Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

 
 
LinkBack Thread Tools
Old 05/06/11, 5:47 PM   #26221
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by VoidStar View Post
This is a rather contrived straw-man argument: the movement speed increase is beneficial in most situations where one must move during combat, and in the current raid environment there's a lot of movement that certainly isn't limited to "moving out of something with a 10yard radius". And besides, even if it were, one tenth of a second may be enough to save you from death (and may do so many times during an encounter), while you'd be hard pressed to claim that the difference in value between Mastery and Haste Rating could have anywhere near such a significant effect.
I'd like to weigh in on this discussion. When progressing, I usually have runspeed on my boots. However, when I know what's happening and when it's happening, there's no reason for me to have it anymore as I move during gcd/procs or when refreshing if I can't use my teleporter. Therefor, I'd say it's player-wise. If one really would like to max out, knowing how and when to move frees up the boot-enchant, thus allowing for more dps. Not always, of course, but since our class has the very fine abilities it has, I think it's often enough to be viable not using the runspeed enchant.

Offline
Old 05/06/11, 6:51 PM   #26222
Arxis
Glass Joe
 
Blood Elf Warrior
 
Mug'thol
Do we have solide conclusion to the hit versus haste debate? For TG and SMF? As I read though the last page, it seems nobody is sure if hit is better than haste. And for TG, where does mastery stand in this now?

And about the execute phase, I think it is better to execute between BT instead of aiming for 5 stack of executioner ASAP. It takes roughly 7.5 second to get 5 stack of executioner or 15 seconde if you keep using BT.
The 7.5 second of executioner buff you could gain is in fact only 7.5 more second of 25% haste of your auto-attack against 5 chance to proc Battle Trance/Bloodsurge.

Canada Offline
Old 05/06/11, 8:30 PM   #26223
Pray
 
Blood Elf Warrior
 
Aman'Thul
Originally Posted by Michiko84 View Post
Now that 4.1 is actually live, has anyone tried to compare the in-game results with those from SimCraft? That is, using the 'new' suggested Stat Priority of:

Strength -> Crit -> Hit -> Mastery -> Haste (TG)
Strength -> Crit -> Hit -> Haste -> Mastery (SMF)

I know it is dependent on individual gear set-up, but the above priorities are based on BiS and are simply a rough guide.


Being time short before last night's raid, I decided to hold off re-forging Mastery -> Hit until I had more time to do it properly, and surprisingly still saw an increase of around 1 - 2k DPS on most fights (on some even more). I'll hopefully have more time tonight to give the reforging a go (and will repost with the results), however I was curious to see if anyone had taken the leap from a Mastery favoured build into a Hit favoured build, and if so, had it been noticeably beneficial?

I know everyone has spent the past few weeks / months addressing the issue of Mastery v. Hit (or even Hit v. Haste v. Mastery), and it would be interesting to see how that has translated into actual in-game results.

For clarification, I was running with TG; I imagine the results might have been quite different with SMF.

Edit - Since I can't actually test 'in-game' from work, I ran my current build through SimCraft v. a reforged build (into Hit), and it only showed approximately 200DPS difference in favour of Hit. Will still try it in-game, but food for thought nonetheless..

Mastery Build - chardev 8 - WoW Cataclysm
Hit Build - chardev 8 - WoW Cataclysm

Mastery nerf for fury warriors makes mastery stacking hard. before the recent patch i had about 18 mastery, which was about 270-280% weapon dmg. When the patch was released my mastery went down to 8 (160% i think) and then i got rid of all my mastery gear currently i go Str>crit>haste>hit
this seems to work better although i have no results or stats but just from person experience it seems better. i even replaced the To bard Commendation Trinket with a blue one
(im TG)

Australia Offline
Old 05/06/11, 11:20 PM   #26224
QIW
 
Blood Elf Death Knight
 
Destromath (EU)
I was hoping we would get something that would make us a little stronger at tanking and not just getting slaped in the face without shield for the times there is no bloodshield.. something like 50% shield on HS ... ok that would probably be OP , but you know something USEFULL would have been nice .
Cause bosses are going to hit harder yeah of course i can DS and heal more and give a shield that will be gona after 1 swing from the boss i cant Crit block evry swing.. ^^

Germany Offline
Old 05/07/11, 1:19 AM   #26225
Havnt
Glass Joe
 
Havnt's Avatar
 
Orc Warlock
 
Maelstrom
The runspeed debate will be argued until people are blue in the face and red at the fingers - one side can never really convince the other on this.

