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Old 04/26/11, 4:27 PM   #26026
Inruins
Glass Joe
 
Inruins's Avatar
 
Worgen Death Knight
 
Stormreaver
Originally Posted by Djarioch View Post
IBT = Improved Blood Tap



Right there, drop IFP for Chillblains
I was thinking about speccing into Chillblains just so i could drop my kiting spec and turn it into a tanking spec like I've wanted. But i'm not sure how much DPS i would loose if i didn't have improved Blood Tap because it does serve as a rune regeneration tool, basically just giving you a death rune. Can I get someone else's opinion on this?

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Old 04/26/11, 5:22 PM   #26027
Rennadrel
Glass Joe
 
Goblin Death Knight
 
Mal'Ganis
In regards to Runic Power generation with the two hand build, I am not seeing a need for the 7 points in the Blood tree when 4 would be more then sufficient with the 1 point in Butchery and 3/3 in Bladed Armor while dropping 3 points into Epidemic as well as the 3 points into Virulence. I am getting so much Runic Power generation with more Obliterate use now that I have no need for Improved Blood Tap and 2/2 Butchery to be honest.

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Old 04/26/11, 5:26 PM   #26028
CtK4949
 
Draenei Death Knight
 
Balnazzar
Originally Posted by Nahela View Post
On Live my new permanent Death Runes are actually permanent. They're not depleting at all. In other words, infinite runes. Obviously this will be hotfixed, but in the meantime be aware and don't plan on getting any real data until it's fixed.
Dang I knew my 24k DPS on dummies, was too good to be true
lol

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Old 04/26/11, 5:30 PM   #26029
Shaag
 
Orc Death Knight
 
Scarshield Legion (EU)
It doesnt seem to be bug...
I have found it in Patch Notes:
Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.

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Old 04/26/11, 5:36 PM   #26030
thecapuchin
Glass Joe
 
thecapuchin's Avatar
 
Blood Elf Death Knight
 
Area 52
Originally Posted by Shaag View Post
It doesnt seem to be bug...
I have found it in Patch Notes:
I believe what he was referring to was that the runes are not depleting at all, no CD at all. I would suspect that F/U runes are working as intended, but the new Death Runes are not.

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Old 04/26/11, 5:41 PM   #26031
Diseases
 
Orc Warlock
 
Shattered Halls
Doult

Why crit>mast? i cant understand
100% crit would give 206% dmg (i think so)
100 mast poitns would give 235% dmg
am i right?

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Old 04/26/11, 5:44 PM   #26032
driud
 
Blood Elf Paladin
 
Ner'zhul
Originally Posted by Seory View Post
Greetings everyone, I decided to post on this thread because I noticed a few things that holy paladins use on live that nobody has even mentioned here at all, making this thread a bit misleading.

The first thing I noticed is that the best holy paladins prioritize spirit over haste, no matter what. For example, if a piece has mastery/spirit on it (mastery reforged to haste), they will take it over a piece with haste/crit (crit reforged to spirit), that's how much they value spirit over haste. Every single piece they equip has spirit as a main stat, no matter what.

The second thing I noticed is they took the 4-piece over the offset pieces, even if the offset pieces are spirit/haste. I asked myself "why would they do that?" and after analyzing things further I noticed that they spam holy radiance on cooldown, no matter what. They glyph divine favor to last 30 seconds and macro it with holy radiance so that you can get 2 holy radiances in 1 divine favor. They also talent into paragon of virtue to pop avenging wrath with holy radiance when divine favor is down, meaning that most of their holy radiance casts will come with a throughput cooldown on them.

This thread led me to think that our tier-11 was trash, which was not true at all (I don't know now after the 4.1 change) so I just wanted to point that out. Thanks for reading.
The difference between 4PC and off-set is actually not very large of a difference, and depending on your play style, you could get more or less out of the 4PC bonus. Now that 4.1 is here, I would imagine seeing more holy paladins in 4PC, but not all of them. It is still essentially the same spirit bonus, but now your returns from it should be more consistent. I'll be trying out the 4PC once I have it all, but I'm still going to let others get it before me, since it's not a huge upgrade. I imagine in 10M the 4PC (pre-4.1) was pretty inferior. Most of the discussion here is related to 25M heroic modes, so that's probably why you're seeing more of a difference. I don't know what you're talking about with divine favor being able to get 2 holy radiances in, there is a 30sec cd on radiance. But yes, most holy paladins are going to use throughput cds on holy radiance. Typically when you need to use holy radiance, it is the time that you most need healing output.

