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Old 05/11/11, 11:21 PM   #26281
Michiko84
Glass Joe
 
Night Elf Warrior
 
Dreadmaul
Originally Posted by Samstar27000 View Post
Please excuse this "noob" question but I feel I really need it answered.

I recently switched from arms to fury upon hearing and witnessing its higher DPS in raids. My gear's decent for having not delved completely into the raid content, (my team is 5/6 bwd and 3/4 bot) am im having trouble with my DPS. The thing is, the other fury war on our team, who is significantly less geared, tends to pull more DPS than me, about 14.5 k compared to my 13.6k.

His armory: Noishu @ Bloodhoof - Game - World of Warcraft

My armory: Snookiee @ Bloodhoof - Game - World of Warcraft

I do have the Blacksmith/jewelcrafting profesions for obvious strength gain, and am reforged to 25 expertese, 7.96% hit. I have landslide on both my TG 2 handers.

My rotation is CS>BT>RB>slam on bloodsuge>HS>BT etc, with cs on cooldown.

So the question is, with all sincerety and no trolling intent whatsoever, what am i doing wrong that's making my dps so low? On paper (he agrees with me) my DPS should be much higher, but I'm at fault somewhere.

Any and all responseses are welcome! its my first post so sorry if i did anything wrong.
I think you may get in trouble for requesting 'hand holding', but on the off chance you don't, there's probably a few things you could fix up.

1) You're under the Expertise Cap. You should have 26 Expertise for your MH; given that you're an Orc, your easiest bet would be to put your Axe in your MH Slot and the Mace in your OH. It's been brought up a few times in this thread and I think the BiS Thread, but meeting the 26 Expertise Cap for your OH isn't nearly as important (i.e. reforge so that you are at 26 for your MH with the Axe in that slot and only worry about getting to 23 for your OH; use WoW Reforge Calculator & Optimizer or one of the many other options to get as close to the Cap as possible).

2) You're under the Special Hit Cap. You should be at 8% Hit (Minimum) in order to ensure that none of your Specials miss. I think you'll find that if you plug your gear / set-up into SimCraft these days and spit out SEP Values, you'll see Hit above Mastery anyway. This is what I've found (and the majority of other TG players I've read about). Point being, you'll most likely end up well above 8% anyway once you check your SEP values - grab SimCraft and give it a go.

3) Your rotation is slightly off.

CS -> BT -> RB -> BT -> Slam (Proc), with HS as a filler whenever you have rage above the threshold (try to squeeze 2 out during CS, but don't starve yourself of rage to the point where you cannot complete your normal rotation).

You didn't address this, and I'm not 100% sure myself, but there's a good chance that a ilvl353 PvE Weapon from ZG / ZA will out-do a ilvl359 PvP Weapon DPS / Stat-wise.. That's something that someone else will have to confirm however.

In summary, I'd say:
  • Download SimCraft, determine your SEP Values.
  • Go to WoW Reforge Calculator & Optimizer or a similar website and ensure you meet the 26 Expertise Cap for MH (or both hands if you are using a) 2 Axes or b) no Axes), and have also reforged the rest of your secondary stats according to your SEP Values.
  • Concentrate on perfecting your rotation.

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Old 05/11/11, 11:54 PM   #26282
Samstar27000
Glass Joe
 
Samstar27000's Avatar
 
Undead Rogue
 
Bloodhoof
Originally Posted by Michiko84 View Post

You didn't address this, and I'm not 100% sure myself, but there's a good chance that a ilvl353 PvE Weapon from ZG / ZA will out-do a ilvl359 PvP Weapon DPS / Stat-wise.. That's something that someone else will have to confirm however.
Reforged Trollbane - Item - World of Warcraft

I have that in my bags from a lucky ZA run a couple days ago, could it be an advisable substitute for my pvp 2 hander even with the strength loss? I suppose I'll have to landslide it in order to test this theory...

