution due to 1) better scaling and 2) better survivability thanks to SL.

In the very short-term, 3/13/55 might do a tad more dps, but its really not worth it unless you are absolutely gimping to reach 13% hit. So in summary, I can see only a handful of specific situations (related to your own personal gear set) which would truly validate 3/13/55.

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Old 05/12/09, 3:32 PM   #4243
Arkillian
 
Night Elf Death Knight
 
Arthas
pvp macros

im kinda new to macros what would be a macro where i would cast raise ghoul and death pact for a quick heal, but if there wasnt enough runic power then it would cast empowered rune weapon THEN death pact. so far ive tried the basics and they arent working :P

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Old 05/12/09, 4:02 PM   #4244
charriu
Piston Honda
 
charriu's Avatar
 
Tauren Druid
 
Gorgonnash (EU)
Originally Posted by Pelf View Post
I feel like Cower is really a crappy ability. I wish they would change it to have a higher cooldown and reduce threat by a percentage instead of some ridiculously low number. According to the spell details on Wowhead (source), Rank 6 reduces threat by 3474. If Druids have an innate ~70% threat modifier in Cat Form, all it takes ~4963 damage to completely negate the use of Cower. Ostensibly it's a bit more, as was mentioned above, due to not using a damaging ability in the GCD where Cower was used -- but that's a bit harder to quantify.
Totally agree with that, except for one thing: I cat't test it at the moment (no WoW here) nor have I found recent data, but according to this comment on the TBC version of this spell, cower itself is affected by the cat form threat modifier. Which would make it even more useless.

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Old 05/12/09, 6:12 PM   #4245
Fimbulvetr
 
Human Death Knight
 
Kul Tiras
Re: Trink Macro

That's genius dude, I always forget to use horn... I don't have a usable Trinket though with Greatness and Mirror, but maybe I can hook it to BS or IT or something... Good thinking though

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Old 05/12/09, 6:18 PM   #4246
Ishtara
Glass Joe
 
Draenei Shaman
 
Norgannon
My main toon is a Resto Shamunz. This is the Ui I made and use for her.



TotemTimers (my totem addon) is actually the 4 center icons in the actionbar. I skinned them to look like my actionbar buttons. The screenshot just doesn't show the counters because there are no totems down hehe.

The Ui is downloadable here:

IshtaraUi : WoWInterface Downloads : Generic Compilations

<3


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Old 05/12/09, 6:53 PM   #4247
Sionel
 
Orc Death Knight
 
Draenor
I've been watching this thread for a long time. Recently i've been told by my new guild leader that Blood is the best raiding spec for dps. I haven't played blood in a long time, always been 2h Frost DPS. But i have a few questions, First what would be the Presence for ~best~ dps results i'm going to assume blood, But my real question is what would be the ideal Rotation for the blood spec now :S its been a long time since i've even attempted this spec and am completely oblivious to it ><

The World of Warcraft Armory
^ link to my armory i know my gears not the greatest but i try to make it work to the best of my ability ><

P.S. Any help would be mucho appreciado

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Old 05/12/09, 7:23 PM   #4248
Tis I Lucifer
 
Undead Warlock
 
Lightning's Blade
hmm. I have been researching this all day and it has been driving my nuts. Here is my armory... The World of Warcraft Armory

With my current gear and either spec I am able to use 11% as a hit base? I know there are many threads on all of this but the problem is, none of them agree. Some say 17% which means 14% with suppression. Yet some say 14% with suppression. ARGGHH! Anyways I raid 25 man ulduar and would like to be effective during the fight and not miss.

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Old 05/12/09, 7:37 PM   #4249
Tis I Lucifer
 
Undead Warlock
 
Lightning's Blade
Thank You.

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Old 05/12/09, 9:00 PM   #4250
Tquol
 
Night Elf Hunter
 
Malfurion
BIS

So I have been looking for the latest suggested BIS for SV to no avail. Can someone point to it?

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