Originally Posted by Seory View Post
Now... I want to mention something else I've noticed from experience. Holy light spamming doesn't really work for me. Maybe my tank is undergeared or maybe my group screws up on mechanics too much but I find myself casting more divine lights than holy lights and my haste is WAY up there. My top heals on our 10m group (other than beacon) are usually divine light, word of glory (another strange thing I've noticed since nobody seems to glyph or talent for word of glory) and holy shock, in that order, which makes me think that I'm doing something wrong because everyone else seems to be doing things differently, yet I always end up with over 20% effective healing more than any other healer I have ever raided with in Cataclysm. I also don't seem to run out of mana ever, even with divine light being my predominant heal. We downed Chogall last night (my group is very casual) and I went into phase 2 with 100% mana and at the top of the charts. Now, maybe things are different in heroic modes, maybe things are different in 25 mans, I don't know as I've never attempted them but really does anyone here do over 30% of their total healing done with holy lights in every fight? I want to hear you guys' experience with holy light. Do you guys really find yourselves casting holy light that often? What about word of glory? Nobody specs for eternal glory and instead spec into pursuit of justice which to me is a complete waste. Why? I just can't figure out why unless their group is 25-man or really good at maximizing their light of down casts. I'm starting to think 10-man raiding is just COMPLETELY different to 25-man raiding.
In 25M heroic, I don't really use holy light except as a filler spell (when there are no divine lights needed and holy shock is on cd). Healing breakdown for me (and most holy paladins in 25H content) is going to look more like Divine Light, Beacon, Radiance as the top three spells. Obviously 10M raiding is quite different to 25M, not to mention heroic vs. normal. You should be using WoG a lot more than LoD in 10M (from what I understand and logically deduce). With healing, take what you read with a grain of salt and do what works best for you and your guild.

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Old 04/26/11, 5:48 PM   #26033
nikitabanana
Piston Honda
 
Blood Elf Paladin
 
Ysondre
Originally Posted by Seory View Post
Greetings everyone, I decided to post on this thread because I noticed a few things that holy paladins use on live that nobody has even mentioned here at all, making this thread a bit misleading.

The first thing I noticed is that the best holy paladins prioritize spirit over haste, no matter what. For example, if a piece has mastery/spirit on it (mastery reforged to haste), they will take it over a piece with haste/crit (crit reforged to spirit), that's how much they value spirit over haste. Every single piece they equip has spirit as a main stat, no matter what.
I'm not sure who you consider the best holy paladins to be - but a lot of gear selection depends on int levels first and foremost and secondary stats, well, secondarily. I'd use a 372 item without spirit (reforged to spirit) that has a lot more stats overall than a 359 item that has 30 more spirit than the reforged piece.

Originally Posted by Seory View Post
The second thing I noticed is they took the 4-piece over the offset pieces, even if the offset pieces are spirit/haste. I asked myself "why would they do that?" and after analyzing things further I noticed that they spam holy radiance on cooldown, no matter what. They glyph divine favor to last 30 seconds and macro it with holy radiance so that you can get 2 holy radiances in 1 divine favor. They also talent into paragon of virtue to pop avenging wrath with holy radiance when divine favor is down, meaning that most of their holy radiance casts will come with a throughput cooldown on them.
I don't know a single fellow end-game paladin (I define endgame as the ability to kill Sinestra) who, pre 4.1 was using the 4pc tier 11 set. I don't know of any that have definitive plans to swap to the 4-pc post 4.1 spi changes. The amount of spirit isn't really worth much when compared to the loss of haste you incur by using the poorly itemized set pieces. The only worthwhile set piece at the moment in my opinion is the shoulders. Unless they significantly change mastery, the 4-pc set is inferior stat wise.

Originally Posted by Seory View Post
This thread led me to think that our tier-11 was trash, which was not true at all (I don't know now after the 4.1 change) so I just wanted to point that out. Thanks for reading.
I'd argue that it was trash before 4.1 and even less important in 4.1 after the Divine Light mana reduction. It's just not worth dropping that many stats for the extra spirit you gain.

Originally Posted by Seory View Post
Now... I want to mention something else I've noticed from experience. Holy light spamming doesn't really work for me. Maybe my tank is undergeared or maybe my group screws up on mechanics too much but I find myself casting more divine lights than holy lights and my haste is WAY up there. My top heals on our 10m group (other than beacon) are usually divine light, word of glory (another strange thing I've noticed since nobody seems to glyph or talent for word of glory) and holy shock, in that order, which makes me think that I'm doing something wrong because everyone else seems to be doing things differently, yet I always end up with over 20% effective healing more than any other healer I have ever raided with in Cataclysm.
Straight aimless holy light spamming won't ever work unless damage is weak. You'll end up doing more divine light healing with probably 50% of the output of your DL in HL. Lots of people glyph/talent WoG - but arguably, if there are people taking damage, LoD is nearly always better unless you're trying to save someone from dying. A case could be made for rng efficiency, but that's a fairly weak case and generally a personal preference. Some people prefer more runspeed than rng and delayed holy power returns.

