"ret simcraft guy" thanks for the information it has already been fixed in the source code but we haven't pushed a new release for a while.
Edit: Actually I think that trinket fix made it in before 420-4 was released a couple of days ago.
By the way, how much I follow these forums is highly variable and depends on my workload and other things, but I'm always reachable by PM if you find something funky. Exemplar, could you maybe put my name next to simc in the original post, for people who want to contact me?
With the recent change to Unheeded warning (live on EU servers already) from 680 weapon damage proc to 1926 AP proc, how much is it worth for sub? I reckon the EP value is under many of the 359 raiding trinkets such as prestor's and fluid death.
As you can see in this spec, I currently have it set up with 2 points in Frostfire Orb, 2 point in Early Frost, and 1 point in Netherwind Presence. For a pure PvP spec, would I be better off getting Early Frost and Frostfire Orb and only getting 1 point in Netherwind Presence (as I have it now), or would it be better to get Early Frost and Netherwind Presence and completely forget about Frostfire Orb, or would it be better to get Frostfire Orb and Netherwind Presence and completely forget about Early Frost?
Right now I am leaning towards getting Frostfire Orb and Early Frost and only putting 1 point in Netherwind Presence (as I have it now), because I think Early Frost really helps you hit people with your Frostbolt while they're frozen before the freeze breaks, and Frostfire Orb is really good for it's chill effect and its FoF procs (the increased slow to Frostfire Bolt is negligible because I took Gylph of Frostfire). I feel as though a small amount of spell haste, like the 2% offered by putting those extra points in Netherwind Presence, has little payoff in PvP where a lot of time is spent positioning yourself and casting instant spells.
Now, concerning our threat management, i'd like to know from all our fellow Paladin Protection (other classes are welcome to answer this too) if holding aggro still depends solely on our performance. I'm askijng this cause you can see a huge difference between holding aggro now and holding aggro in the "mid-end" of the last expansion. It was relatively easy to maintain aggro then. Now you can't help much (or this only happens to me?) if a high burst is coming down and you miss a few CS or the first SotR. Our DPS should manage their threat too or I'm missing something?
i think your doing something wrong.
I know with my threat management after the first 30 sec threat really isnt an issue. if your popping defensive CD's within the first 30sec vengeance will build up more slowly so be aware of that. In some boss fights where the boss has a threat drop or if your unlucky enough to miss alot you should be using your salv regularly. i find only DK's and warriors even get close on threat and a salv in the first 30sec cures it all.
So my advise would be to check out your spec/gear and rotation. if all is good and you have some heavy weight dpsers in your grp just throw salvs around.
to your last point, YES the dps should always watch their threat against the tank. dead dps do 0 dps.
Stacking Haste only becomes viable after reaching Hit cap- until you reach cap, however, Hit is far superior due to the way the mechanics have been designed this expansion. Being under the dodge hit cap (8% Hit) is a DPS loss- being at cap is ideal. There have been some simulations done regarding whether or not Hit still retains its value after cap, but I have yet to see any information that suggests stacking Hit past cap is more viable than other stats for Warriors.
Last edited by Rynok : 08/04/11 at 10:02 PM.
I have issues of DPS getting gibbed in the first 10 seconds or so when I have no Tricks/MD. Just a matter of poor RNG luck and not taunting fast enough. Barring occasional MASSIVE RNG fails like missing the first 8 or so CS's, it's pretty much you doing something wrong if you lose aggro after the first 30 seconds or so.
First Time poster here, I am having difficulties in adjusting my gear where I am at the following situations:
I am now at around 105.1 total avoidance, using 2 mastery trinkets and mostly gemming in mastery jewels. I use 90 mastery food + 225 mastery elixirs most of the time in raids.
Since I am now a fair bit over 102.4 total avoidance, I would like to know which of the following would be the way to go with the mastery in surplus:
A) change the buff to use avoidance food and stamina flask
B) keep using mastery food and elixirs, and re-gem slots with more stamina jewels.
C) Although it may not sound good at the moment, that as gears continue to upgrade with more mastery included, switch one of the mastery trinket into a stamina/avoidance one.