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Old 04/07/11, 10:32 AM   #25816
kur1j
 
Undead Rogue
 
Mug'thol
Hello,

I am starting to venture into the relm of pve healing with our second 10 man group and have some questions. Coming from a pvp play style on this thing is quite different. I do have some questions about talents and the best uses of my class.

Talent questions:
Natures bounty. My guild members keep telling me to keep taking this talent. But I cant find a high end raiding druid that took it and oviously the spec here didn't take it. What is the big argument against it? They keep telling mme tto get rid of empowered touch and to put them in natures bounty and not take NS and put that in natures bounty as well.there argument is that it is better to just refresh lifebloom with another LB as it is cheaper but again I am not finding anything to support their argument.

Moonglow vs furor. Everyone here seems to like moonglow but in pvp everyone likes furor for ovious reasons. I have also read that furor is better than moonglow on a mathaematical theorycraft simply due to 15% mana vs 9% more effecie t heals.

I'm strugling with deciding on bigger and better heals vs more efficent heals. E.g. taking the 2 points from efflorescence and puting them in blessing of the grove. Another example is maxing genisis and putting 2/3 in moonglow.I keep reading that this is really based off gear.

How much mana regin is really the sweet spot? Is there one?

As for raid utility what is bEst suited for my class? Raid healing? Tank healing? I guess my question is where am i most useful?

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Old 04/07/11, 10:46 AM   #25817
cloubcolihorror
Banned
 
cloubcolihorror
Blood Elf Death Knight
 
No WoW Account (EU)
spam

spam

Last edited by Chicken : 04/07/11 at 11:11 AM.

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Old 04/07/11, 12:23 PM   #25818
nergal119
Glass Joe
 
nergal119's Avatar
 
Blood Elf Death Knight
 
Dalaran
Originally Posted by Panthros View Post
Hi there , first message ever. Great job.

I have a question I've been looking in this thread with no answer. With the incredible speed 2H Frost can generate RE, wouldn't it be better to grab the Gliph of Icy Touch to bust our frost disease? The enery save of Gliph of Frost Strike doesn't seem to fit so well in my rotation, I never do 3 or more FS in a row and I always have enoguh energy to use FS when every thing else is on cd.

Thanks.
I took a look at this relative to an Argoloth 25 (ie Target Dummy) kill that I had in excel already for judging the relative impact of 4.1 on my 2h frost dps. Anyway, here are the general breakdowns I got for these two abilities. (Assuming 20% fewer frost strikes)

Active Time: 182 seconds
Glyphs: Obliterate/Howling Blast/Frost Strike
-Frost Strike
--Count: 59
--Total Damage: 977,209
--% of Damage: 31.6%
-Frost Fever
--Count: 61
--Total Damage: 159,366
--% of Damage: 5.1%

Glyphs: Obliterate/Howling Blast/Icy Touch
-Frost Strike
--Count: 47
--Total Damage: 775,113
--% of Damage: 26.7%
-Frost Fever
--Count: 61
--Total Damage: 191,239
--% of Damage: 6.5%

So overall, that would be a loss of ~162,000 damage (and roughly 200k based on my 4.1 estimates). This does not even include the loss of and average of 5 runic empowerment procs. The numbers for frost fever would certainly be slightly higher relative to this would it be a real fight where you have to move more than sidestepping every so often and moreso on AoE based fights, but it still doesn't quite outweigh 25% more frost strikes for general useage.

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Old 04/07/11, 12:50 PM   #25819
Amiral
Glass Joe
 
Orc Warrior
 
Frostmane (EU)
Delete.

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Old 04/07/11, 2:21 PM   #25820
jjmaturi
 
Orc Death Knight
 
Drakkari
Hit and Exp, no one cap it?

This post is my bible for DK tanking, very nice Job.

I want to ask How about hit and Exp cap? I wans traveling in the Armory inspecting some good tanks that i know and i surprisingly note they don't have Hit and exp cap. (a good example is the main tank and GM of Paragon Sejta he have like 3% hit and 3 Exp)

Is an armory bug or is a magical elixir that cap you instantly?

In my guild our MT have like zero hit and 18 exp and you can continuously see some Heroic throws flying up head the boss... and the Enh shammy getting oneshot.

What i'm missing?.

Regards!

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Old 04/07/11, 3:06 PM   #25821
Feliska
Glass Joe
 
Worgen Death Knight
 
Korgath
I'm not sure about other tanking classes, as I too have had issues with the warrior tanks in my guild getting initial agro.

Cataclysm harkens back to the days of waiting for 3 sunders before opening up on a mob. Durring Classic it wasn't unheard of for you to have to wait until the tank brought the boss down to 97% solo, before opening up.

As a DK tank, I never have issue with threat and I only sit at 458 exp, and 546 hit. Which is less than 5%.
That being the case, the only time a DK should ever have to worry about hit cap is when it comes to interrupt duty.
And if the tank is on interrupts, say in a 10man, then yes, you should get as close to the cap as possible.

With the 9% spell hit built in to each DK tree, it is rather forgiving.

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Old 04/07/11, 3:44 PM   #25822
jjmaturi
 
Orc Death Knight
 
Drakkari
Thanks for the fast answer Feliska.

Oh i remember those days in vanilla, i was happy and i didn't know

I have no issue with initial aggro with my DK, i think because i always try to get close to hit&exp cap. I will try to reforge to other stats to lower a litter bit my hit and exp numbers and test it in Heroics Dungeons. But in my 10 man group i'm one of the interrupt, so i can't play too much with that stats.

