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Old 06/27/11, 3:02 AM   #26731
Chadlol
 
Worgen Death Knight
 
Aerie Peak
Will unholy push past frost in 4.2?

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Old 06/27/11, 8:01 AM   #26732
santrilla
Von Kaiser
 
Troll Druid
 
Chamber of Aspects (EU)
Hi Baneat,

Based on your current gear level I would definitely consider going for the 2005 haste point. I'd say you could lose up to 350 spirit and most of your mastery, and the additional ticks would make a big difference to your throughput.

You may want to consider investing in a Tsunami deck to replace the core.

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Old 06/27/11, 11:37 AM   #26733
Aduie34
Glass Joe
 
Night Elf Druid
 
Exodar
Originally Posted by MessiQ View Post
Mastery is still important but with the changes it is no longer the MOST useful stat to go for over everythign else. What the OP means is that if you choose to stack mastery or choose to stack Haste or choose to go for hit/Exp then the actual damage numbers beign produced are not actually that much different meaning that it isn't just a case of stacking mastery and neglecting everything else.

The main difference between now and 4.2 is the emphasis being placed onto direct damage, and while our Bleeds will still do a large portion of our overall damage, our direct damage abilities will account for much more than they do right now, meanign misses hurt our dps more than they do currently and more haste means faster energy regen and therefore more energy available for more direct attacks sooner. Therefore hit/exp and haste become more important than they are right now and you gain less advantage per point from stacking extra mastery than you do now. Much of our damage is directly tied to our weapon damage, meaning that other stats are not as important (i.e. less damage increase per stat point than other classes get) and if you struggle to get hold of an adequate weapon then your dps will suffer more than any other class (save for a hunter getting a gun/bow upgrade) so we're being forced into using PvP weapons if they are an upgrade which I personally dont agree with.

Hope that helps...

One thing I am confused about is the benefit of the Agility weapon enchant as opposed to the direct dps output from Avalanche. I've seen some talk of Avalanche being the better dps boost over the Agility enchant (although I have the agility enchant to help my dodge for tanking - i've only got one Malevolence). Some clarification if this is correct would be appreciated.
I always thought mastery was a bit overrated anyway. Most fights require a lot of movement for melee dps, other than low level fights such as Tol Barad dailies. And even in low level fights, I have never been able to stay behind my target more than a small percentage of the fight. So I have never completely ignored hit or expertise. Missing hits is frustrating, even with the reduced amount of energy cost.
That said, I can't afford to play like a rogue, putting all my bonus stats in hit, crit and exp. I'm pretty sure that cats rely on bleed damage more than anyone else, as rogues rely a lot on poison instead for their dots.
So, once again, we see that druids are a smooth curve class on the damage graph and our main goal should be to make the overall height of the curve greater. Meaning, for me, that green and purple gems with combination stats, such as agility and mastery, work pretty well.

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Old 06/27/11, 1:39 PM   #26734
asatoor
Glass Joe
 
Troll Monk
 
Kazzak (EU)
hello there.

i have two questions:
looking to simcraft casterweapon ends up highest on dps.
-when do we wanne use lvb? evrytime off cd or whit UE_FT

-Do we will use FT on main and OH whit FT glyph?

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Old 06/27/11, 2:13 PM   #26735
VileVoodoo
Piston Honda
 
VileVoodoo's Avatar
 
Pandaren Monk
 
Mal'Ganis
Originally Posted by asatoor View Post
hello there.

i have two questions:
looking to simcraft casterweapon ends up highest on dps.
-when do we wanne use lvb? evrytime off cd or whit UE_FT

-Do we will use FT on main and OH whit FT glyph?
The answer to your questions are on the Sim:

1. The Sim data has Lava Burst as the lowest priority: lava_burst,if=dot.flame_shock.remains>cast_time+travel_time
Basically this means, if the flame shock dot time left is greater than the time it would take you to hard cast a Lava Burst and take in consideration the time it takes to hit the target AND all other abilities are on cooldown, then yes cast Lava Burst.

