I'm having trouble finding the best possible "starting sequence" now that I got 4T12, especially regarding CD usage and Inquisition application.
Prior to 4T12 and taking into account the 4T11Prot "exploit" where you cast your GotAK wearing your Prot set and quickly swap back to your DPS set before combat starts, my sequence looked something like :
GotAK -> combat starts -> AW (+ HC HoR Proc usually) -> few seconds left on AW : Zeal + Apparatus (HoW spam during AW helps tremendously with building the 5 stacks for AoK).
The proposed best CD usage order with 4T12, as written in the OP, is well suited to an execution phase, when all your CDs are back and you have HP stored up, but not so much for the first few seconds of the fight when you have to get Inquisition up and running and also get your 3 HP asap to cast Zeal because you don't want to delay your CD usage too much, and get the most out of your pre-potion.
How soon are we supposed to apply Inq ? Right at 1HP and then start building HP again, and as soon as we hit 3HP (using a DP proc or not), cast Zeal and refresh Inq for a whole 35 seconds of burst damage ? Or is it best to skip Inq until we get to 3HP, cast Zeal and apply Inq directly after it ? Again, the goal here is to avoid delaying our CDs too much and gain the maximum benefit from pre-potting and our initial 45sec GotAK.
Also, what would be the best time to use AoK once you get 4T12 and still maximize gains from the bonus mastery ? Right after casting Zeal, so you can start spamming CS > TV, and as soon as AoK ends, cast AW and go back to the usual single target rotation ? This isn't usually possible right at the start of the fight since you need time to build the necessary 5 stacks, but is possible later on during the fight. Or at the same time as AW and keep the single target rotation ?
Multidotting is indeed a DPS increase by DPET logic, any evidence contrary to this would come from a scenario where straight mind searing would kill multiple targets faster, which will be the case when there's a swarm of little adds that don't survive longer than 10 seconds etc. The less adds there are, and the more HP they have, the more multidotting will start to become preferable. Generally speaking if there's 3 or less adds that are going to survive longer than 15 seconds, I'll opt to multidot, and if there's 4 or more, I'll just toss out SWP for orbs and sear to win.
Also if you're actually wasting GCD's moving around, fumbling around targetting those adds, and losing ES etc in the process, that's going to screw your numbers too. This is why focus targeting is a big deal, to make for fluid target switching.
I'm curious about clipping sear and flay with the same spell though... Doesn't this lose a tick, I didn't think these spells functioned like clipping your other dots in this way. Can someone clarify which is correct here?
Should I even try and do VT? I did Shannox last night and was floating around 15-17k. I was trying to keep all 3 swp'd and vt'd but it's hard when they are all spread out.
In 3 targets you should have time to pretty often toss MB, especially with 3 orbs it have a nice DPET too and if you add T12 into the mix it gets awesome. You can import and simulate your character to find out which spells are a priority for you and can decide for your gear what you can keep up in the time you have for maximum effect.
Mind spike is only useful fro "trash" mobs that won't live enough so VT will tick its time, if you face mob about to die in 10 seconds - MS MS MB MS MS MS MB as a "rotation" or can experiment with replacing some MS with MF for more fun
In 3 targets you should have time to pretty often toss MB too, but be sure you have orbs. Mind spike is only useful fro "trash" mobs that won't live enough so VP will tick its time, if you face mob about to die in 10 seconds - MS MS MB MS MS MS MB as a "rotation" or can experiment with replacing some MS with MF for more fun
yeah. well you guys have helped alot. it's still kind of discouraging to only do like 15k on shannox.. but I guess it will come with time. some of it is probably gear as well. I'm at like 357 equipped. but I definatly learned alot here. thanks.
I'm not sure if it has been mentioned here before or not, but Essence of the Eternal Flame has a default 120sec CD in simcraft. Be sure to change it to 60 before you sim. Thought it would be worth noting since the ret simcraft guy is here again.
Dots: multidotting is huge dps increase. On 2 targets you can comfortably dot and have time for flaying, on 3 stuff is not so clear, but keeping SW:P on all should get you the orbs needed without mf. You have to always cast MB to keep empowered shadows up, or your dots will be nothing.
Aoe: 3 or more targets are nice for searing, but you have to keep empowered shadows up. So it is like that - if the adds will live some 20-30 seconds then put SW:P on one or more of these to ensure orbs flow, then use mb only to get the buff and ms the rest of the time. Also, clip every ms with the next before it expires, same with mf, getting more dps this way.
I still try to multi-dot with 3 targets, if they are consistent for the entire fight that is, you can't just MS on fights just because you have 3 targets to kill, you're definitely better off rolling VT/SWP on multiple targets than uselessly searing.
The BiS list you've posted for 4.2 content looks great. However, is there any way you could make a BiS list with a non-racial gain race such as a tauren or dwarf. With the draenei model and their racial hit buff I'm wondering if that changes in gear pieces as a whole or just changes some reforging around. When trying to set up my own list I can never figure out how to properly format the character sheet.