hei guys,
you are usually discussing about what is ahead of us, but I'd like to step back to 4.1 since I have some issue to share.
Patch 4.1 introduced some changes in mastery and I tried a new configuration and a new healing mechanics. I'd like to know your opionions about that.
Consider that my holy pally is not full epic yet and still engaged in finishing normal raids (nefarian is missing). Item lvl is 356. If you like my armory is
here
Here are my choises.
Stats priority.
not considering INT and SPI, obviously the two most important stats,
HASTE was at the top: i used item with haste and not with mastery; i reforged all mastery and crit in haste.
Now, as patch 4.1, i've reduced haste to 10% unbuffed (to get 15% in raid and to have the additional ticks for Holy Radiance)
MASTERY after patch 4.1 is above haste to me. I use now item with mastery and reforge all crit in mastery (and also all haste over my cap of 10%).
CRIT was, is and will be reduced to minimum.
Healing mechanics.
before 4.1 I healed this way:
1) Beacon is on the tank. always
2) HoPo is used for WoG on the player who needs instant heals (LoD is situational and rare)
3) DL is the main healing spell. FoL is used only if tank is very low (in order to proc HoPo for WoG)
4) Judgement and HS is casted every cd
5) Holy Light is rarely casted
6) HR is used rarely, just when mana is not a problem or when party is in serious danger (with DF in this case)
7) gliphed LoH is used every fight as mana regen
8) gliphed Divine Plea is used every fight when there's some seconds to do it
9) Hand of Sacrifice on tank is used as damage reduction (pity that combat log does not recognize it as healing done

. It works well with Divine Protection and PotI
after 4.1 i'm doing as follows:
1) Beacon is still on tank
2) HoPo is used for WoG on tank but I try to use as often as i can LoD on party because of the shield coming from mastery
3) DL is still the main spell on tank. FoL is banned but for emergencies (FoL also reduces the effect of the mastery shield)
4) HS is spammed all around (to use the t11 effects and because of shield). Judgement is still critical
5) HL got some reasons why now. Casted on raid member (absolutely not on tank) it does some heals and it procs the mastery shield
All that said, I see that my output is growing but i still cant understand if all this changes are worth the efforts. Anyway, since Blizzard created mastery, I guess it's better make use of it.
I really appeciate any comments and opinions about this.
ps
It's very hard to follow all the posts on this great forum, expecially considering that i'm not speaking english as main language. So excuse me if I covered issues or asked questions already discussed elsewhere.