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03/17/11, 12:33 AM
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#25546
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Glass Joe
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Originally Posted by Madiator
Hi guys, first time poster. I just wanted to clarify the best single target threat rotation. As far as I understand, its:
shield slam on cd
if shield slam has <= gcd left on its cooldown, use demo shout(no clipping)>thunderclap (no clipping)>shockwave>rend (no clipping), and if all those abilities are up, use revenge > devastate
otherwise, shield slam has > gcd left on its cooldown, so we want to proc sword and board by using revenge > devastate
Is this rotation correct, assuming I am responsible for maintaining demo shout and thunderclap, and without having bleed damage increases? Or should I be clipping demo shout and tclap to ensure 100% uptime (or, should i simply say demo, tclap > all if the boss doesnt have the debuff)?
EDIT: I suppose I should mention that the reason I'm asking is because rawr and the first post have slightly different things to say about the rotation (rawr recommends shockwave and not rend, as an example). I also know that when/whether to clip demo and tclap is a situation dependent thing, but I was wondering what most of you guys do on progression fights.
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Going to bump this because I didn't see any answer and have the same questions.
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03/17/11, 12:38 AM
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#25547
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question about trinkets
alright, my gears iLvl is 348. i have all 346 and 359 pieces except for my trinkets which are lower levels. what would you guys consider to be my best option? i have approx. 100 TB points so 30 more and i have the stump, although i was hoping for drake. or i could buy the volcano card which goes for about 20k on my server. any advice?
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03/17/11, 3:55 AM
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#25548
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Banned
Xxdeadly
Tauren Death Knight
Dreadmaul
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Hello all
Im a Blood Dk n really enjoying tanking but, ive had a few healers lately saying im a bit squishy. Im lvl 71 with bout 10k hp. Would just like to know what i can do to improve this.
Thanks in advance
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03/17/11, 4:00 AM
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#25549
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Banned
Xxdeadly
Tauren Death Knight
Dreadmaul
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Btw this is my highest toon so im basicaly a nub 
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03/17/11, 4:40 AM
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#25550
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Glass Joe
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Originally Posted by Dissitair
Due to the changes in the newest patch, haste is now better than crit, correct? Then shouldn't the Stump of Time be the best trinket in slot besides the Volcano Card?
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I think the reason why it isn't better than Bell is because the spellpower buff only lasts 15secs instead of 20.
But yea I've always wondered why it's rated so low considering hit is basically the same thing as haste.
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03/17/11, 8:00 AM
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#25551
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King Hippo
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The mastery nerf for fury IS actually a scaling buff. Not a huge one but still visible. I havent seen any word of reverting the MS etc coefficient - care to link source (on PTR they seem to still be higher as well).
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03/17/11, 9:13 AM
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#25552
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Glass Joe
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Hello,
I have two questions regarding your post:
1. Regarding the specc, isn't a 7/3/31 (with improved life tap and doom and gloom) better dpswise, with the 8% crit on BoD, and manawise (with glyph of life tap and this talent you cant get from about 20-30% mana to full in 3 life taps, wasting 1.5 seconds) ?
2. Regarding the stats priority, with the changes on ISF, wouldn't mastery be ahead of crit, having in mind they scale on each other?
Edit: One more question, why do you consider Glyph of Imp better than Glyph of Incinerate?
Last edited by Sepharoth : 03/17/11 at 9:18 AM.
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03/17/11, 9:47 AM
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#25553
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Bald Bull
Orc Warrior
Black Dragonflight
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Originally Posted by Shha
The mastery nerf for fury IS actually a scaling buff. Not a huge one but still visible. I havent seen any word of reverting the MS etc coefficient - care to link source (on PTR they seem to still be higher as well).
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Patch 4.1 Public Test Realm Notes - March 15 - MMO-Champion BlueTracker
Yes, it affects the scaling on raging blow. But it's still largely static. Compared 40% more autoattack, it might as well be.
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03/17/11, 9:57 AM
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#25554
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Bald Bull
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edit - please delete
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03/17/11, 10:19 AM
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#25555
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Von Kaiser
Orc Warrior
Steamwheedle Cartel
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Well, having just barely crossed over from BC into WotLK content, you're gear is a little outdated for the stuff your fighting. There's a good deal of kit available from questing, but it also might be useful to either engage the services of a blacksmith to make the Cobalt 'set', or level blacksmithing on your DK. It'd actually be pretty easy to get it made, it takes 37 Cobalt Bars, or the 37 raw Cobalt Ore, which is something you might be able to get off the auction house, presuming you didn't want to level mining.
