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06/23/11, 8:57 PM
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#26701
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Von Kaiser
Troll Druid
Sunstrider (EU)
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This is a typical question of "fix my dps please" type.
I'm a relative newcomer to warlock class. I've played a boomkin for a very long time before, so i've enough experience playing a range dps (not that it takes that much).
I've read through the whole affli guide in detail, done what i could ingame to implement it both in character and in play.
Yet my DPS is, mildly put, awful.
My biggest detriment is, of course, gear. Here's my armory: Permeate @ Burning Blade - Game - World of Warcraft
I've been playing drain life filler, armory will show SB, which i've been trying out on dummy.
Yet despite the meager 357 ilvl equipment, i feel i should pull out more than 13k, doing near perfect rotation on dummy. Singletarget raid encounters are hardly bettter, i go ~15-16k due to raidbuffs and flask&food. Varying a lot of course, depending on how many oppurtunities i get to dot something else up too.
Here's dummy SB filler parse: World of Logs - Real Time Raid Analysis
A crappy log of Argaloth, with DL filler (started at about 70% health): World of Logs - Real Time Raid Analysis
I've two logs of Halfrus, but that's likely nearly useless due to the amount of Wotlk-ing everything in sight. Beyond that, i've many SS's of recount detailed hostile attacks, showing dmg, %dmg, counts and... nothing else. I'll post them if anyone thinks they're informative.
I'll do satisfyingly well on multitarget fights, where i'll go crazy dotting everything up (halfrus hi), so that's not an issue.
I just refuse to believe that it's simply a gear problem. With similar gear on my Boomkin i'll pull ~4k dps more with easygoing rotation. Yet i don't see what i'm doing wrong on my warlock.
Please help a fledgling lock.
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06/23/11, 9:10 PM
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#26702
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Glass Joe
Human Death Knight
Drenden
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Ronin, i have been doing that, the issue is, in events like cho'gal when i go switch off from chogal to the add, i dg, dc hit it wit all diseases and it still ignores and and goes straight for whoever blasted it last.
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06/23/11, 9:48 PM
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#26703
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Glass Joe
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I know this is probably a pipe dream, but I have been playing my fury warrior more is the last couple of weeks and I see one change that could be made to help rogues out in the burst department.
Expose Armor could be reworked to be more like Colossus Smash, where it gives us a personal arpen buff for 6-10 secs. That may h be making rogues and warriors too similar though, but it is just a thought of how to make us a little more bursty. Another thing, but again probably too similar to fury, is to give us something akin to recklessness, cold blood is good, but something that lasts for more than one attack would again give us some burst damage when encounters need it.
I haven't thought about pvp tho, I imagine a shadowdance/recklessness combo would be pretty deadly and not a likely change, but it's just some thoughts.
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06/23/11, 9:59 PM
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#26704
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Glass Joe
Tauren Shaman
Shattered Hand
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Originally Posted by Sakuru
To clarify, what I meant was that you pool energy to your rupture is about to fall of, then you reapply rupture with whatever combopoints you have available, then continue your regular rotation.
There is a long in-depth of rupture mechanics on the assassination section of the forum, starting around here and going over the next few pages.
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Thanks for the link  i will post my further questions on the assassination section instead
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06/24/11, 12:20 AM
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#26705
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Glass Joe
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Shatterskull Bonecrusher might be a better alternative MH/OH for Dwarves due to the expertise racial (and the fact that haste > overcapped exp). If one takes in that factor they have to reforge some things and I'll be working on that.
The list looks solid! I'm curious about our LvB/spellpower weapon usage next tier for sure.
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06/24/11, 1:20 AM
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#26706
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Glass Joe
Human Death Knight
Auchindoun (EU)
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Hello there Daylis
if you have followed read through this, you should know that SB > DL as filler now.
also by quick look at your logs from argaloth, all 3 dots of yours has a average uptime of 82-83%.
You want to keep that close to 100%, if you look at this log World of Logs - Real Time Raid Analysis. the dots have almost 100% uptime.
and V&T have a bit more movement than argaloth for sure (just don't compared the dps )
Hope you understand it

Originally Posted by Daylis
This is a typical question of "fix my dps please" type.
I'm a relative newcomer to warlock class. I've played a boomkin for a very long time before, so i've enough experience playing a range dps (not that it takes that much).
I've read through the whole affli guide in detail, done what i could ingame to implement it both in character and in play.
Yet my DPS is, mildly put, awful.
My biggest detriment is, of course, gear. Here's my armory: Permeate @ Burning Blade - Game - World of Warcraft
I've been playing drain life filler, armory will show SB, which i've been trying out on dummy.
Yet despite the meager 357 ilvl equipment, i feel i should pull out more than 13k, doing near perfect rotation on dummy. Singletarget raid encounters are hardly bettter, i go ~15-16k due to raidbuffs and flask&food. Varying a lot of course, depending on how many oppurtunities i get to dot something else up too.
Here's dummy SB filler parse: World of Logs - Real Time Raid Analysis
A crappy log of Argaloth, with DL filler (started at about 70% health): World of Logs - Real Time Raid Analysis
I've two logs of Halfrus, but that's likely nearly useless due to the amount of Wotlk-ing everything in sight. Beyond that, i've many SS's of recount detailed hostile attacks, showing dmg, %dmg, counts and... nothing else. I'll post them if anyone thinks they're informative.
I'll do satisfyingly well on multitarget fights, where i'll go crazy dotting everything up (halfrus hi), so that's not an issue.
I just refuse to believe that it's simply a gear problem. With similar gear on my Boomkin i'll pull ~4k dps more with easygoing rotation. Yet i don't see what i'm doing wrong on my warlock.
Please help a fledgling lock.
