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Old 04/30/11, 10:24 AM   #26116
HellHamsterr
Von Kaiser
 
Human Death Knight
 
Ravencrest (EU)
Delete this.

Last edited by HellHamsterr : 04/30/11 at 10:33 AM.

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Old 04/30/11, 2:19 PM   #26117
robotsdontdie
 
Draenei Death Knight
 
Sen'jin
I apologize if this is redundant, but while this topic has been mentioned I haven't been able to find a concrete answer about it in this thread.

Regarding hit capping as DW frost: since Nerves doesn't affect spell hit, then getting to the 8% "special" cap using this talent will leave us a bit short on spell hit. I have 481 hit rating so this puts me (being draenei) at 8.00% melee hit, and 14.70% spell.

Has somebody actually done the calculations to show that getting to 17% spell hit is not worth it? Being insufficiently knowledgeable (and somewhat too lazy) to attempt the calculations myself, I certainly have no right to "demand" that they be done before claiming such a result. Im just curious.

Rough arguments for why hitting the spell cap might be favorable:
- outbreak can miss (annoying as all hell)
- HB can miss. besides just the missed damage and not refreshing HB, missing will also consume rime if you had it
- the extra hit rating contributes to melee swing hit, and this leads to more KM.

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Old 04/30/11, 5:19 PM   #26118
Runtime
Piston Honda
 
Troll Warrior
 
Hyjal
I dont believe that Hit is vastly superior to Haste. I think that faulty programing (not saying the SimulationCraft people are bad programers but possibly made a coding error)made Hit sim far above Haste even though its not. I'm not claiming that one is better than the other but that the difference between the two is not a big as some make it to be.

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Old 04/30/11, 5:29 PM   #26119
Kavoc
Glass Joe
 
Blood Elf Death Knight
 
Earthen Ring
I found myself running into the problem of waiting on runes in UP, so went back to FP while still stacking haste>mastery>crit. From what I've read, some others seem to be doing the same with better results.

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Old 04/30/11, 6:16 PM   #26120
Lithan
Glass Joe
 
Blood Elf Death Knight
 
Tarren Mill (EU)
Originally Posted by robotsdontdie View Post
Regarding hit capping as DW frost: since Nerves doesn't affect spell hit, then getting to the 8% "special" cap using this talent will leave us a bit short on spell hit. I have 481 hit rating so this puts me (being draenei) at 8.00% melee hit, and 14.70% spell.

Has somebody actually done the calculations to show that getting to 17% spell hit is not worth it? Being insufficiently knowledgeable (and somewhat too lazy) to attempt the calculations myself, I certainly have no right to "demand" that they be done before claiming such a result. Im just curious.

Rough arguments for why hitting the spell cap might be favorable:
- outbreak can miss (annoying as all hell)
- HB can miss. besides just the missed damage and not refreshing HB, missing will also consume rime if you had it
- the extra hit rating contributes to melee swing hit, and this leads to more KM.
It is best to go for the spell cap (which is 820 hit rating, not counting any racial bonusses) because if you don't, you risk missing all the stuff you mentioned above, which outweighs IE having those 340 ratings in haste I think. I can't be 100% certain though, so you'll have to do some testing yourself in-game.

_________________________________________________________________

Question:

I'm currently trying both Frost DW and Frost 2H. for DW I use [Zulian Slasher] from the new ZG dungeon and [Dawnblaze Blade] from the JP vendor. For 2H I'm using [Akirus the Worm-Breaker] HC version.

Now, for DW I get ~15k dps on dummy, and for 2H I get ~17k. can this 2k dps gap be caused by the weapon-level difference on its own, or is there anything I might be missing?

(Of course I'm using correct runeforges, correct reforging for both and correct priorities)

E: Grammar

Last edited by Lithan : 04/30/11 at 6:23 PM.

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Old 04/30/11, 6:38 PM   #26121
Machaera
Glass Joe
 
Draenei Death Knight
 
Korgath
What are your results from simming? Dummy testing is absolutely worthless, and I believe Tehax posted that discussing dummy tests result in infarctions now.

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Old 04/30/11, 8:29 PM   #26122
sean2358
Glass Joe
 
Troll Hunter
 
Stormscale
In regards to 4.1 update to AI targeting, after growing accustomed to a /startattack line from days gone past in cobra and steady macros, transition has been un-noticed.

Can someone update the survival math regarding 4.1 changes to Dark Intent? Personal live testing (unbuffed, 359/372 gearing and I believe Destruction spec warlock on an 85 raider dummy is conflicting with Simcraft's data regarding the buff. In question is an apparent benefit to non-physical damage versus a pure base haste benefit model. Please confirm/deny I"m not very math skilled)

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Old 04/30/11, 8:45 PM   #26123
kaintxu
Glass Joe
 
Night Elf Priest
 
Zul'Jin (EU)
Hi, I have a really simple question and probably reading through i might get it asnwered but kinda too much to read so can anyone help me?