If someone have another opinion i'll appreciate.

Regards

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Old 04/07/11, 5:16 PM   #25823
DonTirri
Glass Joe
 
Dwarf Paladin
 
Alonsus (EU)
Hi.

I was wondering, how good the 4pc really is? Should RNG go that way, is trading a piece 359 tier gear for 372 heroic boss drop worth losing the 4pc bonus?

In the end, which is greater in terms of raw dps, the increased amounts TV from the 4pc or the stat gain from going 359 -> 372?

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Old 04/07/11, 5:26 PM   #25824
Zedrak
Glass Joe
 
Zedrak's Avatar
 
Draenei Death Knight
 
Blackhand (EU)
Originally Posted by jjmaturi View Post
This post is my bible for DK tanking, very nice Job.

I want to ask How about hit and Exp cap? I wans traveling in the Armory inspecting some good tanks that i know and i surprisingly note they don't have Hit and exp cap. (a good example is the main tank and GM of Paragon Sejta he have like 3% hit and 3 Exp)

Is an armory bug or is a magical elixir that cap you instantly?

In my guild our MT have like zero hit and 18 exp and you can continuously see some Heroic throws flying up head the boss... and the Enh shammy getting oneshot.

What i'm missing?.

Regards!
At the moment hardly any DK will ever have a problem with initial agro (or any type of agro, really^^) on a single target and you will more likely be tanking a single target.
With the next patch the problem with hit being needed for interrupts drops off and so you can focus on either avoidance or mastery even if you're raiding 10-man and are one of the interrupters.
In most cases a second player is able to interrupt if I miss (and I have to miss both interrupts [or strangulate is already on CD...] which will hardly ever happen). At least this is the case for my guild group. Except for Cho'Gall, where I had to kite and interrupt the adds solo there has never been a wipe due to my interrupt missing the target.

In my opinion you should focus on avoidance or mastery (and since I'm not the only one to prefer mastery, you should consider focusing on mastery ;D) - agro or interrupts should normally be not as much of a problem as your suvivability.

Greets

Last edited by Zedrak : 04/07/11 at 5:34 PM.

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Old 04/07/11, 7:52 PM   #25825
Butosai
Glass Joe
 
Draenei Paladin
 
Ner'zhul
apparently they are giving seal of truth a 6% boost, or is it just a tooltip change?

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Old 04/07/11, 7:55 PM   #25826
Sikas
Glass Joe
 
Human Paladin
 
Elune
Originally Posted by Butosai View Post
apparently they are giving seal of truth a 6% boost, or is it just a tooltip change?
Seal of Truth: Fixed a tooltip error that stated swings at targets with Censure fully stacked dealt 9% weapon damage. They actually dealt 15% damage and the tooltip has been updated accordingly.

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Old 04/08/11, 12:58 AM   #25827
Hotsushi
Glass Joe
 
Tauren Druid
 
Emerald Dream
Having trouble using search to find the answer to this:

Resto, pve, trinket usage. Which two become the best combo:

1. Darkmoon Card: Tsunami - Item - World of Warcraft (Tsunami)
2. Vibrant Alchemist Stone - Item - World of Warcraft (Vibrant Alchemist Stone)
3. Mandala of Stirring Patterns - Item - World of Warcraft (Mandala)



**not sure if I did the trackback thing correctly**

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Old 04/08/11, 2:17 AM   #25828
Insano aka
 
Tauren Warrior
 
Ysera (EU)
hey there, i have a question:
i'm using simulationcraft, import, simulate, no problem but i want to put in my priolist and i wanna know how hit after 8% scales.
so i dont really know where i can see this in sim. i wanna work with the commands like "positive_scale_delta=1"

sorry for my english

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Old 04/08/11, 8:35 AM   #25829
Jonneh
Glass Joe
 
Human Death Knight
 
Outland (EU)
I believe that with this nerf DI is now better for Unholy DKs in fights where you disease multiple targets regularly (Magmaw HC, Meloriak).

I did some math which I'm sorry to say I lost somewhere, but, yeah. Just putting it out there

The rate at which Unholy scales with haste probably means that it'll eventually be best on unholy for single target fights as well, though I confess I'm no expert on Shadow Priest scaling (the current best recipient)

Also, I didn't factor in uptime for the casting lock, this is just dps gain for the recipient.

I'll edit with the math if I can find it when I get home, assuming someone else hasn't done it for me!

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Old 04/08/11, 2:08 PM   #25830
Beasterbrown
Glass Joe
 
Gnome Mage
 
Anvilmar
Fire Mage AoE

I saw someone quote the Multi Target Fire DPS section of The Basics on the front page today, so I thought I'd start a discussion about how it should be updated. It says "LB three targets, blastwave and spam flamestrike." You end that at 5GCD's. I feel like a standard opener for Fire AoE should be Blastwave (to proc impact), LB, fireblast, flamestrike. Here I am at 4 GCD's with additional damage from fireblast and perhaps ignite from blastwave/flamestrike spread to more targets, and a good chance of a new impact from the flamestrike.

As a good rule of thumb, I would say that if the mobs would live long enough for me to use combustion, spread it, and have it go most its duration, then I should start to single target using impacts to spread ignite and pryo dot off a main target (until I do my next Blastwave, LB, fireblast). If the mobs would die before this is possible, continue to spam flamestrike. However, it is hard to describe a perfect fire mage aoe rotation due to maybe getting extra impact procs and high ignites you would want to spread.

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