2. Simulation data shows still WF MH/FT OH and the glyphs are as follows:
glyphs=ghost_wolf/lightning_shield/chain_lightning/astral_recall/renewed_life/water_walking/windfury_weapon/lava_lash/stormstrike

Hopefully this helps you

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Old 06/27/11, 3:10 PM   #26736
centerofme
Glass Joe
 
centerofme's Avatar
 
Tauren Druid
 
Zul'Jin
Bad Timing

Originally Posted by santrilla View Post
Hi Baneat,

Based on your current gear level I would definitely consider going for the 2005 haste point. I'd say you could lose up to 350 spirit and most of your mastery, and the additional ticks would make a big difference to your throughput.

You may want to consider investing in a Tsunami deck to replace the core.
Unless you have numbers from 4.2 already, and since it comes out tomorrow, i would say this is a bad time to take this advice because by the looks of the change being put in to mastery it would appear that mastery would be the stat you'd want to max out instead of haste anymore. With a base increase of 10% +1% for every point of master you have you'd be seeing possible 30% gain in your healing which would out do an additional tick in anything.

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Old 06/27/11, 7:20 PM   #26737
Zethious
Glass Joe
 
Human Paladin
 
Stormrage
Originally Posted by Elexquisa View Post
Hey

first time replying at the forums cus i'd like to know something already from ppl with 4.2 experience.
Will the stat priotity change for Holy Pala's, I assume it will cus of the new 50% Crit Healing and mastery changes.

am i correct? If so, what will the stat priority be to get your max healing?
Exactly what I'm looking into as well, I'm interested in finding out.

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Old 06/27/11, 11:30 PM   #26738
Chult86
Piston Honda
 
Goblin Rogue
 
Illidan
Great thread, tons of good info and arguments. Good luck tomorrow guys.

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Old 06/28/11, 3:49 AM   #26739
Nalras
Banned
 
Blood Elf Rogue
 
Skullcrusher (EU)
Its probably going to stack and extend duration when ever u do damage with that.

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Old 06/28/11, 4:14 AM   #26740
Nalras
Banned
 
Blood Elf Rogue
 
Skullcrusher (EU)
Actually when i look on Shadowcraft it says that in my 359ilvl gear in 4.2 assassination should be about 1k better than CB, so why its different?

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Old 06/28/11, 8:35 AM   #26741
Razark
 
Undead Warlock
 
Defias Brotherhood (EU)
Originally Posted by Drison View Post
I understand that but the last sim i saw it was well above demo and just a hair behind destruction making it still a viable spec for those of use who hate SB affliction.
Blizzard made a hotfix because DL should not be used instead of Shadowbolt. And because of this, DL can no longer be used as a filler.

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Old 06/28/11, 8:39 AM   #26742
Nekô
Glass Joe
 
Nekô's Avatar
 
Human Rogue
 
Gorgonnash (EU)
Do i need expertise when i reforge on haste as a Assassination Rogue ?

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Old 06/28/11, 10:41 AM   #26743
dazed420
Von Kaiser
 
Worgen Rogue
 
Medivh
For a while now my character is unable to have the Belt of the fallen brood, ]Belt of the Fallen Brood - Item - World of Warcraft properly import into the interface nor am I able to type the name of the item in for the system to use.

Once in a while I am able to get the item to show up but the next time I log in the item is missing.

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Old 06/28/11, 12:39 PM   #26744
Jezele
Piston Honda
 
Draenei Shaman
 
Scarlet Crusade
Crossfire Carbine for a hunter?

I apologize if this weapon has been discussed before, I don't follow the hunter threads typically.

We have a [Crossfire Carbine] rotting in the bank and one of our extra healers has rerolled a hunter. He doesn't have an epic bow yet, so would it be worthwhile to let him have it in the meantime? The MM thread lists weapon DPS >> all, so I'm going from the assumption it would improve his overall DPS (IIRC, he has a 346 blue crafted right now).

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Old 06/28/11, 1:23 PM   #26745
OldGeezer
Glass Joe
 
OldGeezer's Avatar
 
Human Death Knight
 
Разувий (EU)
Originally Posted by irongnome View Post
Personally I choose to go for about 500% mastery. After that or if I cant stack it anymore I go for a balance of Dodge/Parry (sans Swordshattering).

If I see a fight requires more HP I usually swap out trinkets first from Mastery to Stamina and then my weapon enchant from Swordshattering to Stoneskin Gargoyle. If I still need more HP then it is usually fairly safe to say that I am doing something wrong.
500%?! how its possible? it means i need about 14k mastery rating -.- its impossible...

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