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Old 05/12/11, 3:23 AM   #26283
Runemist
Glass Joe
 
Human Monk
 
Les Sentinelles (EU)
Originally Posted by Vannileah View Post
I currently use the pretty standard spec suggested by EJ. Lately, however, I've been toying with the idea of adopting the following spec:

Talent Calculator - World of Warcraft

Any thoughts on whether this spec is viable? Any comments are much appreciated!
Getting archangel without atonement means to keep your stack up and use Archangel on CD you will have to smite/HF 6 times per 30s (5 to get the stack 1 to refresh the duration). So 6x1.5s => 9s per 30s where you won't be healing which doesn't seem to warrant the 15% increase during 18s of those 30 frame.

If we assume there are fights that allow to not heal during 9s without losing any hps at all every 30s then it might work but even in normal modes i hardly find myself without someone to heal for a GCD or 2 so i doubt i would find the way to just linger for 7.5-9s

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Old 05/12/11, 7:12 AM   #26284
Deztroer
Glass Joe
 
Tauren Shaman
 
Bleeding Hollow
dunno shows a dps increase in sim, i wonder why it is ommited from the stanard priority rotation on the first page

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Old 05/12/11, 12:03 PM   #26285
eaglesrock
Glass Joe
 
Human Mage
 
Dunemaul
maxamizing dps

In terms of maximizing dps, would a spec of Talent Calculator - World of Warcraftprove to be more efficient because of faster melee swings, meaning more seal of truth and reckoning damage? I constantly find reckoning being refreshed and therefore wasted. Now that word of glory is a lot worse for tanking would this route (instead of the inquisition debate) make more sense? The only talent you lose is pursuit of justice (and so theoretically 7% run speed and 15 mastery since you would just use lavawalker instead of 50 mastery to boots), and I find that run speed of the tank is not normally as important as that of others.

Comments...

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Old 05/12/11, 12:35 PM   #26286
ocdebnam
Glass Joe
 
Blood Elf Warlock
 
Area 52
I raided 25-man BoT last night with 3 other similarly geared mages (357-358), all of them arcane. The interesting thing was that while they all started out with higher dps than me on each fight, by the end mine was significantly higher, most probably due to Molten Fury. Fire is still a perfectly viable dps spec! Being able to cast cast Scorch while moving is a HUGE benefit too.

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Old 05/12/11, 12:43 PM   #26287
Undead Wizard
 
Undead Mage
 
Mug'thol
Originally Posted by angayelle View Post
I have mixed feelings about the usefulness of showing the extra empty mana space caused by procs. This information is kinda useless for me, it may even be counter productive as we can be tempted to fill this empty by using earlier than we should regen options, thus wasting mana when the proc will wear off. Is there any reason it should be shown that I'm not aware of ?
I have only recently switched to arcane as of 4.1 and have may have missed some things but when i get intellect proc's sometimes i go over my 100% mana pool without proc's if you have over 100% of your actual mana when your proc ends then you have effectively wasted any mana over the actual total mana you have without proc's, that is why this addon would be helpful to me. Though i do not know the theorycrafting on the issue if it would be just as much, less, or more actual dps to use this mana or to stay closer to 100% for the mastery bonus plus the damage from your respective proc. for me this proc would be my tailoring cloak enchant (kinda wish u could chose between intellect and spellpower for arcane :P) i also have engineering and use the synapse springs but i counteract the springs (atleast for when they are used in burn phase) by macroing my mana gem to immediately after using the gem. another helpfull peice in the addon would be to have a marker to when the mana gem would put me back to 100% mana with the synapse springs. there are many things needed to fully maximize the dps in an arcane mages rotation such as evocating at 35% this number isn't always static i would not think. Evocating with a proc like my cape still up but about to go away could get me to my maximum mana pool being at around 30% so i hope these bars are highly custmizable, between that and power auras arcane dps could become ALOT easyer to manage more dps imo (sorry for the run on sentances im AMAZING with punctuation :P)

Originally Posted by Rnglol View Post
Any idea what the 3rd BiS trinket is for arcane mages that currently don't have access to SoW? Current using normal theralions (heroic one is mine next time it drops) and DMC, but rawr values soul casket 200dps higher than DMC, which seems quite logical since it can be used on cd with every burn phase. However rawr also values Figurine - Jeweled Serpent as 3rd BiS, so it's making me skeptical. Does the spell power/crit/extra mana regen from the DMC proc outweigh the fact that it gimps your mastery during its uptime?
Again i am not a theory crafter but i have used the darkmoon card and soulcasket both on dummies and 12/12 with some heroics and have definatly noticed a big increase with soulcasket over dmc, I use Soul Casket and Theralion's mirror. I also beleive the figurine to be better than soul casket but i am not a jewelcrafter