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06/24/11, 3:38 AM
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#26707
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Von Kaiser
Troll Druid
Sunstrider (EU)
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Yes, i've started playing with SB filler yesterday, in case the DL hotfix was so severely impacting the dps.
I'm really surprised at the uptime of dots in my log. I can hardly argue the numbers, but i don't understand how it could be in the 80's range. It's not like i've a zillion of other things to pay attention to on dummy/Argaloth, to miss my dots falling off.
I've done another one today, again dummy, SB filler: World of Logs - Real Time Raid Analysis
Paid special attention to uptime, making sure they don't run out before being refreshed. I'll grant a margin of error of a second or two to UA and Haunt, but however possible could BoD, being of a minute duration have an 82,4% uptime??
Opener gives no more than a second for BoD to land. SB->Haunt>Demon Soul+Curse of Elements as SB hits, then BoD, so no latency included, it should be 1,25s after opening (1 point in Pandemic, -0,25s on Banes). That sure as hell doesn't sum up to 82,4% uptime. I may have clipped the last dot, could that account for it?
The other three have ~95% ranges, but i also think that's a bit low, considering all i've been doing is staring at the bloody bars running out over the course of 4 minutes.
I've used default blizzard frames to track the duration. Refreshing in the last 2-3 seconds of UA, more for Haunt (4-5s) on account of it's fly time. BoD in the last 10 seconds.
Last edited by Daylis : 06/24/11 at 3:45 AM.
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06/24/11, 5:48 AM
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#26708
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Banned
Blood Elf Paladin
Blackhand (EU)
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Hey guys,
i read the last 10 pages or so. I'm sorry if there was a post already about this topic.
My question/recommendation/whatever... to Tier12 Set:
As stated before, we should aim for a 4p Set.
My question is which items will we choose?
I think that I'll go for the chest as Offpiece. In my opinion, crit will
be stronger than mastery especially for my healing strategy.
I was arguing with myself wether i should take the Hands as OffPiece
for the fact that the T12 Hands don't have spirit. but I came to the conclusion
that the increse in total mana, spirit becomes less important with better gear.
But of course I would very much like to know how you think about the t12 set and
which setpieces you will choose.
edit:
dont be offended by my bad english skills ;-)
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06/24/11, 5:55 AM
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#26709
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Glass Joe
Gnome Warlock
Durotan (EU)
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Originally Posted by Daylis
I've used default blizzard frames to track the duration. Refreshing in the last 2-3 seconds of UA, more for Haunt (4-5s) on account of it's fly time. BoD in the last 10 seconds.
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Could you have clipped the second to last tick of UA? Unhasted tick time is 3 seconds, so with haste the tick time will be at some point between 2 and 3 seconds. If you refresh UA before the second to last tick occurs, you lose one tick. That should not change uptime but is definitely detrimental to your DPS.
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06/24/11, 8:36 AM
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#26710
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Von Kaiser
Night Elf Hunter
Gorgonnash (EU)
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One thing I noticed: I see a lot of top notch hunters with very low haste values. I think it doesn't make a big difference if you have 600, 800, 1200 or 1700 haste rating with high end gear. Stats are very well balanced as it seems.
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06/24/11, 8:38 AM
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#26711
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Von Kaiser
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I had not enabled macros
Thanks a lot :P
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06/24/11, 9:55 AM
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#26712
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Von Kaiser
Troll Druid
Sunstrider (EU)
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Yes, i think i do clip my dots more often than i should. Ironicaly, mainly so my uptime would be higher. I haven't seen math on it, but i expect it's better to clip it rather then letting the possible partial tick at end go to waste. This only really applies to UA and BoA.
BoD has such a long duration and time between ticks that it isn't hard to catch it at the right time. Haunt does measly damage on it's own, mainly there just to provide the debuff and SE if LD filler, so i expect it's better to be on the safe side and refresh it earlier than risk losing it's dot buff and SE. Correct me if i'm wrong here.
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06/24/11, 5:10 PM
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#26713
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Glass Joe
Blood Elf Priest
Moon Guard
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The original patch notes did not have the requirement of shadowform. I'm under the belief that it was added because of the immediate reaction to the original 4pc for the set. Cauterizing Flame was like a second Lightwell, which would have to be used, clicked, to activate. The randomness of the proc and the overall general use of lightwell made it immediately unpopular and theory spoke of the faster shadow fiend cooldown being a better bonus and to do 2pc of shadow/heal instead of a 4pc.
Later patch note changed the flame to be more of a smart heal, like Karazhan book, instead of an use item, and the shadowform was added to the 2pc shadow set.
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06/24/11, 5:32 PM
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#26714
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Glass Joe
Undead Priest
Blade's Edge
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Disc/Holy switch hitters, which specs for 4.2 fights?
As a priest who heals 10m with a pally and a (shaman or druid), I switch between disc and holy based on the balance of tank vs. raid damage. Knowing that this is pretty common, I was wondering if others who do this have given any thought to which specs they'll likely use for the fights in the upcoming Firelands raid. Any thoughts?
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06/24/11, 11:19 PM
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#26715
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Originally Posted by Colosie
You can have the OT pull, pop his CDs, get all the md+trix, and then have the MT taunt, adding his snap agro to what's already been thrown down. Rarely go this extreme, but we did use this on Sinestra to remove all agro issues.
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Forgive me for what must seem like ignorance, as I haven't spent a great deal of time Raiding in cata, much less HM.
However, I have had plenty of raid xp over the 6 years I have played.
When did aggro become such an issue, by which I mean, what happened to the days of a '5' count before going balls out, are the enrage timers that bad now that we need to go nuts off the bat?
On a side note to add something useful to my post, for those that pick up Field Dressing, it does not effect pots/bandages, as an alchemist I was hoping it would stack with the alc stone, but alas didn't.
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