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Old 07/10/11, 8:28 PM   #26941
Xylia0502`
Glass Joe
 
Night Elf Warrior
 
Llane
Just wondering, as a tank are we still to have max expertise? Also, how much hit? Most of the new gear comes with hit.

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Old 07/10/11, 11:03 PM   #26942
esoterickk
Glass Joe
 
Worgen Warrior
 
Frostmourne
Figured as much. Always used it on AoE fights, and have been using it recently on ST fights too. Just wasn't sure if it reset swing timer or not like Heroic Throw and couldn't check. Cheers!

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Old 07/11/11, 2:41 AM   #26943
Trajectory
Glass Joe
 
Human Death Knight
 
Sargeras
Originally Posted by Mynou View Post
Regarding the 2pc T12
I did an average 31k Frost Strike on Baleroc HC (depending on gear etc). 36 rp per minute is 1 FS ergo ~31000/60 = ~516,67 dps + an extra chance on RI procc compared to our 4p T11 that is 2% of our dps, for example ~28k dps its 560 dps.

T12 2pc ~517 dps + RI
vs
T11 4ps ~560 dps

Now we need to take the extra strength/stats on 2 pieces, for example Shoulders + Legs, into consideration, thats an stat gain of:
+ 39 str
+113 haste
-368 hit
+12 mastery
+284 expertise

I would say it's totally worth it to wear 2pc t12, you can also cap your RP pre pull with it.
If I'm right wearing 2pc T12 is an DPS gain of ~200dps.
Good to know. I just got the legs. Just waiting on the Shoulders to test your numbers and see what I come up with.

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Old 07/11/11, 5:40 AM   #26944
Todomeda
Glass Joe
 
Undead Mage
 
Die Silberne Hand (EU)
Originally Posted by Elrin View Post
Regarding Rhyolith Normal or Hardmode.

Rhyolith begins with a shield up which reduces all dmg taken by 80%. This drops as the encounter goes on and getting him to 25% is what begins P2

However, looking at logs seems to show that he takes combustion damage via impact spread without the shield mitigation.

The Spark of Rhyo is a great one to nuke (if you tank him with 12 yds of the legs) - build up a big ignite - then combust and spread. It's possible to have both legs ticking for 25k (normal) and 50k (crit) even early in the encounter with a large shield up.

Logs below to show his combustion ticks from a 3 min attempt from just 1 fire mage in raid:

World of Logs - Real Time Raid Analysis - left foot
World of Logs - Real Time Raid Analysis - right foot

This might be right but is it really helpfull or worth it for your raid to mess up the steering of the boss by applying unexpected damage? Damage on the feet is exclusive task of the meeles as i know. Its not that dramatically but can be compared to nuking Arcanotron shield for stealing the buff. Fun for the mage but unnecessary for killing the boss.

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Old 07/11/11, 12:00 PM   #26945
Echelion
Glass Joe
 
Human Paladin
 
Runetotem (EU)
I've been following this thread for quite a bit now, especially since 4.2 hit live servers. Still I'd like to have some advice from you about which way to follow as my "main" set, since this time around seems like Blizzard gave us pallies more choices to tweak our playstyle depending on the occasion.
Just to give you a clear scenario: my guild raids only 10 men, we managed to clear 7/13 HM during the T11 content (we started raiding a bit late and had to undergo through several player defections). We raid with 3 healers, beside me we have a disc/holy priest and a resto druid, so I often (read: always) end up healing the tank/s. Up to now I've been stacking haste/spi whenever I could, obviously using 4pT11 to avoid mana issues on heroic modes.
Now would you suggest to change to a Mastery equip/reforge/gemming to focus on tank healing for FL HMs and be more efficient? Or should I stick with haste/spi and only change for dedicated fights especially requiring Mastery? I know it's a matter that has been argued a lot until now but I've not been able to understand yet which way I should follo. Maybe given my particular scenario/healing setup you have enough knowledge to suggest me one of the two Thanks in advance!

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Old 07/11/11, 1:41 PM   #26946
valarauca
Glass Joe
 
valarauca's Avatar
 
Worgen Mage
 
Lightninghoof
Originally Posted by Todomeda View Post
This might be right but is it really helpfull or worth it for your raid to mess up the steering of the boss by applying unexpected damage?
Most guilds already multiDoT both legs which leads me to thinking DoT's don't contribute to him turning, or is that just to stack the meters (and push phase change sooner)?

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Old 07/11/11, 1:49 PM   #26947
lute
Glass Joe
 
Tauren Warrior
 
Quel'dorei
In all my tank characters the first rule I have after dealing with avoidance is expertise. Like you say most of the gear comes with hit, it will be close enough to put special abilities close to be capped, but most of the time we spent is in front of the mobs and dodging or parrying an ability is not good at all. While other people might prefer to keep them balanced, I opt for more expertise.

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Old 07/11/11, 1:53 PM   #26948
Kuku
Von Kaiser
 
Kuku's Avatar
 
Human Warlock
 
Azgalor
Originally Posted by kardacz View Post
It's just damage. Not application or hit. Damage makes him turn. So everything contributes - each dot tick, each aoe tick, pets etc. If you watch the bar at the bottom you'll see that it shifts if you start doing more damage to one leg then what you're doing to the other. Each stomp/quake resets the bar.
You just can't cleave the legs.
Are you sure of this? Remember that there is a damage reduction buff on the boss that decreases as the fight progresses.

I know that the turning could be calculated with regard to the damage reduction buff, but it's still worth pointing out. Do you have evidence that supports your claim?

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Old 07/11/11, 2:03 PM   #26949
Shadowhide
Glass Joe
 
Orc Warrior
 
Ragnaros (EU)
Well using landsouls spread sheet. And it looks like he Got the ingame stats. But any one Else had same thing or Is one of Them always pulling ahead?

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Old 07/11/11, 3:46 PM   #26950
Uthaa
Glass Joe
 
Draenei Paladin
 
Nera'thor (EU)
did someone do calculations for early heroic weapons vs non heroic Sulfuras?

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Old 07/11/11, 4:31 PM   #26951
Eskodas
Glass Joe
 
Eskodas
Blood Elf Paladin
 
Caelestrasz
I would like to see the stat weightings of a DL spec/rotation vs a SB spec/rotation and a Multi-Dot scenerio, is there anything like that out there?

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Old 07/11/11, 6:04 PM   #26952
Dappercad
Glass Joe
 
Blood Elf Paladin
 
Neptulon (EU)
Do we know why, with lower end gear and no 4x T11 (my current gear) I have Rawr favoring haste and SimC favoring crit?

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Old 07/11/11, 6:31 PM   #26953
Chryzm
Glass Joe
 
Troll Hunter
 
Illidan
Originally Posted by Rivkah View Post
According to wowhead, the normal version of these shoulders has a 10 agil bonus and the heroic version has a 10 mastery bonus. Is this not correct?.

You're right sorry =(

That sucks

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Old 07/11/11, 8:38 PM   #26954
Sándz
Glass Joe
 
Human Warlock
 
Nordrassil (EU)
Originally Posted by Zakalwe View Post
But you're right, it seems like the destruction profile can gain a little more than 100 DPS by using tier gloves instead of legs.
Would the affliction profile also not gain anything by using tier gloves instead of legs to gain 4 set like the destruction profile?

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Old 07/12/11, 12:36 AM   #26955
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
misread; please disregard.

Last edited by kalbear : 07/12/11 at 12:36 AM. Reason: deleting

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