Online, askmrrobot will calculate those things for you, and can suggest reforging/regemming strategies to work around block cap. To see your total combat table coverage, you just need to click on the "Show Stats" button (minor gripe, they call it "Total avoidance," but it's pretty obvious that they mean CTC).
Yeah, looks like you can no longer manually cancel Lunar Shower on live.
The LS discussion is interesting. I've been maintaining that the new drawback isn't so bad. If the pre-Solar issue were fixed, it may still be more helpful than hurtful. But what I'm realizing reading posts more is that the benefit of LS just isn't that great to begin with.
Maybe we should have thought about this more even before 4.2, but you don't move for 3+ consecutive seconds all that often. LS seemed like a really big deal in beta since were imagining running around while still doing decent DPS and it sounded great, but the reality is that in raid content we work pretty hard to avoid moving that much. Each 3-stack Moonfire only gets about 5000 damage from the LS talent, and if you only do that a couple times in a fight, then it's just not very much. I mean, to even live up to the 1%/point rubric for DPS talents, you have to get almost 1000 DPS from Lunar Shower, and that requires making use of it almost every 5 seconds, which pretty much never happens.
Last tier we didn't think about this too hard, since there was nowhere good to put the points anyway, and there were fights like Maloriak/Atramedes/Council where you clearly wanted it. But now that the talent does have a drawback, and we make use of Gale Winds more often, and Owlkin Frenzy might be better filler anyway, I can understand the eagerness to drop it a bit more. It just doesn't really add much damage except for certain specific fights where you have to move quite a lot (so far, maybe Ragnaros).
In short--we took LS last tier because there was no reason not to, but it's kind of a crutch in some ways. We should be practicing encounters so as to minimize movement anyway, and when we do have to move, the damage we get from LS is usually not even that impressive. After thinking about this more, I can see coming around to people who are dropping the talent. It has less to do with the energy drawback and just as much to do with it not being all that strong to begin with.
i was looking through the frost dk thread, and i'm sorry but i couldn't read any more. Do duel wield frost dk's need to reach spell hit cap as well? The list says str>yellow hit>expertise>haste>mastery>crit, but doesn't say anything about spell hit. I appreciate any response in advance. Thanks.
unless of course spells are considered yellow hits...but i don't really know what would be considered a spell or what's an actual "special hit" under the melee tab. maybe i'm just nuking it i dunno lol.
Last edited by silentstrikr : 06/30/11 at 11:10 PM.
This maybe a stupid question, but how does the stat priority change when u don't have BiS T12 gear? I have full BiS T11 gear and a few pieces of gear from Firelands, so I am really not sure what stat values to use with my gear. The 2 big questions are: Are the values of haste and mastery the same, and are the values of crit and expertise the same?
After doing the Firelands dailies and a quick trash run last night, it seemed to me that sometimes Deep Freeze was not applying the damage portion of the spell, only the stun. A couple of times I used DF to finish off a non-elite and found it just froze them instead.
Has anyone else noticed something similar or are my eyes deceiving me?
I'm sorry but I might be disregarding the rules of this thread but I have been leveling a mage for a little bit (currently level 75 looking to get to 85 sometime next week) and I've been leveling frost. I was just wondering what the best raid dps for mages is?
I think you nailed the fundamental problem qae. The eclipse swing is just way too big and AE is way too dependent on solar eclipse, plus it takes way too long to come back around to it once you leave. There are a few solutions I can think of, but they're not worth belaboring and all require a pretty significant change to how we use eclipse.
Let Hurricane do arcane damage? Arcane lightning doesn't make sense, but it would help fix our AoE.