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Old 05/12/11, 2:44 PM   #26288
Bootmark
 
Human Paladin
 
<KMA>
Blackwater Raiders
i am not sure about the math, it looks like you have 100% block chance?
750 of the damage coming thru would have a 40% chance to block 40% of the damage equaling a block of 120.
i could be out to lunch here.

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Old 05/12/11, 3:20 PM   #26289
Doctadream
 
Human Warlock
 
Earthen Ring
Affliction SB Felhunter vs Succy

I have read through much of these posts and have seen plenty of info that states Felhunter over Succubus. However, is there any Simcraft numbers to show the actaul variation in output between the 2 Options?

Assuming Succubus with Glyph, SB spam and appropriate points in Destruction for the spec.

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Old 05/12/11, 3:43 PM   #26290
Cyrnix
 
Orc Warlock
 
Illidan
I've been doing some in-raid testing (and I'll be doing a lot more next week). Basically it seems that in an encounter where there is little movement, like Chimeron, AND we can stand close enough for Immo aura and Shadowflame, going straight Mastery is definitely the way as far as reforging. When there is a lot of movement, e.g. P3 Al'Akir, haste seems to be a much better choice. Again, I've only tested a little (I should have a lot more info next Wednesday), but like a few other people have expressed; SimC has been quite a bit confusing since 4.1 hit.

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Old 05/12/11, 4:56 PM   #26291
Oldj
Glass Joe
 
Orc Rogue
 
Balnazzar (EU)
Hi!
I hope this is the right thread to post this in. I would like some help to figure out what i am doing wrong because i think my dps should be a lot higher than it is. I was doing BH last weekend with another rogue but he had 4-5k higher dps but not as good gear, my dps was around 10-11k. He had reforged a lot different, much more expertisen and crit.

My char: Oldj @ Balnazzar - Game - World of Warcraft (Oldj @ Balnazzar - Game - World of Warcraft)

I usualy start in stealth and open with garrot followed by 4-5p rupture, if it procs 1p SnD or 2-3p if it doesnt. Then i keep rupture up and refresh SnD with envenom as often as i can. I try to use cold blood when i am about to do a 5p envenom. Vendetta when im against the same target for more than 30s.

Have i done something wrong with my reforging or is my rotation the problem?
I appreciate all help i get.

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Old 05/12/11, 5:35 PM   #26292
puffidredz
Glass Joe
 
Human Death Knight
 
Kel'Thuzad
Originally Posted by Snob View Post
So there's something that's been bugging me a lot lately. On single targets we use Obliterate as our main strike, and on multiple targets (AoE) we use Howling Blast. Big question here is:

Are two targets considered multiple targets? Yes. However, does the damage from Howling Blast on dual targets outweigh Obliterate?
been kinda wondering this myself

Last edited by puffidredz : 05/12/11 at 6:29 PM.

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Old 05/12/11, 6:24 PM   #26293
Kaoz
Von Kaiser
 
Kaoz's Avatar
 
Gnome Mage
 
Sargeras
Originally Posted by Kavan View Post
When you say manually editing the cooldown, what do you mean by that? If you're changing the source that should work I believe. I think all you need to change is in Solver.cs modify EvocationCooldown = (240.0f - 60.0f * MageTalents.ArcaneFlows); in InitializeEffectCooldowns.
That would work, I don't have the tools to compile it though :\

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Old 05/12/11, 7:23 PM   #26294
Grimaxe
Glass Joe
 
Orc Death Knight
 
Vashj
So dual wield is supposed to be a little bit better. Wondering why every single top frost dk on world of logs is 2 handed?

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Old 05/12/11, 8:09 PM   #26295
Alundris
Glass Joe
 
Alundris's Avatar
 
Blood Elf Paladin
 
Whisperwind
at leat in part because a few weeks ago they were unholy and haven't gotten new weapons?

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