
Originally Posted by Deathwing
Landsoul,
A bit of rage capping is ok to ensure you get more HS during CS. The number we arrived at was tested in simcraft, and I was conscious of the rage cap. I'll give the rage requirement a try for battle trance, but I doubt it'll mean much(on average). I think rage requirement on incite was attempted and it was a dps loss, but it was so long ago that I don't remember. As for berserker_rage, that USED to joined to raging blow(look up the default profile for fury, it's configured that way now), by moving it higher on the list, it meant more rage and more HS. I saw that the RB usage was lower, but it still came out higher overall.
That second part, he's referring to breaking up my conditional part of heroic strike. I have it all on one line like that because I'm an engineer and I like efficiency.
Michiko84,
Regardless of which source you use now, Landsoul says hit is just below mastery for SMF, and well above according to simcraft. The size of the buff is quite large enough that you can easily infer that hit will be above mastery next patch. Oh, for hit in simcraft, just 8% cap it, then tell it to use positive delta only.
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My Melee DPS team Captain (Fury Warrior), has done extensive testing and calculations, independently of you guys. He has determined Mastery to currently be worst stat to stack. He has also determined the Critical Strike conversion ratio to be too low, unfortunately.
The best overall performance is coming from reforging Mastery > Hit and if no mastery, then reforge Crit into Hit even. Leaving some Haste un-reforged to supplement high Hit, as it seems good to have extra Haste with the high Hit for even higher rps.
Crit is still better than Hit in raw percentage gains, the problem is the conversion ratio. For 90 Crit, you only get 0.50%, whereas for 90 Hit, you get 0.75% Hit. It's with the higher Hit and Haste, you increase number of white attacks and number which don't miss. This increases rps and also, the more white attacks which land means you will have white attacks crit more often, which boosts Flurry uptime, which boosts white attacks even more for more rage.
With all this extra rage flow, you can use HS far more often, and this is where the overall dps gain is coming from. Must note, he is in full 359 epic gear, no Heroic 372. So he has not been able to determine how higher gear levels may or may not affect his results. However, his model should remain stable up to about 20% Hit and 6% Haste, after which stack Crit and then Mastery last.
What's unknown, is if full 372 gear might allow for obtaining 20% Hit, 6% haste, and then still have enough reforging available to stack Mastery to fairly high levels without dropping crit below ~18%, how that might perform is unknown to us.