For those who don't want yet another cd button to press, I noticed that HS can easily be macroed to a spell in your rotation without any ill effects. Consecrate has the same cd as HS, for example, so you can replace your Consecrate button with a simple macro that is just:
/cast Holy Shield
You can still keep the HS button on your action bar for situational use, as consecrate still fires normally if HS is on cd when you hit the new button. If you really want to make sure HS is used on cooldown you could probably macro it to a more frequently used spell like CS or HoJ.
Consecration is way too situational to bind it to do that.
In any case it is not wise to bind a dmgreduce cooldown to damaging spell. Even binding it to another dmgreduce cooldown does not make a lot of sense.
You should always be in charge of timing your cooldowns. That is why I also agree with a stated comment on this or the last page, I cannot remember, where a procc trinket is only a second choice.
Sure there are timers which can tell you when the trinket is likely to procc or there are specific health-%ages which procc a trinket, BUT there is never a possibility to deliberately activate such a trinket.
At least IMO.
CONCERNING A DIFFERENT TOPIC:
Has any of you already had the joy to test the 4p bonus?
Is it helpful or can we aim for 2p set and the rest will be Off-Set ?
I searched the thread and didn't see any bites. I'm curious if anyone has done anything with unheeded warning and SMF. If it's some super top secret upper echelon pro raider secret just delete this post as confirmation (or denial? O_o)
Let me try this again since I obviously must have stuttered. If the pet is disoriented by Kael it shows as a debuff. Arcane Disorientation or something like it. If it's a leftover from the Engineer councilor (it lasts a minute so we can still have it when Kael comes to the fight) it still shows as a debuff.
If the pet is paralyzed and has no debuffs showing I don't really see it as anything but a bug as I don't recall a since instance of us being stunned/disoriented/feared/etc/etc without it showing with a nice debuff icon and corresponding ticking down timer to say how long it will last.
Could someone please do some math on [Fiery Quintessence] for engineers, since it puts cd on synapse springs and vise versa? Or is it allready sim'ed this way?
Also what would be the best way to macro both use effects since you can't use both in a IS macro?
Higher attack speeds actually make dodge more effective, as it is more likely that it will be statistically accurate (IE, if you have 30% dodge the more attacks you take the more likely it is that you actually avoid 30% of damage.
Pretty sure this is actually completely untrue. If I understand correctly, diminishing returns means that if we start with 30% (which is actually atleastr 40%+ for most tanks at this level) and dodge an attack, each attack after that has less than the base 30% chance to be dodged, until the DR cooldown resets. Also for each additional dodge within that cd window, your odds of dodging are reduced even more until that reset. So if there is 1 attack during your DR reset cooldown, your odds to dodge are higher than if there were 2 or more during the same period. So if a boss attacks faster there deffinantly is a higher chance you will be hit, where as a boss who attacks less frequently will allow your DR to reset with less swings between resets.
Also the theory is that because block tanks not only have block, but also parry and some dodge for mitigation, all of which are on different DR cooldowns. This means they have more consistant ability to do some form of mitigation on attacks which can be mitigated making damage taken from faster attack speeds less spikey. However this is mitigation vs complete avoidance so there is still some damage taken where as with dodge it is completely avoided. The topic is specific to this fight though as there are attacks which can be dodge, but CANNOT be mitigated as well as periods of increased attack speeds (if i understand the fight correctly). So the question still remains.
-And lastly your point about worst case coming down to base resistances and such is again invalid as for this to be true we'd have to all be tanking naked. Gear makes a big difference for mitigation so you can't really generalize in such a way.
Could you please help me clarify one thing about Harmony?
If Harmony bonus is active during HoT, what happens when Harmony expires but HoT is still ticking?
Does it keep Harmony bonus until HoT has ran out or it is removed immediately?
Second - Harmony affects Tranquility right?
About Harmony tracking - latest version of Healbot shows Harmony uptime on it's frames just like any other HoT.
Harmony is applied at spell cast and does not wear off of that HoT when the Harmony buff fades.
Also, something that doesn't look like it's been explicitly stated in this thread:
Harmony is automatically applied to HoTs that are refreshed or created by a direct heal, regardless of whether Harmony was up when that heal was cast. As an example: you have 3 stacks of LB up, but you don't have the Harmony buff up. You then refresh those LB stacks with Nourish. Those LB stacks will be instantly buffed with Harmony, even though you didn't have Harmony up when you refreshed them. The same holds true with RG's HoT.