My question is, armorying multiple toons on these forums on whom I have come to rely on regularly for invaluable info (no bs, long time lurker, THANKS) - I don't see any that actually have these 2 professions on any given toon. Maybe one or the other, but not both. I've armory'd probably 6+ toons so far.
I'm debating switching from tailoring/enchanting to inscription/enchanting (I'll be simming my personal differences with the prof changes when I get home from work tonight, im assuming (?) they'll be a dps increase based on the BIS profiles) soon - but not seeing some of the theory crafters / etc using the BIS prof's obviously makes me hesitate.
Are the BIS profiles correct? What am I missing here? Thanks...
EDIT: and in the destruction post, tailoring is BIS? I understand the proc numbers etc, but this doesn't follow the BIS profile info either.
From Destro thread:
Engineering: Since patch 4.0.1, tinkers now stack with normal enchants. Synapse Springs tinker to gloves provides 480 Int for 10 seconds with a 60 second CD. This averages to an 80 Int bonus. Engineering also provides further perks such as [Flexweave Underlay]. [Nitro Boosts] and Grounded Plasma Shield have a chance to fail and cause serious adverse effects, and are not reliable in a raid situation.
Leatherworking: 130 Int to bracers in place of 50 Int, giving an estimated 80 Int bonus.
Jewelcrafting: 3 [Brilliant Chimera's Eye] in place of [Brilliant Inferno Ruby] gives 81 Int.
Blacksmithing: Extra sockets into wrists and gloves provides 2 additional Brilliant Inferno Ruby's, providing an 80 Int bonus.
Alchemy: Mixology, combined with [Flask of the Draconic Mind] provides an 80 Int bonus.
Enchanting: 40 Int to each ring provides an 80 Int bonus.
Inscription: 130 Int/25 haste shoulder enchant is an 80 Int bonus over the regular enchant.
Tailoring: Lightweave Embroidery gives 580 Int for 15 seconds on a 45 second ICD. This averages to 193.3 Int, which replaces the normal 50 Int enchant, providing only a 143.3 Int bonus. Tailoring currently gives the greatest DPS increase of all the professions.
Herbalism: Lifeblood is now a DPS cooldown providing 480 haste for 20 seconds on a 2 minute CD. This averages to an 80 haste bonus.
Skinning: 80 crit.
Mining: Stam, useless from a DPS perspective.
Enchanting, Inscription, Engineering, Leatherworking, Jewelcrafting, Blacksmithing, Alchemy, Tailoring all provide at least ~80int. Tailoring does provide more on average. Any of the above 2 would be perfectly good for a progression raider. I don't know why you think that Inscription and Enchanting are the bee's knees when it comes to professions but this list is accurate. The only professions that don't measure up with the rest are Herbalism (~80 haste average), Skinning (~80 crit average), and Mining (~80 stam average).
I currently use Glyph of Seal of Truth (+GoTV, GoCS). I have pretty much expertise rating on my current gear. I reforged it down from almost every piece (except T11 helmet) and I'm on 516 rating right now, 17 expertise. My gear does not include heroic versions of the chimaeron-boots or the magmaw-2handweapon nor the exp-trinket from chimaeron and I switched the valor points cloak for the haste-cloak from the council, so there is a big number of additional exp-rating incoming.
If I let my current gear unreforged, I would reach the expertise-cap without the Glyph of Seal of Truth, so I could replace it with the Glyph of Exorcism.
Long text, short question: Is it a good idea, to pass out the GoSoT and let the gear unreforged concerning expertise rating?
The Glyph of Seal of Truth is too good to not use it. To solve your problem for now just reforge the expertise from your helm and adjust the expertise to 16 by playing with your other pieces(in your specific gear choices you could use all the expertise from your relic and be at 477 rating(481 is the cap with the glyph). When you get hc items, just keep reforging the expertise into mastery/crit or hit if/when u need it.
I don't know why you think that Inscription and Enchanting are the bee's knees when it comes to professions but this list is accurate.
Those professions are BIS based on both 359 and 372 sim profiles, see the links in my post. I guess they were just the 2 picked to fill space then, when any of the other combos (+80 int) would've been just as good.
I am experiencing a bug for a long time and i want to know if it's common to others as well. After i have dotted a boss, example Onyxia, i soul swap and thene xhale at Nefarian. Now, i know that BoD isn't supposed to be on both targets but it also get dumped from the original target. Is this a bug or intended? because it seriously lowers my damage if i have to reapply it all the time, wasting GCD and losing damage from it's ticking.
Chillblains is a must have for all frost DPS specs? o.O There are a total of 3/12 fights where we rely on my chillblains. Chogall, Nef, and Magmaw (to a point). Otherwise its a DPS loss to spec into it. There isn't a talent you can rob points from that chillblains isnt a DPS loss for the other 9/12 fights. In fact sometimes chillblains is a hinderence and should not be used at all. IE adds in throne (sun flowers).
Not sure why this is even a discussion to be honest. Next topic.
Currently when my trinket procs (when im bollow 35% hp) I'm very close to the block cap, but what do I do when the trinket takes me above the block cap? Do I keep going for block, untill I reach the block cap, thus making the proc useless, in which case I should switch trinkets. But then again the new trinket will give me more avoidancy but making my extra block useless for the duration?
Or should I reforge block off my gear in order to only hit the block cap when my trinket activates?
With all the damage buffs flying around in the Halfus encounter atonement is likely the strongest healing spec available for that fight. I am of the opinion that Atonement in general isn't all that great, just this one exception.
Yes for the halfus fight atonement is by far the best heal you can do. Two facts that point this out are with the dmg buff your smite heals can easily do 40-50k+ and they jump around depending on lowest health person.
So I noticed that you put hit and expertise at the bottom of the totem pole but in my personal experience with half 346 and half 333 gear running heroics, my DPS was around 5-6k when I did not favor hit or expertise caps but when i reforged to meet the caps for hit and expertise, my DPS jumped to between 11k - 14k depending on movement mechanics and buffs. I'm still new to theorycrafting and almost always follow your advise on all my characters and almost always find your advise to be spot on, but in this case, I don't know if its something im doing wrong or if it is just an oversight on the importance of hit and expertise up to the caps. As far as rotation and gems and everything else, I have been following your advise to the tee.
I have updated the guide accordingly. The former was a goof on my part having added the talent % gain to the health absorb cap rather than the actual absorption potential. The latter was an error of omission, so I thank you for your eagle eyes!
No problem at all! Thank you for taking the time and effort to write an accurate guide and contribute to the dk community, especially considering consider's departure from guide up-dating.