That said, I believe that between life grips, roars and the teleporter; the only necessary scenarios for the runspeed enchant (heroic council, atramedes, sinestra, etc) are completely trivialized by a proper raid makeup. I am speaking from a 25man perspective where, with how good priests are right now, theres no reason to not have another raid member available to offer a cooldown when, lets say, the glaciate orb is going to hit you.

I was all for runspeed in WotLK, but now, having more than 5 raid movement cooldowns in my group, I can't see the need anymore and will take the Hit Rating.

All that said, shouldn't this be in the simple questions/answers thread if anywhere?

United States Offline
Old 05/07/11, 7:04 AM   #26226
meteo
Glass Joe
 
Tauren Warrior
 
Gul'dan (EU)
A friend asked me for help but i can't acces WoW atm so it's faster to ask here:

Are TC and Shockwave still on the ranged hittable?
In WotLK everyone used a crit scope for them but with Cata i haven't seen someone mention it again.

Offline
Old 05/07/11, 12:48 PM   #26227
LordVeovis
Glass Joe
 
Gnome Warlock
 
Mannoroth
Likely mastery is weighted more because stacking of buffs, procs, and trinks that is not taken into account when you sim. The multiplicative effects get kinda high.

Offline
Old 05/07/11, 1:07 PM   #26228
Chris777xp
 
Blood Elf Paladin
 
Destromath (EU)
Crit+Hit or Mastery+Haste?

I have got a question concerning the items from Tot4W.

Is it better to use the combination x Crit + x Hit or x Mastery + x Haste?

Example [Belt]: 180 Crit + 180 Hit vs. 180 Mastery + 180 Haste

Last edited by Chris777xp : 05/07/11 at 1:39 PM.

Germany Offline
Old 05/07/11, 2:44 PM   #26229
Paxtez
Glass Joe
 
Human Warlock
 
Malfurion
Originally Posted by Havnt View Post
I was all for runspeed in WotLK, but now, having more than 5 raid movement cooldowns in my group, I can't see the need anymore and will take the Hit Rating.
I still disagree, most fights have many move phases where being able to dps sooner is better (IMHO), but as you said it's mostly a matter of preference.

But even if you for for the stats you should be going for the haste enchant, yes hit has a higher value, but since it has a cap that you will be going for anyways you might as well just go for the haste straight away because in the best case scenario with the +hit you will end up with equal amount of haste.

United States Offline
Old 05/07/11, 3:02 PM   #26230
tynk1
 
Worgen Hunter
 
Anvilmar
yup works well

Anguilla Offline
Old 05/07/11, 3:28 PM   #26231
caincomeza
Banned
 
caincomeza
Blood Elf Death Knight
 
No WoW Account (EU)
งาน�*�*นไลน์

spam

Last edited by Jessamy : 05/07/11 at 3:39 PM.

Afghanistan Offline
Old 05/07/11, 3:46 PM   #26232
Havnt
Glass Joe
 
Havnt's Avatar
 
Orc Warlock
 
Maelstrom
Demo BiS feet line in simcraft:

feet=einhorns_galoshes,heroic=1,type=cloth,ilevel=372,quality=epic,stats=925armor_191 haste_266int_171mastery_429sta,reforge=mastery_hit,gems=40int_10haste,enchant=50hit

United States Offline
Old 05/08/11, 5:16 AM   #26233
Skiny13
Glass Joe
 
Human Paladin
 
Vol'jin (EU)
Hi,

I have [Anhuur's Hymnal] and [Vibrant Alchemist Stone] . And I just looted [Heart of Ignacious] .

So, if I replace my Anhuur's journal, I lose 265hit rating, wich I cant get back with reforging or whatever. So I was wondering if the Heart of Igacious was realy better than Alchemis stone for a Affliction spec. I dont think so , because I'd loose 340int but, i'm not sure.

Thank for your advices.

Offline
Old 05/08/11, 10:44 AM   #26234
Beeroism
 
Áutoshotafk
Human Hunter
 
No WoW Account (EU)
Hey, I hope this is the right place to ask this question. I've recently rerolled to a hunter and I've been looking around for a chardev on the best gear normal raiding/HC raiding but haven't found anything. Anyone here know a gearlist or a "chardev" looking thing that shows the BiS items on normal/HC raiding? I'd appreciate it.

Sweden Offline
Old 05/08/11, 6:32 PM   #26235
deniaru
Banned
 
deniaru
Blood Elf Death Knight
 
No WoW Account (EU)
порно мама насилует сына смотреть

spam

Last edited by Jessamy : 05/08/11 at 7:41 PM.

Afghanistan Offline
 

Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

Thread Tools

« For Jazdia | - »