Landslide is obviously our best enchant atm, but if you only have enough crystals to get 1, where would you put it, MH or OH?
I was under the impression that the Landslide enchant was a triggered randomly (sometimes) and wasn't affected by successfull hit from the weapon, so my thoughts were that it would not matter which hand you put it on. But after running a few simple tests with EnhSim 2.4.0, looks like putting it in the MH very slightly increases DPS by 30.
I know it's not much, maybe it's just a glitch in EnhSim, but i was expecting the exact same result.
I'm trying to understand exactly how the enchant works with MH or OH.
Forgive me if this has been asked, but I cant find what I am looking for, and just want to ask.
What is the best thing to Gem for?
I have started doing heroic Halfus and my job is to tank the whelps and drakes.
I have 63.34% chance to block
8.72 chance to dodge
12.34 chance to parry
Here is a link to my toon. WoW Heroes - World of Warcraft PvE character info & ratings
I have re-gemmed everything to keep the gem slot bonus but getting as much mastery from it as possible.
Am I doing it right, or wrong?
I though mastery was > then everything else
Should I gem for more stam, should i get the stam trinket from Magmaw?
Also why does Elitist jerks Rawr program rate Mastery so low in the stat thing when compared to dodge, and stam?
What is the bes thing, is it pure one stat or to be more diverse?
There seems to be a common misconception within the warlock community that Fel Flame should be used to refresh Unstable Affliction. As a basic rule of thumb there are only 2 reason to ever cast Fel Flame, these are:
During unavoidable movement, and only when Corruption does not require refreshing, and the boss is out of range of Shadowflame (or it's on CD).
When the T11 4pc bonus procs."
In the Nef fight last night I noticed something interesting. While slow falling down to Ony I applied dots and used Fel flame. I dont know if it was an odd coincidence but if I front loaded with three fel flames I proc'd my two trinkets and power torrent right away (which never happens with just dots alone).
Has anyone investigated this? Im curious as to the impact and if it is reproducable every time.
What're the exact steps for reproducing the dnd bug? Is it just use dnd -> get MC'd -> dnd does massive damage? Or does it also have something to do with the trapdoor in the middle of the room (I've read both, and won't get to test it for a few days - I did search around before posting but found nothing concrete here and a lot of questions focusing on trapdoor/mc elsewhere. If no one can answer and I do figure it out with my tests, I'll edit my results into this post).
im really interested in this too. would like to hear some more information about this!
Using Cauterize to "eat a blackout" might not be the optimal way to go about the encounter. My guild has always done the "stack and dispell" method, which seems to work wonderfully. Having everyone stack at valionas tail when DBM calls for a black out and then having the healer dispell the debuff and mass heal has not failed us yet. Give this a try and see how it works for you and your guild.
Hey guys, I have searched through this thread and the Q/A thread and I haven't found an answer. Is it a good idea to, situationally as well as a last resort, hardcast pyroblast only when your pyroblast dot is about to fall off your target. Sadly I am SimC illiterate, however, I have tested out both rotations on a dummy and with keeping up pyroblast dot at all times has come out superior by a large margin every time. Now I do realize that ilvl plays a very large roll in how often you get a HS Pyroblast, which would mean that having to do this would be a lot less frequent. However I am right now a ilvl 350, which is very low compared to you guys I would imagine, and I find my pyroblast dot falling off the target very frequently throughout a fight. The last problem I can find with this idea is running out of mana faster. I have performed this rotation on 6 of the (non-heroic) bosses in Cata and have yet to run out of mana prematurely on any, including Halfus (heavy aoe in the beginning.) If this has already been covered and I looked over it somehow, I apologize.
If your PB dot is falling off too fast, you can try reforging into haste for the additional tick which may just be enough to get you to that next HS. I personally dont believe in a hardcast PB in the middle of a rotation I just doesnt tick enough to make a large enough difference in your Combustion. I will open up an encounter with a PB mainly for the critical mass debuff to insure that my ignite ticks are larger, spamming FB or Scorch(if your on the move) will keep your ignite tick up. If you are in a situation with increased haste, then by all means spam your PB if thats what you like, but your biggest ignite bonus is going to come from your FB. As per your problem with going OOM in a fight, try using your evocation arouing 75% mana, then resort to your Mana gems this will give you another evocation before the fight is through on longer encounters. Hope this was helpful
So my guild is moving onto heroic content and I am still waiting to get my 4 piece, I should have it this week though.
I have read most of this entire thread and felt really confident as far as my knowledge of the spec goes. I used WrathCalcs and messed around with that a bit. I feel like my dps should be quite a bit higher though.
This is the WoL from tonight, I know its probably a huge pain but I just can't seem to figure out what I'm doing wrong. Or if I am right on par for my gear level.
I agree that it's almost certainly better for the raid overall to provide the missing 10% haste buff, but I'm not sure if the latter claim that it's better for the hunter as well holds up. For me right now MM without 10% haste still shows as about 2k dps higher than my SV spec providing 10% haste for itself and getting 10% AP from something else, the gap between the two (at least on FD) is quite large. My gearing and reforging is probably more suited to MM right now though, and I have to use a cunning pet for 10man debuff coverage, so the SV spec could certainly be optimized a bit.
You have a little problem in your math. You only use your dps gain, but the rest of your raid, namely the other dps, get also the missed buff and have a gain in there dps. You loose 2k dps but the overall dps of your raid gain 6k dps. Not true numbers, but it is save that it will happen.
Lets say, a rogue with normal 15k dps, fury with 14k and you with 18k dps. You loose 2 k dps, have now 16k, but the rogue and fury profits now from the 10% haste. so rogue does now 16,5k and the fury 15,4k. A net gain of 900 dps over the entire raid. The numbers are stupid but i hope it helps to understand why you should provide the other buff.
Truly you suffer al little bit, but you need the other to kill the bosses. So a overall dps gain helps more than your personal dps.
If you have often do change your specc, you could use the low haste MM rotation and reforge to mastery, so you would suffer al little bit in MM but have really profit in the SV specc.