Additionally, while not directly related to survival in most cases, try not to use intellect plate.
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03/17/11, 10:36 AM
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#25556
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Von Kaiser
Pandaren Monk
Al'Akir (EU)
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Originally Posted by Sepharoth
Hello,
I have two questions regarding your post:
1. Regarding the specc, isn't a 7/3/31 (with improved life tap and doom and gloom) better dpswise, with the 8% crit on BoD, and manawise (with glyph of life tap and this talent you cant get from about 20-30% mana to full in 3 life taps, wasting 1.5 seconds) ?
2. Regarding the stats priority, with the changes on ISF, wouldn't mastery be ahead of crit, having in mind they scale on each other?
Edit: One more question, why do you consider Glyph of Imp better than Glyph of Incinerate?
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As for the first one, when do you ever need to life tap in a raid situation? Between Mana Feed and Soul Leech there are very few times when I even need to life tap, and on majority of those fights you can easily time it with necessary movement anyway.
For the second, 20% increase on 20% of your damage vs 5% increase on 20% of your damage.. Seems a no-brainer to me?
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03/17/11, 11:20 AM
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#25557
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Glass Joe
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Besides Crackles for Nefarian, does [Glyph of Raptor Strike] work on stuff like the Scorching Blast from Maloriak, etc etc.? Regardless, i'll test it tonight, a nifty glyph regardless.
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03/17/11, 6:10 PM
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#25558
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Glass Joe
Blood Elf Death Knight
Dragonblight
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http://www.wowhead.com/item=61346
or
http://www.wowhead.com/item=56284
. Ive been doing tests and im trying to decide which is better for pve. Does the increased strength and damage outweigh the added hit and haste?
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03/17/11, 7:08 PM
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#25559
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Von Kaiser
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Originally Posted by Shha
The mastery nerf for fury IS actually a scaling buff. Not a huge one but still visible. I havent seen any word of reverting the MS etc coefficient - care to link source (on PTR they seem to still be higher as well).
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Well these are the Patchnotes for Warrior March 15th.

Warriors
* Charge and Intercept no longer have diminishing returns on their stun effects.
* Colossus Smash now ignores 50% of a hostile player's armor (PvP), but continues to ignore 100% of a non-player character's armor (PvE).
* Heroic Throw is now available from trainers at level 20.
* Inner Rage is now available at level 56.
* Intercept now has a 1.5-second stun, down from 3 seconds.
* Pummel is now usable in all stances.
* Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
* Shield Bash has been removed from the game.
* Spell Reflection cooldown has been increased to 25 seconds, up from 10.
* Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.
* Talent Specializations
o Arms
+ Improved Hamstring now reduces the global cooldown on Hamstring by 0.5/1 seconds in addition to its current effects.
+ Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).
+ Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.
+ Strikes of Opportunity value per point of mastery has been increased by 10%.
o Fury
+ Precision (passive) now increase auto-attack damage by 40%, in addition to the 3% hit it offers currently.
+ Unshackled Fury now only grants 2 base points of mastery, down from 8.
o Protection
+ Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to proc a second aura that reduces magic damage by 7/14/20% for 6 seconds.
+ Gag Order now only affects Heroic Throw.
* Glyphs
o Glyph of Spell Reflection reduces the cooldown of Spell Reflection by 5 seconds, up from 1 second.
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03/17/11, 7:39 PM
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#25560
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Glass Joe
Night Elf Druid
Auchindoun
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In regards to Restoration Shaman and stats (25man raiding) --
I see a lot of "stat" priorities tossed around such as (haste to softcap) > mastery > crit > haste which seems completely viable. My questions then would be what exactly would be the haste soft cap, and is there a point where haste should be completely disregarded in favor of mastery or kept about the same?
The front post states a number above 5000, which will not be reachable this tier. However there are breakpoints at 915 and 2004 if I remember correctly. Would be beneficial to get 2004 or 915 and then go full mastery? Keep the two stats relatively the same? etc.
My questions revolve around the -new- mastery change, as it is fairly bad its current state.
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