So from what I'm reading, As a combat Hit is the big factor. Followed by Exp and haste.
And from following the instructions laid out, I should lay off hit once my Yellow<special> is maxed and switch to Exp and haste. But I’ve notice through experimenting that if I keep focusing on Hit and Haste I can get better DPS.
Before I comment, let me preface by saying I don't raid anymore, so my experience and knowledge comes from doing Heroic content, lots of training dummy time, and a few PU raids.
For training dummies and heroics, I have always done better with hit/haste and expertise around 20, even post 4.0.6 when hit EP dropped. So you're not missing anything there imo. That being said, you're still going to want your expertise to be at or very near cap once you start raiding, if that is your plan.
Edit: I just looked at your gear setup: Drop that MH Dagger in favor of...anything else. You'll gain from that alone. Combat does not do well with a dagger MH.
Do exactly what you're doing now. Read lots of EJ, and spend ample time on dummies. Find what you're comfortable with and able to make work for you. Don't be afraid to get a wild hair up your butt and completely change your reforging just to test a theory. It's only gold.
All that changed is that it is now a lot clunkier and longer to read. In fact, I would argue that using the notation in the way you described is far more confusing. Look at the post I was replying to; he was confused by this very fact. He heard KM was 5 PPM and he did his calculations based on that. My interpretation of proper use would be to refer to KM as having a baseline 5 PPM (or 5 BPPM), with PPM simply abbreviating procs per minute in any situation in which it is used.
I have to disagree. PPM - at least in this forum - is defined as exactly what thebitterfig said: a theoretical value for a proc mechanic that has a flat percentage value to proc, which is derived from the unhasted melee auto attack weapon speed, without the use of any other attacks (or a chance to miss/be dodged).
This PPM value is then used by theorycrafters and coders to find out how useful a proc in the game is (of course they also need to know which attacks can fire the proc to do that as well).
Thus, the use of PPM as a "real procs per minute" - which includes all those things that are specifically NOT included by defintion - is misleading and only creates confusion. Exactly the one we see right here, so we should refrain from mixing these two terms.
That being said, we don't actually have a term for those "real procs per minute" you are referring to (besides simply "procs").
Any advice on where I might look to tweak would be appreciated. Or am I right on track?
As mentioned by the previous poster, a dagger in the MH for combat is not good, get a slow 2.6/2.7 axe/sword/fist/mace.
Generally, EJ guides are not often wrong, so not sure where you are getting the idea that exp is not working for you but best sticking with the recommendations. Get exp up to 26 rating and hit to 1127 (assuming 3/3 precision ofc) before starting to reforge to other stats.
And personally i'd take the 2 points from throwing specialisation and put them into imp sprint, as this can actually buy you DPS indirectly. I'd also rather have imp recuperate rather than reinforced leather.
Oh and look at your major glyphs too as they are a bit funky.
If you did as you say and follow instructions you'd be a bit better off
I'll also offer an anecdote, because I have a story for everything: On our guild first kill of Heroic Chimaeron (last week), the fight ended with me evasion tanking (glyphed evasion just in case), and one of Chim's big punches with a *miss*, and the others were dodges. With evasion up, Chim can still hit me- but did that 2% night elf miss save us? Well, maybe. The hit table would have had it be a dodge I'm pretty sure, but maybe one of those dodges would have been a hit! Well, I can hope anyway :P
On the flip side, i too am a Nelf and I foolishly thought it would be clever to evasion tank Chim HM the other night to buy some time for others. He got through after about 5 secs before i could vanish and we subsequently wiped with him at 70k health be aware!!
Anyways, NE is what i rolled, so that is what i'll stay...well for now
I have been messing with different combinations on test dummies, but now that I am raiding more and I would appreciate your input on which are the best two; for TG...heavy mastery. I have been using DCH, but have had different opinions offered on it's value to my specific build...
i did it this way because moonfire switsh in solarphase to sunnfire bud i have to target the enemy first if i want to use it.
(actionbutton2 = Moonfire/sunfire)
i tryed it this way: /castsequence [@mouseover] Insektenschwarm, stopsequence
bud it dose not work
I hope one of you could help me to write it in a way that it will work
sry for my bad englisch, i hope all could understand what im trying to do