Originally Posted by Seory View Post
I also don't seem to run out of mana ever, even with divine light being my predominant heal. We downed Chogall last night (my group is very casual) and I went into phase 2 with 100% mana and at the top of the charts. Now, maybe things are different in heroic modes, maybe things are different in 25 mans, I don't know as I've never attempted them but really does anyone here do over 30% of their total healing done with holy lights in every fight? I want to hear you guys' experience with holy light. Do you guys really find yourselves casting holy light that often? What about word of glory? Nobody specs for eternal glory and instead spec into pursuit of justice which to me is a complete waste. Why? I just can't figure out why unless their group is 25-man or really good at maximizing their light of down casts. I'm starting to think 10-man raiding is just COMPLETELY different to 25-man raiding.
Things were very different with heroic modes. Once your entire raid is 372+, manas not nearly as bad. When everyone was undergeared, mana was more of an issue. I use holy light when DL is overkill or not necessary. If I can top someone off, or a tank, with HL, I'll use HL and be more mana efficient. It just depends on the damage going out. I'll use WoG as a clutch instant to save someone, otherwise I'll use my holy power on LoD. Eternal glory vs. PoJ is complete a personal preference issue. I've used both specs in progression depending greatly on the fight. Something like H Chimaron lends itself to WoG more whereas LoD shines on say, H Omnotron.

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Old 04/26/11, 6:05 PM   #26034
Diseases
 
Orc Warlock
 
Shattered Halls
...

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Old 04/26/11, 6:51 PM   #26035
Raxtus
Glass Joe
 
Worgen Warrior
 
Gilneas
With the new large nerf to mastery, will we be seeing any change in the need for mastery as our second best secondary stat? i understand haste is not much better.

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Old 04/26/11, 7:08 PM   #26036
Seory
 
Blood Elf Paladin
 
Shadowmoon
Originally Posted by Fancy_pants View Post
For some reason I thought smaller heals overwrote the mastery shield from larger ones. Was this ever the case or am I just really mistaken?
It was changed on a hot-fix, larger shields cannot be overwritten by smaller ones.

Thanks a lot everyone for your input, I really appreciate it.

Lightrender's post seems to be very insightful on the issue of the 4-piece, thanks.

I love seeing that in the end, there isn't a cookie-cutter build/spec/itemization for us. IMO Blizzard did a good job, now if they only would make mastery competent... :P

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Old 04/26/11, 7:27 PM   #26037
Krii_
Glass Joe
 
Orc Warlock
 
Burning Legion (EU)
coz 1 point in crit gives more % than 1 point in mastery

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Old 04/26/11, 9:14 PM   #26038
Agonyjr
Glass Joe
 
Gnome Mage
 
Arathor
With the release of today's patch, I was wondering if it is still worth it as a fire mage to still reforge to haste, as opposed to crit now that the ignite munching has been lessened/eliminated/quickfixed by blizzard...(lol)

I know rawr was showing to reforge to haste because of the munches...has this changed?

Thank you all for any enlightenment

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Old 04/26/11, 9:38 PM   #26039
Jynus
Glass Joe
 
Draenei Shaman
 
Blade's Edge
Originally Posted by Amilie View Post
A couple of interesting reports about patch 4.1 thus far.

First, the ICD on DMC:T has been decreased. It will now refresh every ~3 seconds or so. Not that uptime was a problem before, but a buff is a buff.

Second, Focused Insight works beautifully with Healing Rain, but the first instant tick does not appear to get the bonus.
First and last do not.

Considering crit is our least used stat, and AA is not anything to write home about, dropping 3 points from aa into fi might be considered viable as aa is usually a very low % for any aoe raid healing shaman... And i loathe blizzard for making this so... I'm more than slightly annoyed that in order for us to heal at our best, we have to spend time dpsing...

Question becomes, with the cost of the GCD in hps and the 2 ticks not affected, does this turn out to be a hps gain over AA.

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Old 04/26/11, 9:38 PM   #26040
Warruz
 
Draenei Warrior
 
Medivh
With the new large nerf to mastery, will we be seeing any change in the need for mastery as our second best secondary stat? i understand haste is not much better.
I figure hit will move up if anything because we got a buff to our auto attacks by 40%, so the question is, is it better now to get hit capped?

Making the new setup being Crit>Hit(27%)>Mastery>haste ?

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