Is disci at the same lvl as a healer as holy? at the begining of cata I use to go disci but eveyone ask me to change to holy cuz it was stronger (my main is shadow, this is for my offspect) but now with all changes, is disci viable? we raid 10 man

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Old 04/30/11, 9:00 PM   #26124
taaveti
Glass Joe
 
Taaveti
Blood Elf Rogue
 
暗影之月
As someone new to the frost tree, and not seeing this mentioned anywhere.
For DW Frost, how much will we benefit(or maybe detriment) from using slower weapons over 2.6 ones?
(Specifically, the 2.8 speed Cookie's Tenderizer)

Last edited by taaveti : 04/30/11 at 9:11 PM.

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Old 04/30/11, 9:05 PM   #26125
Kamishinii
Glass Joe
 
Human Death Knight
 
Ner'zhul
Well I've been looking at the numbers and was wondering the simcraft (I'm not familiar with using it) for a slightly different setup since humans get +3 expertise w/ swords. chardev 8 - WoW Cataclysm is the setup if anyone cares to run it and PM me results or give me some help using it.

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Old 05/01/11, 12:58 AM   #26126
hilltopperpete
Glass Joe
 
Draenei Death Knight
 
Gnomeregan
I was way out of it. Terrible post.

EFF... I quit.

Last edited by hilltopperpete : 05/01/11 at 5:26 PM.

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Old 05/01/11, 2:35 AM   #26127
sean2358
Glass Joe
 
Troll Hunter
 
Stormscale
Has anyone who is used to an older addon by name of "Snowfall Keypress" or its family of similar UI mods of past usage have a comparison to the current default UI option in the patch?

Thank you for confirmation Tobin, edit inbound to de-clutter thread also, and forgive my lack of attention to detail on this.

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Old 05/01/11, 3:39 AM   #26128
Viggers
Glass Joe
 
Draenei Death Knight
 
Bloodfeather (EU)
The only thing that triggers KM is main hand auto attacks, so after what skills are you waiting to see if it proc's?

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Old 05/01/11, 3:47 AM   #26129
sean2358
Glass Joe
 
Troll Hunter
 
Stormscale
Hunter cross class synergy test request: Data from own live testing with (Destruction unfortunately)- spec warlock and Survival Hunter synergy effects post 4.1 are inconclusive at best. Current logs suggest (using stable autoshot range as baseline for comparison, current logs are muddied by actual gear, next edit to correct oversight) some Survival non-physical damage is still displaying a +/- benefit of roughly 9% benefit from parses with the Dark Intent active and stacking due to deliberate multiple target DoTs on 85 raid target dummies, but surprising is that some periodic abilities like Explosive trap remain within standard variations, while Cobra and Arcane shots are displaing the benefit range concurrent with Dark Intent's tooltip despite classification as Direct damage (although Nature and Arcane spell schools respectively) Please assist with enlargement of data pool for solid confirmation or disproof at minimum, also easily apparent was survival hunter's ability to sustain a full stack (on warlock of course) in a multiple target situation with minimal multishot spreading on serpent on as few as 3 target situations. From the perspective of your self-buff dps outcome seekers: great news! Have yet to find someone more experienced for the raidbuff dps outcome of the pairing, given that my current sim tool (Simcraft) only factors the hunter - warlock Dark Intent bond as mutual base haste buffing. Before approaching source of the tool I'd appreciate a larger and more refined data sample than a 10 minute sample in actual gearing levels of a mid to low progression guild. Sadly, my server is almost totally dead theorycraft wise with notable exception of protection paladin named Vexryn, but of little use for testing this situation.

Summary of Post: kindly link or email logs of Survival Hunter- Warlock live data in variable situation, no raidbuffs or consumables please in current sample. (kemanorel2358@gmail.com is my data dump email)

I know both classes can potentially benefit much from the continued effects in some situations that lack reliable fire mages, balance druids, and shadow priests, so in large part this test sample's audience is 10 man raiding, although last check showed post 4.1 survival #1 ranking on world of logs to clearly show tendency toward viable interaction between Dark Intent stacks and damage output graph.

Also, any experienced with Worldoflogs.com and their expression editor, feel free to pass along your analysis skills regarding stacks of the secondary effect and the resulting benefit.

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Old 05/01/11, 4:44 AM   #26130
xMKL
 
Orc Warrior
 
Frostwolf (EU)
Hi,
what is the prio from fury atm?

mastery > hit > haste or hit > mastery > haste?

regards

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